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Boss Danger Rooms.

6 replies [Last post]
Wed, 05/02/2012 - 07:01
Daedalusofathens's picture
Daedalusofathens

We all know the regular danger rooms in SK, why can't we have them in boss areas like IMF and GW?
The RJP, of course, has those 4 rooms of which at least 3 must be done, so I guess that counts as a danger room of sorts. Isn't there one for the others? Before you ask, I have no clue about FSC. Has someone asked this before?

Wed, 05/02/2012 - 07:46
#1
Extribble's picture
Extribble
+1

I think Danger Rooms are pretty much exclusive to the Clockwork Tunnels type levels, so I don't know if this is something that would really happen :/

BUT I'd be all for it as long as the layout and monster types that spawn are completely random like in the Clockworks, if not it'll just be another mindless farming area. Plus, this way it still retains the difficulty achieved by the uncertainty of what you'll be going up against :D

Wed, 05/02/2012 - 07:54
#2
Daedalusofathens's picture
Daedalusofathens
Or we could do it RJ style.

Doesn't cost 3 energy, either.

Wed, 05/02/2012 - 08:00
#3
Extribble's picture
Extribble
Gotta keep the energy cost.

Gotta keep the energy cost. If not, everyone would go for it since it's like having an extra room loaded with crowns. Granted, most people would still do it, just decreases the profits a little so that it isn't insane.

And what do you mean like RJ style? As in the monsters always being jellies?

Wed, 05/02/2012 - 09:21
#4
Daedalusofathens's picture
Daedalusofathens
Not really

2nd level of RJP has 4 areas with 4 keys. Do three, you can continue. Do a fourth, and you get a bonus. Maybe a similar thing can be done at the other areas.

Wed, 05/02/2012 - 09:36
#5
Extribble's picture
Extribble
Didn't get it at first, got

Didn't get it at first, got it now /derp

I'd have to say no to adding them in FSC. It's already got a good crown payout. Although I'd say we should add a bunch to IMF since the crown payout is pitiful compared to the much easier RJP. As for Snarbolax, maybe one on the second depth of the boss levels would work; crown payout in Tier 1 is relatively pitiful anyways so whatever gets changed will likely have a negligible impact :P

One thing though, if these danger rooms are completely new additions, they should be the same as Clockwork Tunnel danger rooms where the layout/monster type is random and they're scaled to be one stratum harder. The more I think about it, adding this to Snarbolax would be great since it'll show how danger rooms work to newbies who happen to not run into one early on.

Wed, 05/02/2012 - 23:38
#6
Daedalusofathens's picture
Daedalusofathens
IMF needs a portable heart dispenser as a reward

I agree, IMF is too much for too little. And the roarmulus twins aren't exactly quick to die.

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