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New Idling Animations when in Clockworks

9 replies [Last post]
Sun, 04/08/2012 - 15:34
Davjo's picture
Davjo

Just thought about new animations for Spiral knights while 'brb' in the Clockworks.

Let me start:

If you stand still in the Clockworks, you always are in a 'ready to fight'-stance. Why not change it when you stand still for 10-15 seconds or so that you make a special animation?

Any Slow Sword (Grintovec and Avenger for example): The Knight holds it in both hands in a way to look at his mighty weapon in fashion.

Any Normal Speed Sword (Non-Piercing) (Calibur and Brandish for example): The Knight holds the Sword in both hands ready to parry an attack.

Any Normal Speed Sword (Piercing) (Flourish and Snarble Barb for example): The Knight holds it with his 2 hands stabbing thin air in front of him.

Any fast Sword (Striker for example): The Knight somewhat performes a 'Blade Dance' with his sword.

Any Gun (Autogun and Firotech Alchemer for example): The Knight looks through the guns visor (or just on top of it) and seems to try to aim and land a perfect shot.

Any Bomb (Nitronime and Freezing Vaporizer for example): The Knight removes some dust that got on the bomb and (maybe) almost causes it to detonate.
Also for bombs another 'ready-to-fight' animation: Instead of holding it like a sword the Knight holds it with both Hands.

Thoughts about that? Also 1st post :D

Sun, 04/08/2012 - 16:18
#1
Bluebrawler's picture
Bluebrawler
+0.9

i like but wouldn’t that take time to make new animations?

Sun, 04/08/2012 - 16:38
#2
Davjo's picture
Davjo
asdf

Yeah it would but imagine the animations :D

Sun, 04/08/2012 - 19:56
#3
Severage's picture
Severage
Uh-huh...

Because people normally stand still in the CW for 30 seconds...

Honestly, I don't see why you'd need this. The only way anyone would see it is if you intentionally stood still to see it.

~Sev

Sun, 04/08/2012 - 21:09
#4
Hexzyle's picture
Hexzyle
+1

Love it. I don't care if we will rarely see it, it's a lil easter egg, and those are always cool.

Mon, 04/09/2012 - 01:45
#5
Diamondshreddie's picture
Diamondshreddie
ahaha! +1

animation ?? not that hard at all, just programming it in can get a bit tricky~ so not to alter any existing code, but i can tell you that as far as making a nice lil idle animation, it wouldn't be that hard

Mon, 04/09/2012 - 06:11
#6
Hexzyle's picture
Hexzyle
@Bluebrawler

Forwarning: For the sake of this post, I'm going to manipulate the usage of everyone else's attitude towards Dev progress for my own benefit. :P

It's not like the Dev's are working on anything else important

Tue, 04/10/2012 - 17:45
#7
Bluebrawler's picture
Bluebrawler
@hex

http://www.youtube.com/watch?v=vRMSo36LF2A&feature=related

Tue, 04/10/2012 - 17:48
#8
Shoebox's picture
Shoebox
I don't think the animations

I don't think the animations should be weapon specific.

As much as that would be nice it would be a lot easier to implement if they were a bit more general.

Tue, 04/10/2012 - 17:52
#9
Earthboundimmortal's picture
Earthboundimmortal
Animations

I think when you do /dance you should actually dance

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