So yeah.. the title basically says it all. When I log on to my only character and click Bazaar and loads to 100%. Then it just logs off. Anyone have any idea why it does this? Any ideas are welcome. Thx :)
ProjectX log:
2012/05/02 16:53:01:437 INFO I$a.b: Logging to 'C:\Documents and Settings\Compaq_Administrator\Desktop\report\Spiral Knights\.\projectx.log'.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
2012/05/02 16:53:34:000 INFO I$a.b: Connecting [host=game.spiralknights.com/184.73.171.119, port=47624]
2012/05/02 16:53:34:968 INFO I$a.b: Datagram connection established [port=47624]
2012/05/02 16:53:37:906 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@19576c3, fragment=com.threerings.opengl.renderer.k@1a80747, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:53:42:953 INFO I$a.b: Moving at request of server [zoneId=83886080, sceneId=2147483647]
2012/05/02 16:53:43:171 INFO I$a.b: Issuing zoned moveTo(5:0, 2147483647, 1).
2012/05/02 16:53:51:343 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@1711970, fragment=com.threerings.opengl.renderer.k@3d1102, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:53:54:390 WARNING I$a.b: Long invoker unit [unit=News Reader (class com.threerings.projectx.client.aZ), time=875ms].
2012/05/02 16:54:36:093 INFO I$a.b: Connecting [host=/107.20.0.210, port=47625]
2012/05/02 16:54:36:375 INFO I$a.b: Datagram connection established [port=47625]
2012/05/02 16:54:36:421 INFO I$a.b: Issuing zoned moveTo(6:0, 158, 0).
2012/05/02 16:54:36:687 INFO I$a.b: Updating outgoing message throttle [msgsPerSec=15]
2012/05/02 16:54:36:687 INFO I$a.b: Got updated scene model [placeId=1011, config=[type=data.MissionSceneConfig, ], scene=158/%building:~/22]
2012/05/02 16:54:39:609 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@1bc3ae7, fragment=com.threerings.opengl.renderer.k@bf47df, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:54:44:625 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@1f61490, fragment=com.threerings.opengl.renderer.k@c0335d, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:55:28:343 INFO I$a.b: Moving at request of server [zoneId=16777217, sceneId=1]
2012/05/02 16:55:30:218 WARNING I$a.b: Failed to find property. [name=portal, object=[actor=null, location=[]]]
2012/05/02 16:55:30:218 WARNING I$a.b: Failed to find property. [name=scene_id, object=[actor=null, location=[]]]
2012/05/02 16:55:30:468 WARNING I$a.b: Failed to find property. [name=conditions, object=[tag=, all=false, target=[]]]
2012/05/02 16:55:30:921 INFO I$a.b: Issuing zoned moveTo(1:1, 1, 108).
2012/05/02 16:55:31:031 INFO I$a.b: Connecting [host=/107.20.0.210, port=47627]
2012/05/02 16:55:31:390 INFO I$a.b: Datagram connection established [port=47627]
2012/05/02 16:55:31:656 INFO I$a.b: Issuing zoned moveTo(1:1, 1, 108).
2012/05/02 16:55:31:718 INFO I$a.b: Updating outgoing message throttle [msgsPerSec=15]
2012/05/02 16:55:34:156 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@1f9f538, fragment=com.threerings.opengl.renderer.k@1523bd4, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:55:47:875 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@893453, fragment=null, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. ]
2012/05/02 16:55:53:125 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@1f9f538, fragment=com.threerings.opengl.renderer.k@eee4dc, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:56:22:781 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@1bd2184, fragment=com.threerings.opengl.renderer.k@1e39029, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:56:23:515 WARNING I$a.b: Possibly handling shader in software. [vertex=com.threerings.opengl.renderer.k@83964f, fragment=com.threerings.opengl.renderer.k@1012501, log= Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware. ]
2012/05/02 16:57:39:265 WARNING I$a.b: Attachment not supported. [point=%ROOT%, model=com.threerings.opengl.model.h@a81019]
2012/05/02 16:59:09:937 INFO I$a.b: Idle state changed. [idle=true]
2012/05/02 16:59:32:890 INFO I$a.b: Dismissing left-open window [class=class com.threerings.projectx.client.aD]
2012/05/02 16:59:34:640 WARNING I$a.b: Requested to remove unmanaged window. [window=com.threerings.projectx.client.aD@d00d24]
java.lang.Exception
at com.threerings.opengl.gui.N.removeWindow(SourceFile:296)
at com.threerings.projectx.client.aE.completed(SourceFile:175)
at com.threerings.projectx.client.aE.tick(SourceFile:152)
at com.threerings.opengl.gui.N$c.apply(SourceFile:1183)
at com.threerings.opengl.gui.N$c.apply(SourceFile:1166)
at com.samskivert.util.ObserverList.a(SourceFile:295)
at com.samskivert.util.ObserverList$a.c(SourceFile:230)
at com.threerings.opengl.gui.N.tick(SourceFile:605)
at com.threerings.projectx.client.ProjectXApp.updateView(SourceFile:1252)
at com.threerings.opengl.e.updateView(SourceFile:421)
at com.threerings.opengl.n.updateFrame(SourceFile:296)
at com.threerings.projectx.client.ProjectXApp.updateFrame(SourceFile:1282)
at com.threerings.opengl.p.run(SourceFile:219)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
2012/05/02 16:59:47:515 INFO I$a.b: Idle state changed. [idle=false]
Please post your ProjectX log and or computer specs.