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Some stuff by Tear

6 replies [Last post]
Tue, 04/24/2012 - 08:54
Angelic-Tear's picture
Angelic-Tear

Hello :D

Tear here with some scrap weapons and stuff.
I started thinking about new weapons when i went on kentards thread, called 'Kentard's Equipment Project' Link here: http://forums.spiralknights.com/en/node/48015
But anyway, here's some of the scrap. I have drawn some stuff and might be adding my (bad) drawings on at a later date but still:

Shadow magnus:

Canus 4* -> Cannonus 5*

Cannonus is a pure shadow power blasting gun. I'm adding the alternative later.

I've got to go now, so I'll go. When I'm back i should have some art and some more weapons. Don't kill me for being such a scrappy person, it's not my fault! Anyway, I'm expecting to come back with some people saying 'That's such a stupid gun' or 'You copied me, i thought of throw bombs before you!'

Tue, 04/24/2012 - 09:08
#1
Alienf
i don't

see grenades.... being integrated into SK.. , might as well add machine guns, *bring out my m60* dieee

Tue, 04/24/2012 - 09:55
#2
Hexzyle's picture
Hexzyle
@Angelic-Tear

Adding a new weapon class would upset the balance of the game. The weapon has to fall within the three categories: Bomb, sword or gun. Bombs have to be placed, not thrown. The perks of bombing are high risk for high damage.

As for the magnus, a new line sounds interesting. But I think we already have enough elemental weapons. I'd rather see a shadow magnus (which I believe there was a thread around here for) than another elemental gun.

Your ideas are good and descriptive but they don't seem like such a necissary addition enough yet to get my vote, sorry.

Tue, 04/24/2012 - 16:25
#3
Luguiru's picture
Luguiru
Pantsless

The idea of grenades has been addressed and slaughtered several times; not as often as pets or dual wielding but enough times for users to be expected to realize the unavoidable facts:

Bombs are designed to be area of effect but require the user to stay in proximity of the target(s) with the chance of being hit to balance against the damage rate advantage. Guns are designed to fire from a safe distance with minimal risk of being hit to the user but with less damage and far less area of effect. These two weapons are opposites in all major aspects. If you want a crossover, see Catalyzer; that is the closest we will ever get to a bomb-gun hybrid. Also, I may be incorrect to point this out due to vague wording, but you seem to indicate there is a 1* of the grenade line; do you know why Haze became its own line starting at 2* from originally being the 1* base of all vaporizer bombs? It only costs 10E, 200Cr and a few materials worth about 200Cr to make a 1*; say "UV spamming". Catalyzer is a boss token reward and unavailable through crafting for a reason. Sidenote from the perspective of a primary bomber: if a bomb involves placement without requiring you to be where it is placed, you are giving less competent bombers a cheap way to claim they are competent; bombing requires the user to be competent in dodging attacks and predicting enemy behavior. Bombs were once able to be placed in the same pattern as swords without the combo limit or guns without requiring reload; imagine derpbillion Nitronomes at once everywhere forever. The charge attack was originally only useful for a little more damage but everyone preferred to spam.

Of all the 5*/maxed gun lines, how many are element? Most of them. Magnus is pierce unless you go Iron Slug. How many pierce guns are there? Blitz, Plague and Callahan? How many shadow guns are there? Biohazard, Sentenza and Umbra? Magnus line is designed to fire a heavy damage bullet which nails the target; see the stun effect on Callahan. If anything happens to this line it should be to buff it somehow; Magnus line seems to be based on a high damage per hit for each bullet. Incompetent gun users would see the damage bar and think "it must be the best gun because it has the highest base damage, hurr". No. It may have more bars but that does not make it the highest damage rate gun over time; compare it to Blitz, both firing on a neutral target:

Callahan:
Basic: 131
Charge: 296

Blitz Needle:
Basic: 62 (per shot, six bullets are fired per shot meaning this value may effectively be multiplied six fold)
Charge: 121 (see above note)

Callahan may have stun but holds nothing against dat Blitz damage. Rather than make a bastard child on the Magnus line, your efforts would be best spent rebalancing the existing lines to be more practical for those who bothered to make it.

I am not telling you "this is stupid so you should give up and commit suicide", though the idea of grenades is fairly old. If you want grenades get used to Catalyzer. The element Magnus lines are unnecessary.

Wed, 04/25/2012 - 11:10
#4
Angelic-Tear's picture
Angelic-Tear
yeah,

these weren't my best and as i said, there just scrap. I have better stuff, but at least i guess right. andyway, whadda you mean by new weapon type? grenades are bombs...aren't they??? The reason i chose elemental was because i haven't seen hard hitting elemental guns...ah...i was forgetting the pulsar ^^'

HTH do you know i want to commit suicide!?!?!?!?

Yeah, i'll make them shadow, but the bombs are quite weak, didn't i say? They make up for the weakness as when i'm bombing with my demo set i get hit loads what ever i do. I just thought that maybe if you were to throw a bomb you wouldn't be hit when trying to lure things that don't like staying in one place...never mind, i'll ad my better things latter...

Wed, 04/25/2012 - 11:40
#5
Hexzyle's picture
Hexzyle
@Angelic-Tear

Bombs are charged and planted at our feet. Throwing a bomb from a safe distance isn't classed as "bombing".

A grenade might be a "bomb" in real life, but mechanicswise in the game, it isn't.

Wed, 04/25/2012 - 16:08
#6
Luguiru's picture
Luguiru
R

As previously stated, bombs are designed to force the user to be in range of enemies to plant. If you want to throw things from a distance use a gun. Some may argue Crystal is essentially a gun but its damage rate to time is less consistant; Crystal is best used for single targets in as close proximity as possible.

Alchemers. If I have to explain this then I recommend you go back and try them, especially the charge attack.

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