While on my current endeavor to eke out enough CE to craft my 5* helm and armor, and thus finally be able to continue through the missions, I've been trying to take on more T3 runs, if for no other reason than to be able to find a Sun Silver for once instead of having to buy them. Somewhat of a side goal for me has been attempting to pull off the Gold Survivor achievement, making a full T3 run without dying. I've been playing the game long enough that I'm fairly decent at it, and I think I have the skill-set and the gear to pull it off. Over the past week or two, almost all of the gates have featured a T3 with at least one strata chock-full of fiends, which is pretty much a lolno. Finally, this most recent gate gives me a chance, as it has a haunted theme for stratum 5, and slimes/beast for 6. (Woo good times.) I probably should have pulled it off last night, but I got masochistic in the first arena I came across, and decided to go for all three rooms instead of wussing out after the second...taking on the final stage of a deep T3 arena solo is not the best idea in the world. But lesson learned, and maybe I'll manage it tonight.
That's not really the point of this thread, though. My real point here is to gripe that, even with a "Haunted" theme for stratum 5 of this gate, I'm STILL getting assaulted by the odd group of fiends in the Clockworks-type levels. I mean, the Candlestick Keep levels can be a real nerve-wracking grindfest, but about the only thing that's managed to kill me have been those damnable Greavers and Devilites. The jury's still out on which of the two I loathe more, but what I do know is that having the two most broken enemy types in the game appear in yet another T3 gate is starting to drive me crazy. I have to wonder if a couple of guilds out there just like setting up the gates that way for the lulz, or if everyone's just mashing "Sell All" like I do and generating the same unfortunate results every time. Either way...urrrrgh.
And before everyone gets into the whole "get better gear" or "play better stuff," yes, I know, whatever. But I'm still fully convinced that both of these groups of enemies have fundamentally-flawed mechanics. What really makes me chuckle is that both zombies and wolvers, two groups of enemies with fairly-predictable attacks, received decent nerfs, yet these scourges of the Clockworks haven't been tweaked at all. Maybe they'll be up for some well-deserved takedowns in the future, but until then, I avoid their tiers like the plague, and I cry a bit to myself every time I'm forced to deal with them in T3.
Fiends are really Gm's, this is how they let off steam, they disguise themselves as little trolls with pitchforks, and make you ragequit!