Just as forum title says, I think that the plague needle is in a severe need of a buff.
Not a serious buff, mind you, but a minor buff which can make it comparable to its counterpart blitz needle.
As it is functionally identical to the blitz needle with the added bonus of poison, what it trades in for this poison is a huge lack in offensive capability, mainly a (roughly) 33% decrease in damage.
Here are some numbers, each level of gun damage penalty/bonus = 7%.
My own plague needle(level 9) does about slightly over a hundred with each charged needle in D27 to a trojan. This is when I equip my crown of the fallen so when I add back that 14% damage loss it rounds up to about 120.
http://www.youtube.com/watch?v=VmJ3ab8JZEY&feature=related
At 13:27, it is visible that a max damage blitz needle is doing 260 per charged needle, which amounts to 260 /142 * 100 = 183 damage with 0 damage bonus.
A 63 damage difference per needle, about a 33% difference, amounting to almost 1000 damage difference in a charged shot is very significant indeed when trying to oneshot trojans in FSC.
Suggestion: Increase the current damage output of plague needle such that it is less than blitz needle, but not by such a significant amount. Preferably about 15-20% less damage than blitz only, so that the poison it causes can allow for roughly equal damage. Already poison does not occur all the time, so even then the plague will be doing less damage than the blitz on average.
It should be more comparable to the blitz as it is so difficult to get the plague as a PvP reward already. In fact, I don't even know why they are called rewards anymore since so many of the krogmo rewards suck in comparison to their counterparts. (HELLO TRIGLAV I'M LOOKING AT YOU)
Any suggestions are welcome,
Thanks!
I'm really not sure what trinkets he owns in the video, though. Two Damage Med trinkets could really bump up Blitz's dps, and it's highly probable that he could have those given that he's using Nova and Blitz.
I digress though. According to wiki statistics for Blitz, it does an average of 215 per charged bullet to fiends and beasts, without any bonuses.
That being said, I was comparing some statistics between Blitz and Plague; apparently the former's charge shot does about 120 to Slags whereas the latter dishes out a mere 72-78. There is a pretty obvious rift in DPS, and the poison doesn't really account for anything.
Sure, maybe poison justifies a plunge in damage since it mitigates healing altogether; but 33% is surely a little too much.