Forums › English Language Forums › General › Suggestions

Search

New Trap & Game Elements

5 replies [Last post]
Mon, 04/25/2011 - 03:08
minasojo
Legacy Username

I think it would be interesting to see the appearance of some classic traps, to list a few I could entirely see implemented..

: Escaping from danger down a narrow path. (Ex: Running from a giant rolling boulder trap, a mobile wall of spikes, or something else dangerous even... could include varied blocks the Knight(s) have to break through or monsters along the path to make things interesting)

: Walls with danger. (This could make some interesting battles where avoiding getting hit by pushback would be key)

: Changing environmental danger (Ex: After defeating a wave of enemies the room's environmental dangers change with the next wave)

: Additional Elemental Traps/hazards (Ex: Fire, Poison, Neutral, Explosion I can tell are included already, but adding new ones for Frost, Shock, Stun or Pushback, Curse or Shadow could be interesting.)

: Utility devices (With this one im thinking maybe having bounce pads, directional movement pads, teleport pads, maybe even buttons that do things other than opening locked gates, like activating a wall-mounted laser-beam, a mechanical claw, some sort of Clockwork mechanism or a machine that clears an otherwise blocked path - things of that sort)

: Puzzles! (More of them! Maybe even add new utility devices that can be used to solve the new puzzles! Eh?-Eh?)

Mon, 04/25/2011 - 06:11
#1
Unbounded's picture
Unbounded
Yes....

Yes, Yes, yes, yes, yesyesyes!

Especially at puzzles. I would LOVE puzzles.

Mon, 04/25/2011 - 06:56
#2
Pawn's picture
Pawn
magnet trap

A magnet trap. Like fire/spike/etc, except it doesn't cause damage, just freezes you in place if you step on it. Could affect enemies, just not wolves, frogs, things w/out metal parts.

Completely stops most players, players with panchos and hats (Gunslingers) are only slowed down.

Mon, 04/25/2011 - 21:53
#3
Awesomest
Legacy Username
SO MUCH YES!

This game needs something worse than being slaughtered by the same Gun Puppies over and over.

I'd love to see more traps/devices, and what I'd love even more is a whole level based around solving puzzles/avoiding traps—levels with no monsters in sight but still as hard as your average Danger Room/Arena/Graveyard, with around the same payout and an extra side dish of frustration.

I'm really looking forward to when this update comes.

Tue, 04/26/2011 - 01:00
#4
syzygy23
Legacy Username
a greased pit filled with

a greased pit filled with sentient acid. Exploding boxes of other elements (poison, ice, shadow, etc.)
Things that look like treasure but are actually the inescapable adhesive lure of the Character Deletor.
Yeah, let's make this HARD CORE!!!\

Tue, 04/26/2011 - 05:19
#5
Kaybol
Legacy Username
Things that look like treasure

Things that look like treasure but are actually the inescapable (...)

I couldn't help but anticipate Giant Mimic :P ahhhh Nethack.

I'm already enjoying the Kleptolisks in Treasure Vaults, Rock Jellies in rocks on Lichen levels, monster boxes on some levels; but treasure boxes not being what they seem... eeeeeeviiiiil :D

Powered by Drupal, an open source content management system