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A recon's arsenal

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Thu, 04/12/2012 - 14:46
Skold-The-Drac's picture
Skold-The-Drac

I understand that few run this little class in Lockdown... but I was wondering if anyone had any particular loadouts that made the recon class look at least decent if not extraordinarily awesome.

Lately I'm coming to abuse the general CTR buff for a heavy sword charge (triglav/Sealed/Suda) or calibur's charge/ VT combo. I'd shard blitz as a recon but my CTR UV on SS has resulted in guardian class being more to the point with shards... since I rarely have a teammate to shard blitz with.

So. I was just wondering what gear you equip when you finally decide "Screw striker class, I'm gonna go try being a saboteur".

Before you ask, yes, I know this is a thread that is posted for a very select few forum-goers who actually play.

Thu, 04/12/2012 - 15:09
#1
Rueiwarrior's picture
Rueiwarrior
I'll make a guess if it helps. lol

If I were you, I'd go with a good UV'd Gran Faust. ASI, I'd say. You can and you should have a gun with you so you will be able to go back to restore your health bar and still do some damage. For that, I'd recomend a Polaris/Supernova or Hail Driver, then you'll be able to do great knockback (and if you're using Polaris, shock your enemy), and you'll be able to freeze them, though, which can be a good hit 'n' run strategy for a recon with low cloak and low health. I do'nt have any special UV in mind for handguns, but you can try ASI or CTR, but I'd might pick up the ASI one.

Get your hands on a Voltaic Tempest too in case you can't handle Polaris, or if you don't think that it's good enough to shock your opponents. You just set the Voltaic there and TA-DA! Your enemies will be shocked, and while they try to hit your andomly, they will get shocked and you'll get a chance to defeat them. Shivermist Buster draws my attention too, but I don't think that will work much. Try picking up the bomb that most suits you. Of course, CTR as UV.

For the last slot, then it's your choice. I'd recommend a Final Flourish/Barbarous Thorn Blade with good ASI UV for a pretty much faster hit, and also to cover the lame damage on people with Vog Cub, Snarbolax and other elemental & shadow resistance gears. You can also try one of the Brandishes (I guess Voltedge fits better for that job) with a very good CTR UV to spam charge and even reveal other recons.

That's just a guessing, I don't usually play as a recon, but you can try that. I hope this will help you. :P

Thu, 04/12/2012 - 15:26
#2
Neodasus's picture
Neodasus
For a competitive loadout, I

For a competitive loadout, I recommend using:

Rapier
Sealed sword (under death mark it's basically a 40% increase in damage)
Elemental brandish (CTR UV)
Voltedge/Stagger Storm

Be aware that recon has sword asi decrease, so bring a trinket.

Thu, 04/12/2012 - 16:04
#3
Michaelb's picture
Michaelb
....Consists of one thing:

....Consists of one thing: RSS. That recon would be me.

~The Original Spiral-Hipster

Thu, 04/12/2012 - 16:17
#4
Traevelliath's picture
Traevelliath
...

I play purely recon, unless I'm gunning.

In my experience, my loadout consists of a few of these weapons:
- Final Flourish
- Divine Avenger (Gran Faust works too)
- Polaris
- Sentenza/Argent Peacemaker
- Voltaic Tempest
- Shivermist Buster (As amazing as it sounds, not everyone is a Skolver Striker)

As for trinkets, I always use a +6 heart trinket and ASI med sword trinket. I also suggest considering Vog for ASI boost, but I use Skolver and/or Snarby. ASI UVs on swords are REALLY nice for Recons if you can find them.

As for general strategies, I tend to use a VT more often than a Polaris lately. It has more AOE and can be used to practically shutdown half the screen, making it death to anyone who wanders in. If I'm not up against Skolvers, I love spamming VT on Shiver. Not only does it piss people off, but it LAGS EVERYONE! I've screwed over some very impressive Gunslingers and Strikers with lag :D

Thu, 04/12/2012 - 17:12
#5
Neodasus's picture
Neodasus
Just remember to ditch your

Just remember to ditch your triglav in favor of an elemental brandish. A voltedge is considered to be a 1HKO to most players weak to elemental, and even if it doesn't kill them it will end up shocking them regardless of their level of shock resistance.

If you're looking for a CTR-based sword, please go with an elemental brandish. Think of them as anti-guardian weapons to use in 2v1 situations, or even alongside your bombs once you get them locked in place.

Thu, 04/12/2012 - 18:38
#6
Noogard's picture
Noogard
Hmm.

I haven't gone recon before but I think I'll be trying it out soon due to the recent influx of Recon RSS users I've seen.

RSS, Polaris, WRH, and Stagger/Shiver will be my weapons. Will likely use Shiver until I rage from all the Skolvers. Armor will end up being Mercurial Mail and Divine Veil with trinkets being Bomb CTR Med and Tetra-Heart pendant or Sword ASI Med.

Sat, 04/14/2012 - 12:13
#7
Tenkii's picture
Tenkii
playstyle

Recon playstyle can be really weird/varied:

- I've seen people cloak aggro with high-ASI rapiers and get relatively high damage (10k+)
- I've seen sniper-gunning using alchemer charge attacks, and ranged deathmark-baiting using guns
- I've seen bomb-spamming recons that act as awesome support with mist / RSS

--------

- Cloak-poking is more of a way to fight people without letting them auto-target you. I rarely ever see cloak-pokers go for deathmarks, though I see cloak-gunners do it more, since the pause between shots can be slightly extended to go for a ping.

- Heavy sword charge attacks:
Recently, I've really tried to give Sudaruska/Triglav a chance with recon/deathmark. I had a bit of 'success' harassing guardians by ping-shoot-deathmark with guns, then retreating and coming back with a Sudaruska charge on their shield (or if lucky, them). Troika line's lunge makes their charge usable as a way to deal heavy damage in the middle of chaos, while sealed sword's backstep/low ending lag makes them useful as a defensive charge (ex: you're sitting at a point).
If going with regular swings, I feel safer using a sealed sword line.

-I don't have a Voltedge, but the things that people have said concerning it (using it as a ranged power charge) seem like a sound strategy.

- As far as Normal weapons go, Valiance is really powerful with deathmark, and its fast fire rate makes it perfect for cloak-shooting.

- As far as bonuses go, ASI+damage are both very nice for guns/swords. For lighter swords, ASI might take more of a priority since it means you can poke, cancel, and move that much quicker. For heavier swords, ASI is valuable for that reason but if you're more patient and deathmark, extra damage might be more useful for you.
Bombs are max CTR by "default" if you're recon - level 10 gets CTR med + recon general CTR med + recon bomb CTR med = MAX, so if you want bomb trinkets, damage might be the way to go here.

Thu, 04/12/2012 - 22:10
#8
Traevelliath's picture
Traevelliath
Sword Recon

I'll elaborate more on my recon strategies...

One of the most powerful techniques a Swordie Recon can do is "Shield" Cancelling with a Flourish that has a nice ASI bonus.

On Guardians, you want to spin around them, switching directions often and randomly. Do this fast enough and you will look like you are teleporting in a blur around the player. Most people don't know how to react when it seems like the Recon spamming swords is everywhere, yet nowhere at the same time. The Guardian will probably shield, or try to attack you. You should be attacking them fast enough to interrupt their own attacks, and striking their shield should prevent their movement.

On Strikers, you need to be a bit more patient. When engaging a Striker, it's best to be at a control point. The cp is a clear target that you can always count on the Striker visiting. You wont be able to catch a Striker normally unless they are walking normally and you can outflank them. Thus, you have to play defensively. When checking for Recons on a point, Strikers tend to do one of three things: 1) They don't check and stand perfectly still on the point. If you are lucky enough to see this happen, make them regret it. A DA combo with +dam VH will instantly kill a Striker that isn't using Heart Trinkets. 2) They start doing full combos randomly across the point, most of the time with a Flourish or heavy sword. This is also good for you, because the final swing in both combos leaves them immobile and vulnerable. You want to stay a few tiles away (while cloaked) so that you cannot be easily hit, and then shield-cancel strike them when they reach the final swing in their combo. 3) The most dangerous of them all (because they actually know how to play Lockdown) will charge in, do a quick Flourish swing, dash a bit, followed by another quick Flourish swing, over and over again at random intervals on the point. If they run out of sprint, they will run back and spread the point with Polaris. My biggest suggestion for this is to leave actually. Leave for a few moments (escaping while cloaked), and then sit in a corner as your cloak recharges. Eventually the Striker will deem it safe, and then stop moving, while standing on the point. THAT is when you return and unleash a DA combo into their face

On Recons... well... Recon vs Recon is rather awkward and irritating. The key is to strike second. You want the other Recon to appear, trying to swipe to catch you. My solution is to wait for them to do one strike, so I can spot their aproximate location. Once I have, then I uncloak and try to get a Voltaic Tempest down. Even with Shock immunity, a VT will break their cloak. It will either descend into a shooting match, or the opposing recon will flee. If you do break their cloak, deal with them like you would a guardian, only they are slightly faster. If your cloak fails, do a quick Polaris/Antigua spread and flee as quickly as you can.

Thu, 04/12/2012 - 23:57
#9
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

@Traevelliath
For Recon vs Recon, sometimes you could also bait them into attacking by moving around with erratic changes to your manoeuvering at random intervals, especially if they're avid heavy sword users. You could then flush the area out with a Polaris spread or toothpick spamming like in 3) of On Strikers(alternatively cancelling on the second hit too, due to lower mobility). Oh, and none of those tactics would work properly with lag. In fact, most tactics in LD wouldn't work with enough lag. I also suggest waiting sometimes on a wall while cloaked to wait for the right opportunity. Great for capturing points or hitting stragglers, plus lag doesn't affect it as much(for capping, not hitting).
@Skold-The-Drac
Personally, I would highly recommend covering more than one type of gear, with swords being in higher priority with the popularity of Strikers. I'd usually prefer a toothpick, heavy sword, a gun and a utility weapon, but different sets of gear suit different playstyles.

Sat, 04/14/2012 - 05:44
#10
Tenkii's picture
Tenkii
On Gun/Hybrid Recon

One thing you should know as recon in case you're used to striker/guardian:

If you KNOW you're going to get hit, DON'T shield - just hold away from your opponents. It'll save your shield and use their knockback to give you a safer distance to cloak and confuse.
---------

A certain known gunner told me that, after experimentation, Recon Gunner is probably the hardest 'class' to play.

Well, my playstyle consists of gun/heavy sword - my general pattern is to open with gun (longer range leaves me more space to bait or avoid a counter attack) and use sword when necessary.

After quite a few rounds today, I absolutely recommend Valiance (specifically) as a gun option due to its knockback and 3 shots (lets you 'spread' 2 shots for higher chance of a hit without forcing reload). Having the reach of a gun opens up your movement and trap options as well, since you REALLY want to deathmark to get some good punches in with guns.

If you do retreating shots (1-2 at a time than cloak/pause), you can actually fight some toothpickers up close. When (or rather, where) they stop to poke at you, you lay a shot, pushing them back. If you're good at leading, you can also get some shots when they try to circle around you, throwing their pattern off even more. I can proudly say I won 2-3 close-range fights with Valiance alone. Moves included retreating shots, cloak shooting (just fast-action shooting/recloaking), and ping shooting (shooting and cloaking long enough to ping/deathmark).

If you're a hybrid, guns help even more, because then you can pull a sword up close where they don't expect you to: If you're ping-shooting at a distance, you can eventually turn one of those 'ping shots' into a deathmark DA in the face.
...and then you can do the opposite: you can land a hit with your sword, then move AWAY (cloaked and still in range to ping/deathmark) and STILL be able to attack.

Guardians sitting on points can be easy to harass with shot patterns and ping shots. By simply uncloaking near them, you 'ask' them to attack (at which you predict the timing they'll unshield, shoot and run/cloak away). It's pretty satisfying to deathmark a guardian and seeing all the health fall off.

----
not as related, but earlier today before buying and activating a set of trinket/weapon slots, I hit some strange stats. I won't try to say it's the norm for me especially since I usually focus on getting caps, but it was a good round lol.
Gear used: Fallen set, Valiance, DA (ASI High), and sometimes Sudaruska (CTR Med) instead of DA.

Sat, 04/14/2012 - 07:50
#11
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

Tobygirl, Gwen and Ancient seem to have that "strangeness" too lol. I think it's called pro skills, but then against, what do I know. I like the one on guardians, never thought/heard of it before, but what do "ping shots" refer to? Sadly for me, it looks like these tricks won't work if I try them. C'mon OOO, new server pl0x! T^T

Sat, 04/14/2012 - 10:37
#12
Tenkii's picture
Tenkii
i made up that term

like, when you want to get a death mark, you have to ping the person twice with your radar.

The cool thing about it is that
1) ANY (friendly) recon can trigger the second ping.
2) It doesn't have to be the same 'cloak'.

This means you can attack and--cloak (hold until the /!\ comes up), uncloak to attack, then cloak again and STILL be able to cause deathmark.

As far as I'm concerned, "ping shooting" is just cloak-shooting and except you cloak long enough to 'ping' with the radar. It's great if you're playing support, and can be a life saver if you're trying to defend a point.

Sat, 04/14/2012 - 11:58
#13
Rangerwillx's picture
Rangerwillx
-

Everyone here does know that a level ten bomb with the Recon Module grants you max ctr, right?
@Rueiwarrior So, if you're a recon a ctr UV is completely and utterly useless.
@Noogard Same thing. Bomb ctr trinket is completely useless.

Recon module gives med ctr to everything, and an extra med ctr to bombs, which makes vh ctr, to go with a L10 bomb (med ctr) it gives max.

Sat, 04/14/2012 - 16:08
#14
Traevelliath's picture
Traevelliath
...

@Rangerwillx
Hence, why I wear Skolver/Snarby while VT spamming :3

Sun, 04/15/2012 - 21:39
#15
Serell's picture
Serell
Callahan + recon =

Callahan + recon = awesomeness. But I would suggest heating it to level 5 before you use it. It doesn't stun much until then. Also have a nice sword to Wack them with in handy when you successfully stun.

Sat, 04/21/2012 - 07:42
#16
Fraxur's picture
Fraxur
So after months of playing

So after months of playing mostly striker and sometimes guardian, I got bored. And now I want to play the mod class that I rarely touched (except for a little bit in gunning).
What loadouts would pro recons suggest I make? Currently I am thinking Final Flourish, GF/Hammer, A gun or RSS, and Shiv/VT
And what armor would you wear?
I have Vog, Skolver, Shadowsun (use this for guns), Mercurial which I could be using for LD.
Also if you can carry only one sword which will it be?

Sat, 04/21/2012 - 11:32
#17
Tenkii's picture
Tenkii
anything?

@Fraxur:
If you want to troll people: a status gun, or RSS
If you want to harass people: a fast sword
If you want to hold points: a mist bomb

Common choices for status gun:
Hail driver (freeze when you're alone --> free deathmark or charge) or shock gun of choice (polaris, storm driver).

Common choices for sword: ...wow, anything.
Like harassing people out of the blue? Toothpick + angry shield cancelling is just as dangerous.
Alternatively, DA/GF/Hammer for group assassination on cap points. I'd take hammer just to spite Skolver's lack of elemental defense, but if you've got high ASI on a toothpick, it's just as dangerous.
Also viable: Charge-harassment with Brandish line or FOV.
You lose 1 level of speed, but at the tradeoff that if you deathmark, you hit harder than anything lol.

Common bomb choices: Stun, Shock bombs. Ice is good...except for when you're fighting some Skolvers.

As for armor, depends on your trinkets too. The highest-damage recons I've seen tend to have a combination that sets them to VH+ ASI and VH Sword Damage.

Mercurial could be useful if you're a bomber/cap-focused because your cloak walk is slower than uncloaked walk and the bonus makes up for it, but you trade off losing the offensive stats you would have from Vog/Skolver.

For all its weakness when you get hit out of cloak, recon is REALLY versatile. You get Med gun ASI (faster cloak-shooting), Med CTR on all weapons and pretty much max CTR on bombs, so you can really use any weapon and be fine with it.

Sat, 04/21/2012 - 16:18
#18
Tsubasa-No-Me's picture
Tsubasa-No-Me
My recon:

FoV (ASI med)
Haze burst
Fallen Set

That's what I recon with... It would be better with ASI med and CTR med...

The fallen helps with FoV charge fire, and the ASI decrease of recon.

You can open with a FoV charge, or a Haze burst right next to them, to beat them down with fire afterwards...

If you get stabbed while cloaked, Charge that FoV and Pwn them in the face.

Open with a few Haze Bursts on a Gaurdian, the FoV charge the whole way. ;3

ALWAYS go with a guardian... (If you want ;)

NEVER fight 1 vs 2 if there is a striker there...

REMEMBER: the fully charged FoV does not lose its charge if you take a hit, so try to corner a guardian, and take a hit then FoV... 3-4 hits and fire... ;3

Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

Sun, 04/22/2012 - 17:23
#19
Zephuros's picture
Zephuros
I can't claim to be anywhere

I can't claim to be anywhere near a 'pro' recon, since I only started playing it partly just to troll and partly because I'm dreadfully bored of having to compete against trollaris/AA spam/dual heart trinkets/dmg max GF as a striker, but I've been able to piss off a striker or two so I'll throw in my two cents.

The true strength of a recon lies in its cloak, which, aside from the obvious applications of sneaking an attack on a random capper or slipping behind dense enemy lines, allows you to exploit an opponent's openings by out-predicting them. I can't really give a good description of what I mean by this since I don't really put much thought into it, and the situations vary, so I'll just ramble a bit.
In general you should show yourself to enemies as little as possible, since people aren't stupid and can predict your general location just based on your move speed, and since if you immediately recloak after you pop up to deliver an attack, the lack of forewarning and knock back disguises your direction of movement, and sometimes even your original location, afterwards. This means that pulling out full combos is generally ill-advised, as you not only leave yourself terribly vulnerable, it also gives them a good sense of where you are and where you'll be going (cloak fadeout time). Also two important things, this doesn't mean you should walk everywhere around the map cloaked, otherwise you'll have none left once you actually engage an opponent. You need to guess where the enemies will and won't be based on their speed and your map so you only cloak right before they see you. Other important thing: if you know you'll get hit, do NOT cloak. It's hard to fight this instinct since it would normally be our shield we're bringing up, but once you loose your cloak you're usually a dead man walking.
In order to play recon well, at least for swordplay, you also need to be extremely good at prediction. Since opponents will often attack madly in your presence, leaving them extremely vulnerable in every direction but the one they attack in, if you know where they think you'll be, it's trivially easy to dodge their attacks and hit em back harder. Also, since in order to land a hit all attacks first require you to get into range, and then a few precious seconds to actually execute the animation, you can attack a second before you predict they will be so that they not only have their attacks canceled on you, but run straight into yours. This is actually something i picked up as a striker, where I'd be capping and I'd see someone rushing in from the side of my screen. Most strikers aren't smart enough to change their minds after deciding a path to take so I could just start a combo in their direction and watch them dash right into a pointy place. If you can master this prediction, it'll be the only reason you'll live against good strikers once your cloak breaks. One last note on this, you do NOT want to twitch about erratically. Doing so only serves to make their attacks more chaotic, often giving your cloak, and therefore your life, to chance.

Since a recon can exploit openings so well, a good one could really make any weapon work. For swords in general, imo it's better just to stack as much damage as you can and just forget about asi, since the only time it really makes a difference as a recon is when you're already cloak-less against asi maxed strikers, in which case you're usually dead anyways. Of course, if you're rich, asi never hurts. Anyways, this means that slower swords with massive damage per hit are favored, particularly the DA/GF/hammer, and I'd definitely recommend getting one of them to recon with. Probably better to start with a sealed line though, the hammer is a tricky beast that takes a certain finesse to master. Also, I don't want any competition smashing things =P.
Of course a status field bomb is recommended since it'll be ctr maxed by itself, and RSS is certainly viable.
The gun can literally be anything. Spam polaris/AP/sentenza if you want, or run around with drivers, doesn't really matter imo so long as you have something to pew bombers with and aid your team when you otherwise can't get into range. Personally I've been running around with an iron slug for the lulz, but I can still get it to do the job if you don't believe me. Special note to drivers though, since you can throw out charge attacks more easily while possibly providing status effects form afar. Otherwise, probably best to go with AP/sentenza for maximum interrupt potential.

TL;DR DA/GF with dmg boosts, AP/sentenza, optional status bomb. Don't care to reread my ramblings myself to summarize the rest. Basically, if you can read minds or want to spam bombs/brandish charges, then this is the class for you! Otherwise, sorry, good luck and godspeed.

Mon, 04/23/2012 - 09:37
#20
Tenkii's picture
Tenkii
Weapon-switch combos

^
This is all true.
I had a longer post talking about how true it was, but instead, I'm gonna bring up something totally different.

Does anyone do weapon-switch attacks?

Striker doesn't really have use for it, but Guardian/Recon might.

For example, I might run with DA and Storm Driver next to each other in weapon slots:
- I will shoot with Storm Driver and mouse-roll to switch to DA. After a slight pause (or after shield-cancelling), I attack with DA and buffer another switch to Storm Driver. If I hit attack again, it will do the DA combo then switch, but if I shield cancel, it will turn back into storm driver.

Why is this useful?
- With Alchemers/Valiance, you can step AWAY (or really, anywhere) while attacking. If you space it right, you can bait a whiffed counterattack if you're coming up from close range.
- If you start off with a status gun, you can use the status to your advantage if it works. I mean, how awesome would it be if Divine Avenger could shock on its first ultra-long-range swing then deal damage with its 2nd and 3rd? Oh wait, that's basically what's happening here.
- You can do a 'combo' without shield. Technically, you can do this just using guns, but knowing the timing for weapon-switch can save your life when they boost over to you.

The opposite movement works as well:
If you knock away opponents, being able to switch to a gun (...Valiance, Umbra, Nova Driver) can be the punch you need to kill someone out of range, circling around, or running away.

Also, I'm wondering if anyone had any other recommendations on this.

I also do Vortex > Charge or Vortex > Vortex > Swordcombo. But that's a lot different.

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