Dear Three Rings,
For a while I have been thinking of a few technical- and gameplay-related questions that I have been itching to get the answers to. I am a programmer, and am curious as to how software works. If you (the devs) can't answer a question for legal, ethical (giving away vital secrets), or time-based issues, I understand. But, please, if you have some time, try to answer at least one question.
Note to players: Preferably, I would like the developers to answer these questions, but if anyone else is confident that they know an answer, please speak up.
- 1. What hardware has the most impact on performance? If you have a lousy computer, which part/parts should you upgrade to get the best performance in SK? Which components does SK have the least reliance on?
- 2. Aside from pure monster strength, will varying the size of the party or equips have any impact on gameplay? Does the number of members in the party affect the number or type of crown, heat, or material drops? Does the equipment that the player(s) has/have affect drops or mobs?
- 3. What is Getdown pro? Is it the game engine? If so, did you (OOO) develop it yourselves or did you license it from another company?
- 4. Why can't you change the perspective of the game? Why can you not zoom, pan, or rotate the game view? Is this a limitation inherent to the game engine or did you put this in there for a reason?
- 5. Why are the levels "2-D" in the sense that you can not have any section over any other section? Again, is this part of the engine or did you put it in there on purpose?
- 6. Are you planning to put mod or skinning support in SK?
- 7. Why is the maximum party limit four players? Is this a design or technical issue, and are you going to change it? Note: MMOs generally are good at both single- and multi-player gaming (WoW is a great example of this). It is my opinion that SK is a bit weaker in the single-player side, but that it has huge multiplayer potential, so in that light it is my opinion that four players is a rather small party size.
- 8. Which kind of internet connection is better for SK: high bandwidth or low latency?
- 9. Finally, what data is stored/generated locally and what is stored/generated on your servers? For example, I guess that the tilesets are stored locally but the actual layout of the levels is kept on the servers and loaded on demand. Also, I guess that while the animations for the enemies and players are generated locally, the acual positions and actions are calculated on the server and then sent to the player's computer. Are either of these assumptions correct? What else is kept on your servers?
Please keep in mind that, while some of these may appear to be criticisms (like 5 and 6), they are not (except for 7). Most of these things I am merely curious about, and would like to know more. If you can't answer all of these questions, I understand, but please take a shot at one (quantity, not position) or two of them. You guys have done a great job of design so far, and I can't wait to see what the future of Spiral Knights and Three Rings will be like!
Note to players: If you have a definite answer to a question, please feel free to post it.
question 2- http://wiki.spiralknights.com/Party