Level Diversity?

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Paralars's picture
Paralars

What do you think of the level diversity in SK?

In the last week, I've purchased a transporter pass and played every accessible stratum of every gate multiple times and I often waited for interesting levels to appear before proceeding.
And I've gotta say, I'm so so sick of Clockwork Tunnels, crystal blocks with Buttons and spike beds
Even though they are randomly generated and have a lot of neat gimmicks to them, I'm never surprised because apparently I've seen everything already, and I don't have that much playtime..

What's with Wolver Den, Lichenous Lair, Dark City, Concrete Jungle etc..?
Why are those predesigned, special levels so rare?
Most of the levels seem to be Clockwork Tunnels.
Is it because stratum themes or often elemental themes that have no specific level set to them?

Are you content with this?
I personally think OOO could use some of their development time for designing new level types or at least new level editions, like Jelly Farm III or Totem Trouble III, for this awesome game.

Make more interestingly designed levels like the IMF!

What do you think?

Sirenblue's picture
Sirenblue
.

Wolver dens could use more action space templates. Like licheneous lairs. It's quite a predictable place currently.

Paweu's picture
Paweu
Wolver Dens and Lichenous

Wolver Dens and Lichenous Lairs aren't predesigned. Also, wow, you must be the first guy to like Concrete Jungles.

Marona's picture
Marona
@Paweu

@Paweu
But...but...concrete jungles are fun. *Takes Combuster and Biohazard and skips to farming heat and crowns*

@Paralars
Actually, there is enough diversity...at least to me...thanks to the scenario addons. Sure there are more things that can be done, but give OOO a break...they have been getting enough rants.

Are you content with this?
I personally think OOO could use some of their development time for designing new level types or at least new level editions, like Jelly Farm III or Totem Trouble III, for this awesome game.

They are using their development time to try and implement the things that are hard, yet people want the most (such as guild features, new items, item balances, etc) and maybe even awesome stuff they want to implement but it's taking a lot of time.