K being a 5* player and SL vet, I'd love to see the introduction of specialized weapons at the sanctuary crafting thing. Of course, they'd have to match the theme of the boss and would have a nice appearance towards their matching armors.
Possible suggestions:
-Snarby: Poison Barb, like the flamberge/rigadoon except it causes poison and attacks like a barb rather than a flourish. Requires Dark Thorn Blade level 10.
-Ice Queen: Polyp Gun (Poplyp?), a freezing... Callahan kind of weapon. Instead of inflicting stun, it inflicts freeze and it shoots the polyp spikes. Iunno for sure about this one, but it'd be cool. It would require a level 10 mega Magnus.
-Red Roarmy: Radiant Sun Storm? The good ol' Radiant Sun Shards need an upgrade. Why not make it the new SL weapon? It could be a regular RSS blast then the shards spin 2 rotations like a dark retribution. I don't know, it seems a little (very) OP but itd be fun. Requires level 10 Radiant Sun Shards (Duh)
-Dark Fire Vana: either the slag spear or vana mace. We need a pure shadow sword. The toothpicks are pure Peirce, the hammer is pure elemental, but there is no pure shadow sword. Why not make it one of these? Mace could be super slow (Troika series) and the spear could be part of some other series, maybe the spurs, I don't know :/
We have BTB for Snarby.
RSS is more than powerful enough to not need an upgrade.
Ice Queen gun is a terrible design because it eliminates the main draw of the magnus line, the flinch-lock, and will do less damage.
Why do we need a pure shadow sword? The two we have seem to do just fine. Also, why would Vana's mace do shadow when it does pure normal damage with a chance of stun and fire? What would separate it from GF?
Why not make this? This is the forum where you have to say why we should have this yourself and not just because you think it'd be fun or it'd look cool.. You need to think these things through before you post if you don't know how to incorporate them into the game.