I've been using Calibur/Blaster ever since I started this game (Proto behaved identically); today I switched to Cutter/Antigua and took both to 10. The Antigua is fine, just as expected, but the Cutter left something to be desired. I picked it up because I will be needing a Vile Striker for Jelly farming and I wanted to familiarize myself with it, but... well, let me start from the beginning.
I am very familiar with the Calibur/Blaster combo. Extended exposure to its behavior has shaped my combat approach considerably:
1) Never use your last shot. You always want to skip your Blaster's reload time and you always want to be able to block in melee range.
2) Aim only for safe damage. Melee when an enemy is separated, predictable or easier to kill with a sword; otherwise, kite from range.
In other words, I switch from Sword to Gun constantly because the pay-off is there for me to go in and out. If I'm walking towards someone, I'm shooting, and once I'm in range, I melee for bigger damage until I need to back off again and kite. The sword does big damage, the gun does safe damage, the dynamic is there, it's simple, it's effective, I like it.
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Fast-forward to the Cutter and... well, suddenly that dynamic is gone. The Cutter is fast and fits very easily into my "Never use your last shot" rule, but the damage isn't there. It feels like I'd only want it for the knockback; it also has mobility, but why would I want that in a Sword when Guns do it better?
My Blaster hits for 40 per shot. It comes out to about 100 damage per second.
My Calibur hits for 80 per slash. It does 160 damage per combo and requires almost no face-to-face time.
My Cutter? It barely matches Cal's 160 in four slashes, and it takes longer to do it.
I won't say the Cutter is useless; I feel very light on my feet while I'm using it. It carves through packs effortlessly and blocking is never an issue because the delay after each slash is essentially nonexistent.
However, I feel that there is a constant requirement for Cutter to stay in melee range to be effective, that was never there on Calibur. If I can only get two slashes in on Calibur, it's perfectly fine; I did 160 damage, so it was worth going in. Not so for the Cutter!; two slashes is only ~80 damage. When would it ever be worth going in for unsafe damage from Cutter when I can do nearly equal DPS with the always-safe Blaster?
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I still plan on getting a Vile Striker because I know it will be useful in the long run for King Jelly, but I would like to know what the overall draw for the Cutter series is. Does anyone prefer Cutter over other Sword options? If so, could you state why?
It feels like damage per second, but the bonus DPS it has over guns doesn't feel like it outweighs just... using a gun...
I'm using a striker, the three star version of the cutter. Well, most of the time. I switch equipment a lot for the hell of it.
The striker requires a different style to get the most out of it. Since the attack is almost faster than dedicated moving, you can change directions very quickly when attacking. What the striker is superb at is damaging large numbers of enemies. You charge a mass of them, then switch direction to separate the group off into a corner to abuse them in awful ways.
But the problem you run into is it becomes very easy to bash your way into a group, and then they all smack you as you get close.
The more I use it, the more I feel like it's a weapon that could be GREATLY effective if you take the time to LEARN it and not just berserk your way into an early grave.