If Yahtzee did a Zero Punctuation on Spiral Knights...

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PDotAlex
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Warning: Just written for fun.

Hello, I'm somebody who can't come up with an original way of telling you this, so I'm using the Zero Punctuation-style to do so. And before Yahtzee breaks into my room and tries to slit my throat with a butter knife, let me tell you the story about an MMORPG that is fun. And yeah, I know that „MMORPGs“ and „fun“ are normally only likely to appear in the same sentence together if the word „aren't“ is included, but hey, we live in a world in which Jack Thompson has actually defended a game against somebody who is even stupider than he is, and if it continues like that with less and less probable things happening, then the prophecy of the Mayans actually may become true!

The point is: Spiral Knights. Developped by only three people and still million times more fun than, say, World of Warcraft. And now the reasons why:

First, there is actual gameplay. Something resembling a challenge. The only challenge in most MMOs is not to try to fall asleep while you're doing your bloody grinding to get one more percent for your XP bar.

Sorry, but WoW and other games of its kind just don't seem to pull me in. It doesn't feel like I am the hero doing all these deeds. It's more like I'm a god who got bored of burning cities and banging his relatives who decides to dress a doll and make it go to point X to kill Y so quest Z will be completed.

In Spiral Knights, while it still has mouse control, is a lot more immersive because you have to actually pay attention to what you're doing due to its very Zelda-esque gameplay or you can say bye-bye to half your life energy.

Second, we have a huge focus on exploration. Normally, MMORPGs try to have a gigantic world you can explore, but only if you're participating on the grinding so you can kill monsters with a slightly higher level.

In Spiral Knights, even though we have smaller levels, you're going to see much more because you have several differently themed kinds of rooms, which change their order all the time and you have to visit the dungeons several times to actually see everything. So while you still have to grind a little bit, you don't need to do it in the same enviroment for hours upon hours until your brain melts.

Third, it has to be the first MMO that made me shed a tear because I realised that the developpers gave a crap. The only reason WoW is still running is not because Blizzard keeps making money the same way George Lucas keeps pressing the last penny out of his franchise zombie, but because if they do shut their servers finally down – and if they do, feel free to come to the party I'm going to celebrate - they either have to deal with hundreds upon hundreds of suicides or making a new game. And remember, they're under Activision now, so the second option is less likely to happen than me actually having a girlfriend within the next fifteen years.

Fourth, the developpers ask YOU, as in YOU, the player, if THEY can call YOU on YOUR phone so YOU can tell THEM what YOU think of THEIR game. Imagine, for example, Nintendo doing something similar. They would make at least ten times the money because they would start to introduce more franchises without having to worry that the game won't sell because Mario's face isn't slapped on it.

Now, not that Spiral Knights is perfect. It does have one flaw and one flaw only, but it's big enough to rage about and if you're making a video like this and don't complain about something in great detail, people are going to click on the red X before you can say „horrible rip off“.

You know those free MMOs that have these few superspecialawesome things that you can only get by either the G-word or reaching into your divine wallet only to realise later on that the sword or the cosplay you just bought is going to disappear in a week because the developpers need more money or are dicks?

Well, Spiral Knights does that WITH THE CURRENCY YOU NEED TO ACTUALLY PLAY THE GAME.

You see, there is Mist Energy and Crystal Energy. The former regenerates until you reach a fixed amount, while the second doesn't and needs to be bought with the money you got from playing or with your own currency.

When you enter a dungeon, a certain amount of energy is taken away for reasons that do make sense in context, but if you're bad at this game and have to pay with more energy so you can get resurrected because you're the only one playing and nobody can give you half their live, better hope that there are people who lend you energy for the elevators or you get thrown right back to the last city so you can start all over again!

And if it was just this, but Energy is also neccesary for the Alchemy system. Buying equipment with money and money only is ludicrously expensive and if you don't suck hard enough and get the concept of „Use the left mouse button for attack and X for your shield“ you don't even need to bother.

Well, here the Alchemy systen kicks in. And now follow me, because every step is neccesary: You need energy to visit a dungeon, money to buy a recipe within the dungeon from a merchant, materials that you get by killing things, and yet more money and energy to actually make what you want. And if you're really bad off and a piece of equipment needs 100 energy – the maximum amount of Mist Energy you can have at a time – you have to sit on your arse until you have that much, make the piece of equipment and then sit on your arse again before you have enough energy to visit a dungeon so you can actually use your new equipment for something!

So basically, you have the choice between „making something that's slightly better for you when you're playing the game“ and „just playing the game“!

Though, admittedly, it has gotten a lot better with the energy system and you don't have to – or better, can't - fuse equipment too often as some materials are so bloody rare that finding the Question to Life, the Universe and Everything is more likely in front of your eyes to provide you with expensive prostitutes and a copy of the good version of Duke Nukem Forever.

But who am I kidding? The soundtrack is nice and relaxing, the characters are so adorably designed that it makes me wonder why they aren't making money with actually existing merchandise, the community is friendly which is doubly important because team play plays a very big role and it feels like an actual game rather than a bad Point-and-Click adventure with no puzzles that you have to pay monthly fees for if you feel really fancy.

By the way, have I mentioned that I hate grinding more than Busy Street hates That Guy With The Glasses? Because I do.

kojiden
Legacy Username
The post is too positive to

The post is too positive to be Yahtzee style. If Yahtzee did review it he'd probably say Spiral Knights is like Zelda but replaced what fun it had with repetitiveness. It would be like taking a horse on a flat race course and replacing it's legs with wheelchairs.

Cien_Tao
Legacy Username
i would like to state a few errors in your text

-1- Actually, WoW is only up not ONLY because the huge income they do for the game, but also, mostly, because it's one of the few game companies that actually cares for their players, and do things based on feedback most than the other companies (not really most, is just a way to say). Wow, when was released, tryed to remove what the other mmos had of most boring: grinding. At the day of it reeases, it was one of the games with fastest leveling, if not the fastest, between they all. Why that? Because they wanted to make so people don't bore themselves at grinding, and more in the game lore and in playing with friends. After the time was passing, of course they got passed behind, because the other games saw a way to maintain people at their games, and began to get some ideas for other industries. The leveling fastened, and thus, the most important point of WoW was beggining to be matched by the others, thus, making it appear that WoW is slow grinding as the others. Seeing this, Blizzard decided to put an end in it, making some changes in what we know as Cataclysm: i don't know if it was already released, but i was looking, and saw some interesting things. The game only begins at lvl 40, because is at this level that you can get the most treasured skill to define your role. Seeing that it took too long for people to see their character in full action, doing a lot of damage, or sustaining a lot of damage, then they pulled these skill, in a weaker form, to level 10. So now, you begin your real game at level 10, what pleases who play. Also, they are trying to balance PvP. Why? because most people like, or love, to compete, show that he is better than the other. You wanting it or not, it gives a good felling know that you surprassed the skills of your opponent, and it gives a good feeling to the loser (if he knows how to lose), because he now know that he s far from being totally "leveled" and matured, in game life experience. It is really a good felling. I myself don't like PvP, but i say that, every time i lost or won in a PvP, it felt good somewhat. Blizzard is a good company, and they are doing a good work out there, i must say, because they still CARE for their players at all. We are fewer here, that's because we can see most of our ideas implemented. When we are millions, the developers need to carefully chose wich ideas they can implement, and it is really hard.
++As i'm saying here, you wrote your topic mostly based in your opinion of a game that you probably didn't played at all, or didn't played enough to see all the content, or take some pleasure from it, and didn't thought about facts too clearly, as saying that they dont care for their players is a lie. What proves this? Let's see: this is what a developer said about most of the other games dead systems, that removes exp, or make you lose itens: "Why we would want to punish a player for playing our game?". That's why, when you die at WoW, you just need to go to your body, and revive. Of course, your equips get a 10% damage on their durability, but it is at %, meaning that it will never be 0, and repairing is really cheap. Also, it is fun to wander around as a ghost. And, if you can't find your body, you canr evive at the cemetery, wich causes 20% durability loss, and weakens you considerably. why it causes this bad? Because it is intended to you to go to the city repair after this, and that, lore wise talking, the spirit that revives you needed to use some power to bring your body back, thus causing you sickness. Lore wise, it is a good explanation...now, enuogh of WoW talking, i put my ideas here now++

-2-SK is far from perfect. It might be perfect for you now, but it still needs improvment. And we are here for this, to help they reach perfection, or most near possible of it. Also, the energy system is here to making a budget for the developers to develop the game, they said clearly this, and also said that they know that the energy system is broken, and that they will fix it later, when everything that is more important is complete, and when they see a way to make a stable fund to maintain the game, because, sadly, no money = no game = not playing nor crafting nor anything.

-3-This game is a lot like the adventure games that i remember, like zelda, and okami too, in some ways. A jump system would really add some possibilities to the game (like, no jumping through walls or fences, but ratter using the jump to escape some attack, like tortodrones ground waves, or floor spikes, making also new possibilities of puzzles and battles). Also, they didn't removed the fun part of zelda, they like supressed it for the time being, for 2 motives: first, copying a game is plagiarism, and thus need to be avoided. Of course, they can get ideas, and copy some little things for the sake of the fun of the game, but they need to create new things too, and this is hard, unless we help them ^^. Second, the game isn't complete (this is a small problem that i'm seeing these days at the forums. it looks like everyone thinks that it is a complete game in their posts and answers, even didn't having the intention to), thus, it still will gain some new features, some new looks, new problems of course, and new horizons to seek, so, please, be patient..

-4- EVERYONE know that the energy system is broken, let's wait a little till the developers fix more important things (i can't stress this enough)

-5- Have fun, and try to take the most of your things, because the present we live today.

-6- there is no such thing as 6.

PDotAlex
Legacy Username
Somthing tells me that I

Somthing tells me that I should have underlined and bolded the very first line of the very first post so I don't have to clarify that I wasn't really serious in the first place.

Cien_Tao
Legacy Username
warning, this is only for fun?

yes, i saw this to, but this stil don't render you unguilty from your thoughts and for hat you wrote here. Also, i do write for fun, just wanted to clarify some things that most people think.

PDotAlex
Legacy Username
Trying to justify myself

Sorry, but when I wrote the second post, it was 1 AM 30. Just to make it clear:

1. I don't think that developpers shouldn't make money via those systems. At all.

2. I don't think that Spiral Knights is perfect, but "only" that it's one of the better MMOs I've played.

3. I apparently failed at being funny, even though that was my intention in the first place.

Shoebox's picture
Shoebox
People still review games?

Well I'll be damned, I have gone back in time.

PDotAlex
Legacy Username
Watch out, or you'll fly back

Watch out, or you'll fly back to the stone age ;)

Cien_Tao
Legacy Username
well, yes...

1. i didn't understood the funnyt part, because i never knew yahtzee, but i can't say that you didn't had your fun writing this much, so, sorry for me being so overboard....i can get excited some times when i write something of my interest (not something to defend, but something that i like to discuss).

2. sorry, i'm still a newbie in detect sarcasm and other non intended meanings in writing, so, sorry again, but you're really right, if it isn't one of the best i've ever played, it is the best then.

3. huh, don't remember that i said that you said that it was that way....sorry, didn't knew what to write as 3.

4. swap all the numbers 3 for number 1 in this post, as i apparently did it so too....>_<

PDotAlex
Legacy Username
Nah, it's okay. I somethimes

Nah, it's okay. I somethimes have a few problems to make sense. And I wrote that in, what, two hours because I needed to get my mind off from NaNoWriMo for a while.

Rose
Legacy Username
Alex, just going to chime and

Alex, just going to chime and say I liked your post. It was a breath of fresh air amidst the circlejerk of negativity 'round these parts lately.