Can anybody tell me any real up-sides of dusk drops? So far I have on the negative side that they cost 80 energy and crowns, what do you get in return for these?
Dusk Drops
As far as I know, a gate will go down to the core regardless of whether there are dusk drops present- a dusk drop supposedly just controls what levels YOUR deposit creates.
However, I'm not aware of any systematic testing that has been done on this, partly because of the cost of dusk drops. If the high cost is a bug- great news!
I'd especially like to know whether the presence of dusk drops affect whether "better" (ie boss levels) can be generated. What does 80 energy really get you?
> As far as I know, a gate will go down to the core regardless ...
A gate goes down deep only if it is built deep.
If you see that a gate is going to go deep, then you can put minerals in to create a level. And, by putting in the dusk drops, your level will be in the 20's instead of the 1-5.
Err, we have the 20's, the 10's, and ... the zero's?
Point is, it lets you spend your minerals to make a level, and make sure that it will be really low instead of having to guess "will this gate go deep?".
Don't you like get the same result if you deposit your minerals at a greater depth as well then? (I'm assuming here that depositing minerals deeper creates levels at the depth you are currently on, or deeper)
For the recipe: it costs me 400 crowns and 80 energy. Don't know if this is bugged for being too high or not :p
Speaking of cost... depending on my deposits, 400 crowns can be an entire days worth of "gate creation rewards" (even with the dusk drop factored in). My rewards aren't that much less if I just deposit regular minerals: adding a dusk drop doesn't seem to change the rewards on the kind of scale that would make depositing multiple drops beneficial and/or attractive. (Making 3 dusk drops costs more crowns than I can expect to make from most gates during their entire lifetime)
If rewards are scaled based on some coin pool, then it should be an easy fix: just reprice the dusk drop. If rewards will increase as player population does... I'll look forward to that. But until then, any attempt to test dusk drops requires that little extra bit of grinding to get coins/energy that I know I won't earn back.
> Don't you like get the same result if you deposit your minerals at a greater depth as well then? (I'm assuming here that depositing minerals deeper creates levels at the depth you are currently on, or deeper)
What we've been told: Trays created later will produce floors at a shallower depth.
If you want to make a tray that will show up around depth 25-29, you'll need to add dusk drop after you've seen that the gate will make it all the way down.
Are dusk drops too expensive? Good question.
putting in one dusk drop does not ensure your minerals make the last floor
Having the most dusk drops in your tray does
If there is a tray with 5 dusk drops already put in
You need to put one in with 6 for yours to go deeper
I never said it will go to the bottom-most floor.
Even if you wind up building depth 25 instead of depth 29, you are still getting the level you want at a deeper depth than it would otherwise have gone to. And, you are able to know that the gate you are building will be deep, rather than having to put it in early, and later find that only one ring was built before the gate opens.
This is why you have Dusk Drops.
If they were dirt-cheap, it would be pointless.
If they are super expensive, no one will bother.
There is some sort of sweet spot where they work.
Maybe dusk drops should be a one-star recipe -- 25 energy, 200 crowns, instead of 50/400 for two-star recipes?
25 energy and 200 crowns sounds a lot more reasonable yeah. And I'm still wondering, my cost price of 80 energy for one is bugged or?
You get the ability to see "Hey, this gate will go down to the core", and so put your minerals to make a level that you want to play down deep where you'll make more crowns/heat.