Classification: Sword. Even though it's not technically a sword, well, neither is a jet hammer.
Description: A powerful, gunpowder driven nail used for breaking rocks and punching holes in the ground. But has recently taken up a handheld version for combat use.
General traits: The extreme end of "slow swords." if it hits, it'll send the target in a far knockback and generally do heavy damage.
Attacks: A bomb of swords.
>Regular combo: 2 physical whacks, does weak damage but pushes the enemy away in order to obtain breathing room to charge or change weapons. Doesn't push the player around.
>Charge attack: The nail explodes forward at glorious inertia. The main attack. Does heavy damage and heavy push, moves the player forward a small bit (maybe half of a striker swing) and leaves them about 0.25 seconds vulnerable after the attack has been executed.
Alchemy Tree:
3 Star - Normal - Small Pilebunker
No real additional gimmicks.
>4 Star - Normal - Standard Pilebunker
No real additional gimmicks.
>>5 Star - Normal - Ruthless Pilebunker
No real additional gimmicks.
>4 Star - Normal - Hydraulic Piston
Natural CTR:Low, decreased knockback, decreased damage.
>>5 Star - Normal - Pneumatic Piston
Natural CTR:Low, decreased knockback, decreased damage.
>4 Star - Pierce - Sharp Jackhammer
No real additional gimmicks.
>>5 Star - Pierce - Outstretched Jackhammer
Increased range, decreased damage.
>4 Star - Elemental - Burning Nail
Good chance of weak fire, decreased damage.
>>5 Star - Elemental - Inflamed Nail
Good chance of moderate fire, decreased damage.
Why?: The slowest of swords isn't slow enough and isn't powerful enough. The Pilebunker would add an interesting game play style for those who don't want to press M1 and then shield cancel as their main attack for slow swords.
This may get messy.
1- Controversial
General traits: The extreme end of "slow swords." if it hits, it'll send the target in a far knockback and generally do heavy damage.
Attacks: A bomb of swords.
We already have slow, hard hitting swords; see Troika and Sealed Sword lines. The bomb relation lacks explanation. By the way, this is an image of a "pilebunker"; a horizontal jackhammer. I would address how giving a sword the area of effect of a bomb would be ridiculously overpowered, but that would discourage me from criticizing the rest of this selfish fodder.
>Regular combo: 2 physical whacks, does weak damage but pushes the enemy away in order to obtain breathing room to charge or change weapons.
The sentence above this said heavy damage but it now does weak damage. Also, why would a jackhammer "whack" enemies away? What do you do with it, swing the whole thing? We already have swords for that.
>Charge attack: The nail explodes forward at glorious inertia. The main attack. Does heavy damage and heavy push, moves the player forward a small bit (maybe half of a striker swing) and leaves them about 0.25 seconds vulnerable after the attack has been executed.
This is a jackhammer, not a rocket launcher. Stay focused on the subject. "The main attack" is not relevant in this context as all weapons only have two attacks, basic and charge; no further titles exist. Again, heavy damage for a weapon which is supposed to be based on pushing enemies away, even though shield bumping already does this. A fourth of a second is not long enough to be immobilized after a charge attack of these mechanics.
2- Awkward upgrading changes
Upgrading it makes you do less damage and kncokback in exchange for a charge bonus or probability of fire. Making a charge reduction on the weapon itself is entirely selfish and will never exist, same to attack increase as a natural part of the item. I assume this means you want to have more powerful UVs on your own equipment but are too cheap to use Punch or craft. I am not even going to address the damage and knockback reduction as its very existence insults the whole thread.
3- Make up your mind
Heavy swords have a wide hit range and slow swing speed. Bombs have decent area of effect damage or various other effects, such as statuses. A jackhammer with both of these abilities is as mechanically possible as digging to China by tying balloons to your wrists and pretending to be a chicken in the middle of a busy street.
"The slowest of swords isn't slow enough and isn't powerful enough. The Pilebunker would add an interesting game play style for those who don't want to press M1 and then shield cancel as their main attack for slow swords."
By these sentences I can identify you as someone unable to shield cancel. Either use another type of sword or use a gun. No self respecting demolitionist would make a thread as selfish as this. No, it would not be interesting to have an overpowered area of effect weapon taking the role of everything except guns.
If this thread was for a weapon which takes the place of shield bumping I would have automatically hated it, but it took me a total of two seconds to hate this one. It single-handedly insulted two weapon types and itself while dropping a honker in its own pants and jumping on it. I hope you are proud of yourself.
Effort: 3/10
Creativity: 0/10
Detail: 5/10
Mechanical applicability: -10/10*
Profits Three Rings: 0/10
* This is an entirely selfish concept which attempts to implement an overpowered and abusable item. This is also an insult to demolitionists.