Feel free to add some glitches you know of. I just want OOO to hopefully fix these glitches that have been here for a long time. Here are the ones so far:
Stun interactions. Enemies hurting you before even swinging their weapon, double damage, unable to move if stunned while charge attacking, etc.
Losing all heat when leaving a party, whether from kick or going solo.
Clicking "through" menus; like opening craft/AH somehow when reading mail.
DA charge attack swords (and other projectiles) don't spawn when backed against a wall sometimes.
Having the attack key be the same key for triggering any actions.
Leaving a guild does not remove you from guild PvP teams.
Wolvers teleporting outside reachable area.
Snarby not interacting with stun bells correctly.
Cull Transients hiding haze bomb clouds that detonate offscreen.
Sound breaks after SK is open a long time.
What glitch would you most like to see fixed?
DA charge attacks, its most annoying bug.
It does not only affect DA but also Polaris, AP, GF, Winmilion, Supernova and also Water drops from FSC.
Eh, I thought the change to the da charge attack was on purpose? All similar charge attacks fail when your back is to the wall. Before you could magic the swords on the other side of a wall to hit boxes you could not have otherwise. Plus the da charge is op, so a nerf is a good thing.
But i definitely agree about stun. It's good for pvp, but getting hit before the animations makes it mostly terrible for pve.
1. Divine Avenger charge attacks cancelling if you are standing near a wall.
2. One room at depth 25 of Firestorm Citadel doesn't give sword damage bonuses. It's the room with 2 Trojans locked behind gates until you press a button in the middle of the room. It's the only room with 2 Trojans at that depth.
If you release a DA charge when your back is to the wall, the projectiles will "hit" the wall behind you because they spawn right behind your character.
Bullets and other stuff do this too. If you watch an AP or sentenza, the bullets seem to originate from behind you. It's weird. And for the DA, annoying in tight rooms with lots of monsters.
No one's complaing about having the projectile being able to go through walls like before.
@Thread
Losing heat when kicked/going solo --> I think this is by design....
I definitely agree on the clicking through non-buttons on windows (like your mail) and opening things like the AH. Kinda annoying.
Most wanted at top, least at bottom
- Weapon charges against a wall/object
- Stun leaving players unable to do anything for 2 seconds
- Stun affect on monsters
- Flying wolvers
- Weapon damage at top left Trojan room at D25 in FSC
- Slag Guard running speed (maybe its just me, but they seem a bit faster than before)
- The Sovereign Slime mission depth counter (WHY IS RJ AT D16???????)
@Goofio
At that specific room in FSC, the monsters just have higher defense. I have tested with RSS, AP, and DA on all no damage bonus and damage bonus max. There is an increase in the damage there. They're like danger room monsters instead of normal FSC monsters.
Wolvers going off the map.
and when the zombies jump at you they damage you before they actually get there.
@ Malsvir-Branea
That makes a lot more sense. Thanks for the information!
Definitely the stub glitch on monsters. Who wants to be insta-slammed by a lumber at RJP? The stun bug is very annoying.
Also, they should move those coins in the training hall a bit closer to the edge...and make them infinitely respawn. Free money!!!
picking stuff up/talking to npc (statue/sprite in FSC) when in the mid of a batlle
zombie jump
wolvers going outside the arena (overal area you are fighting) and in some cases in FSC spike weels pushing monster out of the map or through a barier
May be wrong, but pretty sure the RJP being on one depth lower than usual was intended, to reduce the crown payout there.
Please correct me if I'm wrong. ._.
Like others have mentioned, the one where the mother sprite interferes.
Also, when killing a monster close to the arsenal station area, don't allow stuff to drop inside of the locker room barrier.. it leaves unable to get mats/capsules/heat quite annoying.
"- The Sovereign Slime mission depth counter (WHY IS RJ AT D16???????)"
At least you get all 3 levels :S
I think it always assumes that the mission room is at basil, thus doing that. correct me if im wrong
I don't know if this is a Bug, but that one little "Bomb Shake" you make when you try to Plant Bombs continuously, making you wait about a Half-a-Second more than Normal.
Snarby goes deaf now? Can you still defeat him?
I'd forgotten about some of these glitches. Good input.
...Does anyone remember when wolvers started warping off ground? I remember wasn't always like that.
every time I start I can't play because when loading rescue camp 2 it freezes and makes this weird ding sound and then it closes
With passion i hate that the DA charge cancels out on the wall. ESPECIALLY in the unknown passage.
The Stunned Monster Insta-attack Special bug.
It kinda makes using ANYTHING that deals stun a bit of a turn off, in all honesty...
I added a little stun tidbit I took from Pawn's thread. http://forums.spiralknights.com/en/node/52571
the darkened helmet on the start screen unless that is supposed to be like that
- Cull Transients make Haze Bombs not render if they detonate off screen.
- Almirian Crusader Helm having an Ice Queen Crown when going up at the end of a dungeon
- Stun stuff
above all else:
ALCHEMER HIT BOXES
--Gettings stuck under lava piles that fall on you at vanaduke depth 28. You endup having to die and rev continuosly (1 rev...since you keep the aliveness until the glitch passes) to get up unless sum1 is there to water the lava patch
--No Sound on game start up....A restart of the game fixes...but its annoying. (I play through steam)
Whew! We made it to the elevator while it is on the arena!
Loading... 10%
D26 Iron Edge Arena
Level starts: Deconstruction zone
This does not fly at all! Please stop levels changing at the last second.
All glitches that makes this game easier to farm for crowns.
@Kitty
Are you bipolar?
I mean first you complained about how the new t3 generation was a bunch of unprintable names. Yes, I was here in the before-time.
Now you offer yourself up to PUGs.
Then you complained about how crown earnings were too low. Now this.
I think I'll tag you with the Bipolar sticker now.
The name Kitty-Softpaws is not a contradiction!
Yes I do carry bipolar traits (which is why it's one of my reasons of why i say to not take my posts seriously on the forums).
Can you guys explain the alchemer hitboxes, please? And it used to be that as long the next room was chosen when you got on the elevator, but that might have changed sometime... can someone confirm if it's changed?
Ah, I remember the sound glitches. But now, since there's a memory leak somewhere, I can't even play for the 3-4 hours for the sound bug...
talking to the sprite guy while killing a horde of swag walkers