I've repurposed this thread, so skip responses up 'til the one I got all bolded and stuff.
_________________
How often do you see people using recon in LD? Short of never? Maybe as a curiosity? Incredibly few use the class seriously. The death mark, while useful, just isn't a powerful enough incentive. Even then, most people don't bother with it, opting to just cloak and flank which only really works for opening a fight (you set your enemy off and send then into an attacking frenzy; hard to get close then).
So why not give the mark a little bit of a kick and encourage teamplay a bit. Make if effect class mods. Make the boost run out much faster or have the boost slow down a fair bit for striker. Give the cloak a second warmup or make it more like the chromalisk cloak at random times for recons. Have the shield weakened for guardians. This would make the mark even more powerful and might tempt more people into playing recon, if only to benefit the team and slow down pro strikers. That might be overstepping it's usefulness too, but who knows. Could have the death mark just remove defences, then make a third mark that screws with class mods.
_________________
It seems that only guardians can shield cancel after their ability breaks. I thought the others could shield, it just did nothing. Apparently not, and this *is* a bit unfair.
_________________
Note: None of this part concerns bombs. They are fine, since charging is their only form of attack.
After playing around a bit since the charge change, there's something that strikes me a bot off with them. The whole point of losing the charge on getting hit was to give it a disadvantage, I thought. What I would like to see is for you to walk at normal speed while charging, but then get a movement penalty once it hits charge (LD only; this includes allowing heavy swords to walk around at normal speed when charging). This would discourage people just running around with fully charged weapons and encourage strategic charging (i.e, you charge on the way to a point instead of charging in the locker room or something). It would also encourage people to time it right and release the instant the charge is complete to mitigate the penalty. While I can certainly deal with how it currently is, I think there's nothing wrong with forcing people to have a tactical mind when it comes to charges.
I like the idea of the recon mark messing with the striker's boost. It'll force Strikers to play a little more carefully, instead of rushing in with toothpick spam.