Forums › English Language Forums › General › Treasure Vault

Search

Rocket Science

2 replies [Last post]
Sun, 04/29/2012 - 15:58
Awesomesock's picture
Awesomesock

I've been gone for a while, but I tried to spend this time on something constructive, that is completely useless. Recently I've grown fascinated with using 3ds Max to animate Spiral Knights models. But it never happened because they're all .dat files a mortal such as me cannot decompile without eons of painful error and trial. I've herd something about an exporter I think...?

I tried digging through walls of Clyde's programming black magic on GitHub which led me to a terrible headache and lack of sleep. What I already tried is:

  • 3D Ripper DX
  • Changing the .dats to every possible model extension
  • Bashing my head against the keyboard
  • Google (You'd be surprised how common my problem is on Facepunch)

I refrained from making my own models, as thanks to my lack of skill the effect of my painful work would look somehow like Minecraft on 'shrooms.

This is exacly my problem here. If there is any way of exporting those model files into 3ds Max, Maya, etc. I'd be more than overjoyed.

Sun, 04/29/2012 - 18:48
#1
Shue-Donnym's picture
Shue-Donnym
I don't know jack shirt about

I don't know jack shirt about models but...
I just had a possibly insane and dangerous idea for your next video.
Watch it up to the chorus and you'll get the idea.

Mon, 04/30/2012 - 00:48
#2
Awesomesock's picture
Awesomesock
Minecraft on catdrugs!

Oh my... I'm about to lose my eyesight. Tottally worth it!

EDIT: So, yeah because decompiling and tinkering about with the gamefiles would be a clear violation of TOS I decided to make my own effing models if everyone is okay with it...

EDIT: No, this is too much for me. Ey, I at least know what program was used to make Vana and emote animations: 3ds Max 9. :> I'm almost ready to give up my hopes.

Powered by Drupal, an open source content management system