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The Etiquette of Reviving

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Sat, 04/14/2012 - 00:09
Mayaura's picture
Mayaura

Is there any point at which you feel a player has an OBLIGATION to revive another player?

At what point would you have the right to get UPSET if a player in your party didn't revive you?

Would you ever remove a player from your party (not possible in Shadow Lairs) for not reviving you?

Is it "showboating, "playing the hero" or being "egocentric" to finish off the monsters solo before reviving other players?

I ask this because I'm reluctant to revive other players, mainly when they would give me little heat in exchange for half of my health. And when, well, they just aren't very good. But I've been removed from parties for this reluctance. So I'm asking, what's the etiquette on reviving, in your opinion?

Sat, 04/14/2012 - 00:19
#1
Sirenblue's picture
Sirenblue
In order:

- The guy who kills the most monsters
- The guy who dies less
- The frequent lifesaver

Also, I'll rev just about anyone if the next very hard hit will kill me or reduce to 1 bar.

The point of revving is to keep as many damage dealing hands alive as possible. But if the guy spends half of your full health within 2 seconds off invulnerability, don't rev him if you can hold the rest of the danger on your own.

Edit: oh wait, you're talking about etiquette. But yeah, here's my point: I don't look at ego much.
Edit x2: This discussion is one of the reasons why I usually play solo if I can.

Sat, 04/14/2012 - 00:24
#2
Batabii's picture
Batabii
HEY IDIOT! BE PATIENT before

HEY IDIOT!

BE PATIENT before wasting mist, okay! Especially if I'm standing on top of you when you die!

I don't CARE if you have an elevator pass, it's incredibly wasteful to revive when you're the only one dead.

Also REVIVE ALL IS NEVER WORTH IT! I don't care if you're fighting vanaduke. You may think you're doing everyone a favor, but you're just bumping up their revive costs.

And finally, STOP NAGGING. I'll revive you when I get the chance. There's no reason to spam REV PLZ REV PLZ REV PLZ.

Sat, 04/14/2012 - 01:04
#3
Schattentag's picture
Schattentag
Personally...

I only revive people for one of three reasons:
1) I need help
2) I know that I'll be able to get through an area faster and that my health won't go to immediate waste
3) The person died specifically to give me heat (usually only applies in FSC)

The only reason I follow these reasons is because I almost always run levels with people I already know and trust. If I'm running with people I don't know very well, I'll usually revive them once just to see how much help they can provide me, then follow my 3 reasons after that.

I suppose it is a bit egocentric to solo, but I guess I've been lucky enough so far to get people who understand that I'm a more experienced player whose health would be better spent on soloing.

Sat, 04/14/2012 - 03:41
#4
Twiddle's picture
Twiddle
Usually, no.

You have good reason to leave them on the floor. If you revive them too much then you will soon have one or two bars of health left. With that amount of health you could easily die due to a lucky shot or a simple mistake. I've had a couple of my clockwork trips ruined that way.

Then I learned to stop reviving the folks who die repeatedly. After that I suddenly had full health while everyone else had one or two pips of health left. Some thought my gear was saving my life. It wasn't. Other thought I was more skilled then they were. But that was not the case. I had full health because I wasn't reviving the one person who kept dying over and over again.

That said, I revive people when one or more of the following are true:

  1. I recognize someone with a lot of skill. (My definition of "Skill" is someone who fights and survives the longest.) I will usually revive that person regardless of circumstance.
  2. There is someone who is trying and who is generally pulling their weight, but they are dying every now and again. No one is perfect, so I'll usually revive them.
  3. I do not have enough health to survive the next hit, but I have enough health to revive someone. In this case I'll try to revive the most skilled member of the party.
  4. I recognize that I would make things worse or that I am useless in the current situation. In this case I'll stand back and become a "health medic" of sorts. I'll support everyone else by throwing vials and reviving anyone who falls, regardless of whether they are skilled or not. This will usually occur when I have the wrong gear for the situation. It doesn't happen too much now that they have the arsenal change stations, but it used to happen before then.
Sat, 04/14/2012 - 04:03
#5
Metagenic's picture
Metagenic
my issue with reviving

If there are a lot of enemies around (like in last wave of enemies in last room of FSC's Smoldering Steps) then I back off and avoid immediately rushing over to revive the dead because I might not be able to hold a position that way. Better to thin the crowd out and create breathing room before heading into danger just to get a teammate back on his/her feet. Playing the hero? Nope, it's called being smart. Like in Gears of War multiplayer, there's no real point in reviving a downed ally if he's already surrounded.

If there aren't, then I usually just rev the player immediately unless he/she is really bad.

Sat, 04/14/2012 - 06:58
#6
Halandin's picture
Halandin
Sometimes the effects of lag

Sometimes the effects of lag or a large number of enemies can make better to wait to rev others. E.g., when I'm in a RJP run with a party, if the lag gets bad it can be easier to move around when some or most of the party is dead, or if there are enough enemies in a small space that kiting can be hard, it's easier to kite with only one person with a the aggro.

Sat, 04/14/2012 - 07:20
#7
Extribble's picture
Extribble
Is there any point at which

Is there any point at which you feel a player has an OBLIGATION to revive another player?
I don't ever see an "obligation". Will I revive helpful teammates without question, yes. Will I revive trolls and blatant failures? No. (Unless I needed heat, of course)

At what point would you have the right to get UPSET if a player in your party didn't revive you?
If you were the most skilled/useful, and instead of reviving you they run off into the fight and die I'd be a little upset.

Would you ever remove a player from your party (not possible in Shadow Lairs) for not reviving you?
Depends. If I needed heat and they get on the elevator without reviving me, then yes I'd remove them for being total jerks (to avoid using stronger language). Otherwise, they're still mean, but I guess I can live with it... This is kinda why I rarely play with PUGs anymore :P

Is it "showboating, "playing the hero" or being "egocentric" to finish off the monsters solo before reviving other players?
Not if you can do it while taking minimal/no damage and revive everyone after. If you know you can deal with the monsters better than the team can when it's harder to control aggro, then go for it. If someone calls me that, I'd just laugh it off since I was actually playing it safe by doing it myself :P If you play solo a lot, like I do, you learn that large groups are extremely easy to deal with since all their attention is focused on you (with the exception of devilites D:) when compared to the chaos a 4-man party can bring, so finishing off the enemies on your own can be much easier and save more of the total health of the party.

Sat, 04/14/2012 - 08:24
#8
Jimbo-Jambo's picture
Jimbo-Jambo
-

I'm fortunate enough to play with a group of close friends, and we acknowledge that sometimes it's easier for one person to deal with a crowd of enemies when all attention is on them than to have things dashing and lunging every which way.

That being said, there's really never any reason not to revive someone, even in such a situation, because they just stay down and let you finish what you were doing. If you die from some stupid mistake or lag or what have you, they can get up, revive you, and work on the crowd themselves. If, on the other hand, you don't revive anybody and end up getting plowed into a fire trap by a trojan from off-screen, you will look like an ass, and you will be wasting someone's energy.

Try communicating with your team. I wouldn't suggest straight-out telling them they suck, but just try asking them to stay down while you finish X. Acknowledging that oneself isn't not pulling one's weight isn't fun, but neither is feeling the silent scorn of the whole party as they dance over your corpse.

Sat, 04/14/2012 - 08:05
#9
Nubskills's picture
Nubskills
Nyan nyan nyan nyan....

I usually try and revive someone ASAP, unless they frequently die after many revs. i tend to leave them until i can afford to use the health. Reason being that I try helping that player through reviving, but sometimes it results in my own death, since i feel a certain obligation for myself. For others? I'd say no, especially with enemies close by. You'd want to focus on making sure that you're safe before helping others, as those airline staff keep telling me. Soloing monsters would be fine if the dead players didn't help at all, but rather are making a negative impact on the party. Personally, I'm perfectly fine with others doing all the work, it kinda gets hard trying to predict what lag is doing to enemies.

Sat, 04/14/2012 - 10:45
#10
Enshadu's picture
Enshadu
Revival

Obligation?
If I see someone go down, I drop everything I'm currently doing to bring them back up.
If they died in a spectacularly stupid manner, though, I shout at them a bit first.

Upset?
I only get upset when the one remaining ally fails to notice the conditions for revival are extremely easy to obtain. For example, say you're nearby one of us who's dead. There's a health pill on the ground next to him, all of the enemies in the room are relatively far away, and the fire traps are currently down. IF YOU CONTINUE CHARGING YOUR BTB I SWEAR TO GOD I WILL DESTROY YOUR HEAT AND FORCE YOU TO SOLO THE REST OF THE ROOM. I don't want to watch you waste everyone's time and energy by refusing to revive anyone and dying to the trojan/zombie lunge/zombie breath you failed to react to.

Showboating? Playing the hero?
These terms never cross my mind. Usually I'm forced to, since once you get surrounded on all sides by slags, trojans, and fire traps, there's not much you can do but kill them all first and wait for the fire traps to recede.

Sat, 04/14/2012 - 10:58
#11
Myllakka's picture
Myllakka
---

I try to rev someone as soon as they're down and it's safe for me to do so (so I guess I am a bit 'egocentric'? I just prefer to be as safe as possible. I kill mobs that are standing right on/near the downed player, but I don't insist on clearing a whole room before revving), unless this person just keeps dying over and over, and I'm low on health. I've had people who spam the help emote or get angry when I stop revving after the nth time, but I haven't kicked them or anything. I usually just rev at the very end and go solo on the next level. I don't think I've had anyone who refused to rev me, so I dunno about kicking people for that.

Sat, 04/14/2012 - 11:36
#12
Batabii's picture
Batabii
I usually try to revive

I usually try to revive people ASAP because I know many idiots won't even give me 5 seconds. It's gotten to the point where I feel I have to "babysit" players in t1/t2 that have low health, not to protect them, but to revive them before they get the chance to waste energy.

Sat, 04/14/2012 - 12:16
#13
Iron-Dragon-Guild's picture
Iron-Dragon-Guild
the Easy Revive Rule

as far as etiquette for revives is concerned...it is very simple:

if you want to be revived, drop a health cap and i will come revive you. tit for tat. reimbursed for my lost health, np. other than that, if you are useful to the run and there are hearts around the area, i will usually revive you when the area is clear of monsters and hazards. all other scenarios...you will remain dead, as your own actions have dictated your fate. you are too cheap to spend a little energy and revive yourself? not my problem. i can cover myself and any revives i may need. one can only hope that you are equally prepared when roaming dungeons filled with dangerous creatures and obstacles.

Sat, 04/14/2012 - 13:50
#14
Wafl-Hut
I like to revive others, but I always pay the price for it.

I like to revive people, I really do. Unfortunately, I also like to revive even the players who are a complete liability. (If you do not want to read whats under this, basically I got screwed by the loser I kept reviving.)

*In my eyes*
One of my comrades during a trip to the Jelly King really did not belong here (We'll call him Stubs). I'm not even sure how Stubs made it into Tier 2. Every time I turned my back or went around a corner he managed to drop to the floor. I didn't have a problem reviving him,"No Knight left behind"... right? Over time we got near the Jelly Kings doorstep, just one more round of slime.

I noticed how the other two larger comrades had a substantial amount of health still. In my gasping breath I asked how they had so much. They just laughed. I looked over my shoulder, not being surprised at seeing a knight collapsed on the floor. As I revive him a jelly spike comes from the floor and tears through my back. I shrieked in pain as I fell to the floor. I felt done, but one of the freshly slain jelly creatures had dropped a health capsule!

I painfully crawled my way to my little red angel. Blood flowing from my back and mouth, I reached for the capsule, but another hand picked it up. It was Stubs! He ate it right in front of me and ran to the elevator! Right before that elevator lowered itself to the final floor of the Jelly Palace, I received a salute from one of the bigger knights. Everything just got darker from there... some knights just don't get back up...

Sat, 04/14/2012 - 14:02
#15
Culture's picture
Culture
@Batabii

Hehe, yeah... in a T1/2 PUG I do the same thing. When they get low on health I'll follow them closely so that as soon as they die I can rez them before they have a chance to blow through more energy.

Makes for some great heat, especially in places like RJP where they can't get far away.

As for etiquette... I feel that people are capable of making the decision of when to rez and shouldn't be chastised/kicked for doing what they think is best at the time.

Sat, 04/14/2012 - 14:22
#16
Evilduck's picture
Evilduck
I presume the people getting

I presume the people getting mad and kicking you out of their parties are the ones who suck. They're mad about you acknowledging their lack of skill by not reviving them and do you really want to keep playing with people like that.
I'll rev anyone as quickly as is safe unless a) they're god awful, b) there are people in the party with more health than me or c) they're a dick. I get really annoyed by the people who run around with nearly full health refusing to revive people and forcing the rest of us to constantly halve our health. I won't go out of my way to rev them if they die.

Sat, 04/14/2012 - 14:27
#17
Spectrumized's picture
Spectrumized
.

If I have at least one health bar and they are close to me, I revive them. Anything else you're just being selfish. If you really believe that them being alive hurts you more than helps, you should have left that party anyway.

Sat, 04/14/2012 - 14:39
#18
Jimbo-Jambo's picture
Jimbo-Jambo
-

"playing the hero"
Somehow ignoring the needs of someone lying incapacitated on the floor doesn't scream "heroic" to me.

"Then I learned to stop reviving the folks who die repeatedly. After that I suddenly had full health while everyone else had one or two pips of health left."
Players share a health pool. If you're passing by hearts on your screen while other people are at one or two pips because of revives, you're effectively wasting their health. At that point I'd say you definitely have an obligation to get the next person up. Hell, if they're really at one pip, you might even ask one of them to kill themselves just so you can pick them up and add the hearts to the pool.

"you are too cheap to spend a little energy and revive yourself? not my problem. i can cover myself and any revives i may need."
You're kidding, right? Nobody should be spending energy on revivals unless everyone's down. Not only is it a total waste of that player's resources, but it drives up the cost of future revivals down the line making it less and less practical to do so, which will matter to you if the party wipes and it falls on you to shell out, and any energy spent helps drive the market price up as well. All that for what? How does letting them lie there even benefit you? If an extra sword isn't worth a couple pips to you, why not just play solo?

Sat, 04/14/2012 - 14:48
#19
Batabii's picture
Batabii
What's a "PUG"? This is

What's a "PUG"? This is Spiral Knights, there isn't any sort of real "comp play" or tournaments...

"You're kidding, right? Nobody should be spending energy on revivals unless everyone's down. Not only is it a total waste of that player's resources, but it drives up the cost of future revivals down the line making it less and less practical to do so, which will matter to you if the party wipes and it falls on you to shell out, and any energy spent helps drive the market price up as well. All that for what? How does letting them lie there even benefit you? If an extra sword isn't worth a couple pips to you, why not just play solo?"

THIS. So much.

Sat, 04/14/2012 - 14:59
#20
Merethif's picture
Merethif
I revive other players only

I revive other players only if I don't risk being hit in the process (tight rooms, lots of fast/ranged monsters around). For example if there are still several gun puppies in arena, I would first kill most of them, leaving the last one to not trigger another wave, and only then revive fallen comrade. I've been called egoist once in IMF.
Usually I don't play with PUGs, unless I'm a leader.

As for etiquette... I agree with Culture: "I feel that people are capable of making the decision of when to rez and shouldn't be chastised/kicked for doing what they think is best at the time."

Sat, 04/14/2012 - 15:36
#21
Dirt's picture
Dirt
Is it "showboating, "playing

Is it "showboating, "playing the hero" or being "egocentric" to finish off the monsters solo before reviving other players?

Everyone is a burden to me. It's just easier when no one is interfering with how monsters act.

Sat, 04/14/2012 - 17:22
#22
Pawn's picture
Pawn
hi

I think the main point where rezzing becomes a point of etiquette is when their are hearts on the floor--like after killing both slag guards in vana. If u don't rez your fallen comrades at this point, so they can stand up and get the hearts, then you are being a poor teammate. Also, the etiquette here says (IMO) the best player should rez 1 other player and then heart himself up. The rezzed player should then rez any other downed players. Lastly go pick up the hearts. When possible never pick up hearts before the rez.

Sat, 04/14/2012 - 17:36
#23
Scarred-Knight's picture
Scarred-Knight
@Dirt

I actually fully agree with you on that, mainly for the reason that it's much easier to dodge enemies when they are focusing only on you, rather than the enemy that was focused on a team mate, who decides to throw an attack your direction.

While many situations are easy to solo, sometimes it's not nearly as easy, and that is when you rely on your team mates to back you up.

Is it "showboating, "playing the hero" or being "egocentric" to finish off the monsters solo before reviving other players?

Personally, when I am the last person alive I make a quick decision based on my circumstances:

  • How much health do I have.
  • The position of those who are dead.
  • The type of monsters, where they are, and how hard they are to kill alone in a group.
  • My current setup in terms of weapons and armor.
  • My actual skill at fighting monsters alone.
  • Once I do that split second of decision, I either a) Go for it and kill the monsters alone, or b) Find a nearby team mate, preferably the most skilled one or one with weapons that would really help based on the enemies present.

    If one decides to "be the hero," just make sure you are very confident that you can do that role, because if you fail...then you are going to get flamed at.

    One small question: Ever been the last one alive, your cursed, charging the weapon that is cursed, and if you release the button too early you will kill yourself. Yeah there has been a video of it out, but I want to know how many have been in a situation like that (I have).

    An addendum to the above, did you survive? (I did) :)

    Sat, 04/14/2012 - 18:13
    #24
    Coatl's picture
    Coatl
    If they all die and are good

    If they all die and are good players who are worthy of reviving and are sure to benefit me if I do..

    Screw them, my E-peen is big enough.
    *Solos*

    Sat, 04/14/2012 - 20:39
    #25
    Frocus's picture
    Frocus
    @OP

    Well this may be just me but I have a very too nice personality. If someone dies and I don't revive them (and I have enough health) I usually feel bad. If they die a lot then they will be the last person I get to.

    I also try to revive people as quick as I (mainly because my connection will cause me to rubber band and/or teleport and die) can.

    I normally kick people from my party if they don't revive. I know it sounds harsh but I just can't stand that. I mean like anything can happen if you decide to play hero. You might lag, rubber band, teleport, get hit by a projectile, get hit by an enemy you didn't see, time your attacks wrong, make a mistake, or you connection my do something screwy and mess you up. I can understand if the person is surround by monsters, a billion ft away, or afk/dc or something but I just can't stand it when other people don't revive.

    I play this game to have fun just like other people. Not to watch someone kill everything.

    Sat, 04/14/2012 - 21:07
    #26
    Doctorspacebar's picture
    Doctorspacebar
    Not revive the noobs? And

    Not revive the noobs? And miss out on all the heat? I need heat! In fact... I need heat A LOT! *Holds Nitronome with evil laugh*

    I'm only kidding, I would never (intentionally) blast an enemy into a party member. I revive people, because I'd want them to revive me. (And because I like heat.) At some point, however, if they die way too much... I'm probably gonna solo kite at least some of that last Arena room. I have no trouble doing that with Fiery Vaporizer Mk II, unless Devilites or Greavers are present, or we got the Gremlin Demo mob instead of the Mecha Knights.

    Be forgiving of your fellow knights, at least to a point. They could have a lag spike, or get slammed by a flying Howlitzer head, or hit by a revived Thwacker spin attack, or mauled by a Lumber that was shield-bumped (or Nitro'd) right into them. Or they could be a Bomber fighting Greavers (a battle that often ends with the Greavers winning). Or they could just be having a really bad day. Don't let the party wipe, though... and don't be a fool with your life. Running through a hallway that has two clots of burning Oilers and a Giant Lichen Colony is a bad idea. (Especially if it was that guy who set the Oilers on fire.)

    Finishing off the monsters before reviving? There's a lot of factors that play into this. Are they going to be killed again by these monsters? Will you need their help? Will it cause problems if they're revived? Are they legitimately trying? Are they Bombers in a room full of Rocket Puppies? Are YOU a Bomber in a room full of Rocket Puppies?

    Removing someone for not reviving me would not only be mean, but if they're the only one alive, well, how are you going to get up?

    Also, I do remember someone with an obscene name that I tried to avoid reviving.

    Sat, 04/14/2012 - 21:20
    #27
    Coatl's picture
    Coatl
    @Doctorspacebar It's ok

    @Doctorspacebar

    It's ok Spacebar, when I go for JK runs I always join random teams. Why? Because I know where and how to throw the jellies with my hammer so that it hits one of the noobs in *2 armor. They would never figure out that I was doing it intentionally, and that is all the more heat for myself.

    It's actually a bit fun toying with your comrades without them aware of it. Though I don't do it out of meanness, it's mostly out of lulz and the craving for heat. I would not do this to someone in *5 gear though. Prejudice? Damn right it is. But it's damn funny too.

    Sat, 04/14/2012 - 21:22
    #28
    Hijadestone's picture
    Hijadestone
    I say

    ok you have no resin to get mad when:
    You are covered in monsters
    When you don't help the team
    When you stand infront of a gun pup and charge your wepon and lose all your hp expecaly if it was full
    When they curse or burn them self to death
    When your team is in an intense fight

    When you can expect to be revived:
    When you are helpful to your team
    After a room is cleared

    These are the standard rules people sould go by if you disagree I want to know how

    Sat, 04/14/2012 - 21:30
    #29
    Pepperonius's picture
    Pepperonius
    Common Knowledge

    I think everyone touched on it, and all seem to agree.

    If you are credit to team, you will get revived. If you are a health sieve, you won't. If reviving someone will put you at risk, and you are better, you don't revive them.

    If someone is constantly dying, then begging for a rez immediately after, they will not be revived.

    Sat, 04/14/2012 - 22:47
    #30
    Shue-Donnym's picture
    Shue-Donnym
    wuh

    ^what most of them said

    Also some guy was with my friend and me in The Rotting Metropolis. After the battle room on the first level, my friend and I were dead; my friend from a trollxilargo spine and me from an unlucky zombur jump. Guy proceeds to leave us there and takes the lift.
    On the next level...
    Me: WTF man
    Friend: Y u do dis
    Guy says nothing and proceeds to derp around the level
    Me: forget this
    Me /ragesolo

    Was that the right thing to do? I mean the guy clearly had full health and all he did was like ignore us. And yes my friend and I were contributing to the battle. Thoughts?

    Sun, 04/15/2012 - 00:21
    #31
    Alphasnake
    What?

    I'm usually reviving everyone for their heat. Sometimes I can't because the enemies block me. Most of the time I do it till after the fights, and they never kick me out of the group, so I have no idea what your talking about. Also, I only get kicked for my small chance of death. I know what I get myself into, why do you think I don't die so much? Also, I only die alot in RT runs. They are so dang hard man.

    Sun, 04/15/2012 - 01:12
    #32
    Toxicyoccm's picture
    Toxicyoccm
    Ya'll are making me paranoid

    Ya'll are making me paranoid to join randoms in T2.

    I try to revive my team mate when I get the chance, unless:
    -A turret is nearby,
    -In a narrow hallway,
    -On spikes
    -Otherwise surrounded
    -Or this would be the 5th revive in the same level

    If there's more than one other person with me, I like to believe the one with the most health should donate to the cause. Makes no sense for the guy with 3-5 pips reviving one other while you have a full amount.

    Sun, 04/15/2012 - 03:06
    #33
    Memento's picture
    Memento
    I'm a bad person

    and I admit that, expecially during bosses, I sometimes prefer not to revive dragdowns.

    Sun, 04/15/2012 - 04:04
    #34
    Shidara's picture
    Shidara
    The fallen knight & the helping hand

    A couple of thoughts pass through my mind when I see someone fall in battle. I base my decisions on a number of factors when facing a fallen team-mate and combat.

    • Am I in need of heat?
    • Has the fallen one proven their worth in battle?
    • Is the fallen one within immediate reach or must I fight my way through?
    • How much health do I have?
    • Are my standing allies available and capable of helping the fallen one?
    • Are my standing allies in need of heat?
    • Do I deem necessary to slay nearby monsters in favour of making their revival less hazardous?
    • Is the fallen one's behaviour appropriate?

    Once I have taken all of the above into consideration I make my decision based upon the overall conclusion. If the fallen one's situation is in good favour with my analysis I will pick them up. Are they not, I will instead leave it to someone else or finish off nearby monsters first.

    If the subject is unsatisfied with the outcome then that is their loss, and they should consider working up their ability to hold their own rather than lashing out at me for their own incompetence.

    Sun, 04/15/2012 - 05:08
    #35
    Peacemaker-Xseed's picture
    Peacemaker-Xseed
    If Rubyeclipse dies, you wont

    If Rubyeclipse dies, you wont have to worry about reviving him. I hear he's an expert at that xD

    Sun, 04/15/2012 - 06:01
    #36
    Arquebus's picture
    Arquebus
    Always revive!

    Running around killing monsters is fun, because you're playing the game. Sitting around on the floor being dead is not fun, because you're not playing the game. This may be an oversimplification, but it seems to me like the worst possible form to decide, because someone isn't as good as you are, that you're not going to let them play.

    Reviving teammates is second only to staying alive myself, whether I'm running with randoms or trusted friends. If I encounter some poor newbie who's just that terrible, I'll give him pointers if he's nice or kick him with some health if he's obnoxious, and if I want to avoid ever meeting him in the first place, then I'll run solo or restrict the party to people I already know.

    Sun, 04/15/2012 - 08:47
    #37
    Theirillusion's picture
    Theirillusion
    if the dead player sux a lot

    if the dead player sux a lot i will not revive. In those cases they have nothing there to do and me killing for them is to me a favor.

    i did fsc D26 one day with a friend and his two friends which sucked. i thought my friend looked up to me and saw me as a skilled friend. i just need to state that no part of fsc is hard enough to brag about soloing but in rare cases the last room in D27. i was heating crappy weps and only had warmaster rocket hammer to attack slags with. that weapon is fairly new to me and hard to control. it ends up being only my friend alive and he solos the room while i after 10 sec starts saying pls rev me. after he soloes the room he shouts a braggy comment. i say its the easiest room in fsc and that there is no need to brag. the whole time all in the party had complained about one of his friends cuz he dies all the time. i tell him this time openly to kick him and then i wait by the elevator. but what my friend does is he says "ill kick anyone not on the elevator". i then say "bye noobs" and solo the rest of firestorm. after the run i deleted this friend of mine. he was being a d**k that run.

    Sun, 04/15/2012 - 11:33
    #38
    Batabii's picture
    Batabii
    If someone revives themself

    If someone revives themself more than once, and I'm the leader, I will kick them.
    If you don't want to be a team player, you can play solo.

    Sun, 04/15/2012 - 11:45
    #39
    Jimbo-Jambo's picture
    Jimbo-Jambo
    -

    "Though I don't do it out of meanness, it's mostly out of lulz"
    Harming people for fun doesn't seem mean to you? I can't imagine what does.

    Sun, 04/15/2012 - 11:52
    #40
    Mczeno's picture
    Mczeno
    revs

    1. Dont waste your money on CE for any type of revive, even if your whole party has to pay 50+ energy and you only need 10, you still need to tell them to revive you.

    2. Revive for heat givers

    3. Play the 'Hero' if you know you can kill all the monsters

    4. Ignore people who always whine for revives

    4.5. Ignore people who always die after being revived

    ~

    I dont really revive anyone, just that if i do die i dont say anything really. Up to them to revive me or not.

    Also, if i were to revive it would have to be from someone who has better stuff than me (highly doubtful) and such. Only exception is at vanaduke (boss part only)

    Sun, 04/15/2012 - 12:08
    #41
    Sentinel-Zx's picture
    Sentinel-Zx
    What to do

    You

    If no one revives you, then you can just afk the whole time. If everyone else is still alive and they still didn't revive you, then they are just doing all the work and you don't have to do anything, but you lose out on the fun.

    If they go up the elevator and you still aren't revived, you will be when everyone goes down. Now you are revived with 3 bars of health and you got to do something like watch Youtube while they did the work.

    Them

    If someone dies, either you or another team member can revive them. If they die a lot, then forget it unless you want heat. If you keep reviving them, then you are getting closer to you time of death or find hearts and hope you can survive.

    Unless you are a pro all 5* slaying machine in t1 with a bunch of dieing noobs, then reviving them many times is practically nothing as you won't take much damage in t1.

    Sun, 04/15/2012 - 13:34
    #42
    Venrock
    Hm, now that you think about it....

    "Is there any point at which you feel a player has an OBLIGATION to revive another player?

    At what point would you have the right to get UPSET if a player in your party didn't revive you?

    Would you ever remove a player from your party (not possible in Shadow Lairs) for not reviving you?

    Is it "showboating, "playing the hero" or being "egocentric" to finish off the monsters solo before reviving other players?

    I ask this because I'm reluctant to revive other players, mainly when they would give me little heat in exchange for half of my health. And when, well, they just aren't very good. But I've been removed from parties for this reluctance. So I'm asking, what's the etiquette on reviving, in your opinion?"

    Obligation;

    I only feel if its obligated to revive for if there is a team wipe rly, but if there are other players alive, there is no need to do so.

    Upset;

    I wouldnt rly be upset if my team mates didn't revive me (if my gear is maxed) but if i wanted to level up my gear i would be a tad upset..

    Removal;

    I would only remove the player(s) if they try to be a "hero" and they dont know what they would dealing with, i say overconfidence leads to your downfall. I mostly play with ppl i trust. I dont really play with ppl i dont know (friends-wise)

    Showboating;

    When im in RJP with a full party and my team mates are dead, i would only revive if i cant survive a few hits, (Lumber slam for example) if i have over 10 HP, i usually would finish off monsters to ensure my team's safety.

    And really, if i was playing with new players, and they sucked, i would "show off" just for teh lulz.

    -Ven

    Sun, 04/15/2012 - 14:22
    #43
    The-Rawrcake's picture
    The-Rawrcake
    I'm going to assume we are

    I'm going to assume we are talking about pugs here, since you can pick and choose your guild members / guild groups.

    Start your own party if you are pugging, so you have lead. Automatically kick people if they:

    1. Go AFK for any reason.
    2. Use a great knockback causing attack in a non-helpful way.
    3. Die within 3 seconds of engaging combat with two zombies.
    4. Pop all useful heart boxes for no reason.
    5. Cry because people are "stealing their heat and crowns" (or their minerals).
    6. Ask for (Yes, ask for. Not beg. If they even mention this) people to give them heat at the end of the level (by you dying + them reviving you) because this is specifically for things like guild / friend's runs, NOT pugs.
    7. Repeatedly die.
    8. Ask/beg (Another of those "if they even open their mouth" thing) for you to revive them.
    9. Waste pills, remedies, or vials at dumb times (this mostly depends on the content that you are pugging - different everywhere. Some, it doesn't matter).
    10. Asking dumb questions, not stepping on buttons.
    11. And most importantly of all: if they break my frickin freeze and mess up my blitzing pattern on Vanaduke with their weak little swords (if someone has a shiver). It's doable without freeze, but it's just insulting that they think that their little shorty weapon is more important.

    Add anything else that really annoys you. These are just what annoys me. With these, you will teach them what not to do. If you just sit there talking to them, expect to be ignored. If you force them out of your group, they will understand.

    If necessary, give em a little message before the kick if it helps them understand.

    And then finally... Give yourself a pat of the back for teaching new players proper pug etiquette :)

    Sun, 04/15/2012 - 14:46
    #44
    Iron-Dragon-Guild's picture
    Iron-Dragon-Guild
    yes!

    *agrees with The-Rawrcake 100%*

    Hip! Hip! Hazzah! Tolerance, Patience and 'everybody gets to play'... is for the weak! dieeeee noob(and get tea-bagged)

    this your 1st game on the internet or whattttttt? xD

    Sun, 04/15/2012 - 15:07
    #45
    The-Rawrcake's picture
    The-Rawrcake
    @Iron-Dragon-Guild They still

    @Iron-Dragon-Guild

    They still get to play. Just alone, and they are forced to better themselves without the assistance of party members.

    I am just a nice guy, helping new players get better and all.

    Sun, 04/15/2012 - 15:31
    #46
    Alphasnake
    Los revs

    I mostly rev for teh heats if I need heat. If not I just rev for the good. I always rev the best players to the worse players, in that order. In some cases, this means I rev other players if I know I'm not good enough to get up from my death to help. So in otherwords, If I need heat, I'll just rev everyone, and if I don't need heat, I'll just rev for the team welfare. Yet sometimes I may rev people when I need heat for the team welfare. I know what my limits to fighting are. If you don't know what your limits are, then you are a pathetically trying to ignore reality. You gotta face facts, even if you may not like them, you have to face facts, FACTS are FACTS. Unless you know you can do fine with 2-4 times more HP on enemies alone(This is mostly common when anyone at 3* or higher gear enters T1), then you have to rev in order from the worthiest player to the least worthiest player. If you can however fight enemies with 2-4 times more health than they originally have, you can order your revs however you feel, without any worries such as these examples:

    "Is the player worthy?"

    "Should I revive him?"

    "What can he do?"

    "Do I need heat?"

    "Do the other players need heat?"

    "Shall I do it out of kindness, or for making the best decisions on keeping everyone alive?"

    "Etc."

    "Do I like pie?"

    Sun, 04/15/2012 - 21:20
    #47
    Batabii's picture
    Batabii
    I think it's stupid to kill

    I think it's stupid to kill yourself on purpose just so some lazy sap can take your heat.

    Sun, 04/15/2012 - 21:37
    #48
    Dukeplatypus's picture
    Dukeplatypus
    @batabii

    That's called heat sharing. If its consentual, I see absolutely no reason why not. It doesn't make you lazy, it makes you generous and a team player. If a friend or guildmate needs heat and I don't, I'd gladly give them all they need and I know they'd do the same for me (then again I'm in a brony guild and I tend to friend people by their merits). The faster they heat something, the more damage they do and the less runs and time they have to waste.

    Sun, 04/15/2012 - 21:54
    #49
    Amanzi's picture
    Amanzi
    Etiquette is for the living.

    If you got into the situation where you are dead, regardless of if you lagged, got teamed up on, or had a teammate slam a monster into your face after you spent all your health reviving them, you are at their mercy and they decide what happens for as long as you are dead. They as the living have the right to do whatever teh muck they want; this is the tragic price of playing in teams. You decided to revive them, you decided to play with them, and lag would've been present even if you were solo. Your fate lasts in their hands and on your stinginess with energy.

    I revive people if I want to revive them or if the level comes to a healing point and/or end. I rarely ask to be revived.

    Sun, 04/15/2012 - 23:22
    #50
    Twiddle's picture
    Twiddle
    Although not related to reviving

    I'm with the Rawrcake. I have zero tolerance for stupid antics when running in a Pick Up Group.

    I wasn't always that way. I used to be the kind hearted leader that would tolerate almost anything. But I quickly learned that this is the internet. Randoms will reward your generosity by trolling and being jerks. There are kind hearted people out there, but usually they won't do stuff like beg and afk if they are in a group.

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