Heya all my name is Exiax just thought of these suggestions to help out with the balancing of the game...hope they think about it :)
NOTE : the letter A in front of a number means that this will be the main idea the numbers with a letter B will be balancers to balance out the main idea and keep the game having income!...numbers without a letter are solid ideas that will improve player experience that need no balancing (In my opinion that is)
*Energy Related*
1 a,) Elevator Cost - This should be decreased to 5 for better exploration since with 10 the amount of play time is a bit limited to around 1 to 3 hours (Depending on how slow you move across the level and how you load)
1 b,) Premium shop - To balance it out we need a premium shop that sells some items (All of which can also be obtained by the non payers) with use of premium currency (Note that all the items in the shop should also be temporary with a time limit)
2,) Increased Max Mist Cap - The cap for the moment is rather small and for those who want to go on vacation are disappointed to know that even if they go for a whole month without SK they would only get a mere 100 mist in their energy.
3 a,) Crystal Energy Deposits - These will be levels in the clock work that would contain 10 chests that glow blue...to open them will cost 50 energy (Consider this idea only if the increased mist energy cap idea has also been considered) and you can only open 3 once you open 3 the rest will disappear. Amount of crystal will be shared between the players. The amount of crystals can be from 60 to 200
3 b,) Joker Treasure Chest - Within the 10 chests there will be 1 joker chest that once opened will make all other chests disappear and spawn never ending wave of monsters the only way out is to get to the elevator located at the very end of the hall way like map where a force field will keep monsters at bay. Running toward the elevator itself will not do because of the spike traps and respawning ice barriers.
4 a,) Increase Mist Energy Collection - With this the players can play about 3 to 6 hours per day instead of the small 1 hour to 2 hour.
4 b,) Increase Item Crafting Energy Cost - Because it's easier to collect mist and the higher the max mist energy you can contain the amount for crafting items should increase too roughly around the same amount the mist cap was added
*Monster/Enemy Related*
1,) Grabber - *Enemy* A slow moving enemy with high HP but is vulnerable to all types of elemental attack...these type of enemy will have the ability to "Grab" you once grabbed you and the enemy will not be able to move or attack the grab will hold up to 5 or so seconds this will make you vulnerable to other enemies unless you have allies (Suggested for the maps halfway until closest to the core).
2,) Treasure Chest - *Neutral* Treasure Chests will have the "Sleeping" animation and will not attack anyone unless someone attacks it twice in a row (Note that while it's asleep it's like in shield mode and when the shield breaks it attacks the players) it will have high attack speed and damage but will move slow, once it's woken up a number of enemy monsters will spawn at the exits (The bridges that connect a room to another or the door) once it is killed it will drop a lot of tokens all gold and silver
3,) Blurter - *Enemy* This will act like a normal block or ornament and will not move until a player is in it's target range...they cause medium damage and are easy to kill but seeing them before they attack is a bit tricky
4,) Corrupt Knight - *Enemy* These are equipped with the same items as a new player but they will have a cracked helm and torn up armor and red eyes...once they are defeated they will not drop any item nor die...they will just sit there with stars floating around their head in circles making it look like they're knocked out.
5,) Refugee Knight - *Ally/Neutral* These look like corrupt knights but have blue eyes with less damaged armor and helm you need to free them first for them to help you out but if you attack them while they are in the cell they will just run to the elevator or get dazed.
*Map/Level Related*
1,) Energy Treasure Room - A long hallway like map with 10 rooms for treasures and spikes and respawning ice near the end with a forcefield near the elevator
2,) Corrupted Outpost - looks like subtown with another world crashed into it...there will be random cell rooms that may or may not contain Refugee Knights...the elevator in the supposed to be subtown will have been damaged and unoperable so the players must go to the other elevator.
3,) Abandoned World - A seemingly lifeless world with some ruins and treasure...the path is also broken up so the players must go around the "Long" way to get to the elevator
4,) Colloseum - Much like a battle arena...it will not be connected to clockworks but instead it will be like a Duel arena for players.
-----Colloseum Sub Maps-----
a.) Sky-Light - A cloud like map with glass floors...good scenery with epic PvP aspects
b,) Shooting Range - There will be platforms that each player spawn on, these platforms will provide NO cover but has ample space to run on they are connected by a bridge with spikes. The purpose of this map is for Ranged players
c,) Box - A simple big box for melee fighters...some explosives will also be placed so players can use them to advantage.
d,) Demolition - A labirynth like map with a LOT of explosives and narrow pathways...these can be for demolition junkies who like to block stuff up!
-----Colloseum Sub Maps End-----
5,) Multi-Party Maps - This map will have multiple entrance elevators but only 1 exit it will be more on PvP terms where all the paths converge into 1 room and 1 hallway before the elevator...once a party is inside the elevator room they cannot attack or get attack by other players...only when they are not in the elevator room will they be able to do PvP with other parties
*PvP Related*
1,) Duel Arena - Players can either join match's consisting of 2 or more players or make their own. (Look at Colloseum for info about the maps)
2,) Clock Works PvP - Parties will fight each other in clockworks (Specific maps only...check "Multi Party Maps" for more info). (NOTE : Killing other players from other parties to get through this level is NOT needed...it's only optional)
Any comments about my idea?...I can handle good and bad comments so please be honest....Also sorry for ANY typos
I'd say no to every comment energy related, the prices have already stabilized, and almost anyone unless really unlucky can get energy faster than they use it, so, don't take me wrong, but that's a really big NO NO for me, this is a game were I actually feel like it is FREE even altough I might buy CE from time to time, so let's keep it this way imho :)
Now, monsters and map related ideas I really liked them, especially monsters, it's always good to have something new.
So yeah, those are my opinions hehe