What do you think of the level diversity in SK?
In the last week, I've purchased a transporter pass and played every accessible stratum of every gate multiple times and I often waited for interesting levels to appear before proceeding.
And I've gotta say, I'm so so sick of Clockwork Tunnels, crystal blocks with Buttons and spike beds
Even though they are randomly generated and have a lot of neat gimmicks to them, I'm never surprised because apparently I've seen everything already, and I don't have that much playtime..
What's with Wolver Den, Lichenous Lair, Dark City, Concrete Jungle etc..?
Why are those predesigned, special levels so rare?
Most of the levels seem to be Clockwork Tunnels.
Is it because stratum themes or often elemental themes that have no specific level set to them?
Are you content with this?
I personally think OOO could use some of their development time for designing new level types or at least new level editions, like Jelly Farm III or Totem Trouble III, for this awesome game.
Make more interestingly designed levels like the IMF!
What do you think?
Wolver dens could use more action space templates. Like licheneous lairs. It's quite a predictable place currently.