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Buff the gremlin knocker

8 replies [Last post]
Fri, 04/27/2012 - 22:31
Diabound's picture
Diabound

I gotta tell ya, I feel bad beating on those little guys. It really just affirms my belief that the gremlins are friendly (I mean really, they send mechanics and healers at us at tier 1).

Currently, they deal really little damage for the time needed to prep and they're pretty weak even in massive numbers to the point that I can just crush them easily with my wild hunting blade. In fact, I would even say they're weaker than chromalisks.

Here are some suggestions I feel:
Increase radius of effect of their charge or raw damage.
or
Give them a new attack (maybe some melee with dual wielding of their little sticks)

Fri, 04/27/2012 - 23:15
#1
Hexzyle's picture
Hexzyle
Yes, their attack range is so

Yes, their attack range is so small. I have no problem dispatching of them as a gunner or a bomber.

Sat, 04/28/2012 - 08:17
#2
Serell's picture
Serell
They're just pathetic. I got

They're just pathetic. I got out my snarble barb just for funzies and murdered them all with such ease.
One time i decided to not dodge they're so-easy-to-dodge-attack to see what would happen, and guess what, i ACCIDENTALLY took a step forward and they missed. Thats sad when you can easily, accidentally dodge them.

+1, they need to be buffed and become a real danger.

Sat, 04/28/2012 - 08:22
#3
Dukeplatypus's picture
Dukeplatypus
Funny thing, if you dodge

Funny thing, if you dodge their massive, long-charge, strongest attack, they launch and stun themselves and their allies back.

Sat, 04/28/2012 - 10:16
#4
The-Ark's picture
The-Ark
While your at it, make them

While your at it, make them revivable, they're the only non-OCH gremlins that can't be revived by menders.

Sat, 04/28/2012 - 10:53
#5
Toxicyoccm's picture
Toxicyoccm
So that's

-Wider effect radius on attacks
-Revivable
-Melee swipe attack (causing a status?)

And my own:

-Drop a bomb of their status upon death. Knockers, themselves, would drop a Gremlin Demo's bomb.

I'd vote for Knockers to be more a thread and less something to wipe off a sword.

Sat, 04/28/2012 - 12:13
#6
Juances's picture
Juances
~

Instead of one explosion they shoudl create a "+" shape like Seerus. A longer one depending on tier.

Sat, 04/28/2012 - 12:52
#7
Iron-Volvametal's picture
Iron-Volvametal
+1

My Suggestions are:

-Self Revive; Up to 3 Times: They may be Small, but they're Determined
-Throw Rocks/Vials/PSMove Controller-Thingies
-Spawn in much Larger Groups
-Improved Speed & Tracking: Seerusly, I can Outrun these Guys & they're Kids, Possibly Hooked Up on Sugar
-Wider/Farther Range

Sat, 04/28/2012 - 12:56
#8
Niichi's picture
Niichi
I don't mind other

I don't mind other improvements to them but please don't make them able to self revive. Revive via mender by all means, but if I have to kill them three times each with no way to prevent it then that could get annoying really fast.

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