I believe this sort of thing has been suggested before (though searching returned no results), but now that we have the new charge mechanic in place, I'm interested to see what suggestions people might have for one-shot/swing, or charge-only heavy weapons. Obviously there are still balance issues to address with the dmg output of the existing 'heavies' relative to their faster counterparts--maybe in the coming rebalance?--but that doesn't mean we can't muse a bit as to what a one-swinger/shooter might look like.
Just to get the discussion started: ever since the release of the flourish lines, I've been thinking about the proper companion to the rose sets, the musket--more specifically, I've been thinking about the musket's predecessor, the arquebus (because, let's face it, arquebus is just fun to say):
This generation of firearms had a fairly limited effective range (no rifled barrels yet), but were extremely powerful up-close. In terms of in-game mechanics, one way to look at this might be as an opposite to the polaris: the highest dmg output being right next to the player, and fizzling out over a shorter-than-average range.
Another obvious example of a one-swing/charge-only heavy for swordies would be the classic claymore--'nuff said, yeah?
At any rate, any other ideas for one-swing or charge only weaps? Thoughts on how they might function?
Sounds like a long shot. Not sure if heavier weapons would be effective. Well at least heavy swords wouldnt.
Or perhaps they would be if they had a short charge time like the catalyzer.