Forums › English Language Forums › General › Suggestions

Search

Rare monster ideas (share yours too!).

5 replies [Last post]
Wed, 05/02/2012 - 21:35
Kraanx's picture
Kraanx

Here are a few rare monster ideas i came up with for different monster families. If you want to, expand the list as well!

1- Basilisk
This one is simply a kleptolisk with a stranger hat on (*ba duuum tss*). it cant steal things from a players belt, and does tongue attacks ; chance of spawning in the place of any chromalisk. Drops: besides regular ones, chance of dropping any stranger hat (x1)

2- Insanity Wolver
A grey wolver with a black back, chance to spawn in the place of any wolver. It teleports around crazily, and swiftly too. Rarely bites, but will if given range. When killed, it may drop an ''Insanity wolver mask'' for you to wear on your face. (yeah, theres a joke here too ¬¬)

Well, thats the first batch, might come up with more later. anyone else?

Wed, 05/02/2012 - 21:49
#1
Luguiru's picture
Luguiru
Hurr

"Basil"-isk, we see what you did there. Does it or does it not steal things? Your post says it does not, yet it still attacks with its tongue. No to dropping Stranger hats, that would cut a few fingers off the economy.

See T3 Wolvers, without your silly mask. If you want the mask make it an independent concept with stats and art.

We already know Tortrodone is coming back eventually, so no one bother mentioning it here.

What would I like to see? Snakes, bears, killer plants, living statues (a new variant of Trojan), cavaliers, spiders, and rats.

Snakes would be able to strangle knights similar to zombie jumps but with less warning time for a "boa" mechanic while "venom" mechanic snakes inflict various statuses along with damage with their bite.

Bears would essentially be Tortrodone but only found in sidepaths where treasure is often found in dead ends, guarding it from wandering knights.

Killer plants, somewhat self explanatory; they are plants and they want to kill you.

Living statues, I remember something from Zelda relating to this; you turn around and it starts to walk, when you face it again it stops.

Cavaliers, jousting, being kicked in the head by a horse; good times.

I made a post about spiders somewhere, if I find it I will link it here.

Rats with an AI imitating pirahna; see these pests for a general idea.

These are just basic ideas with minimal detail. If anyone wants me to expand any of these I can, for a price. No, I kid, I can do it for free; that does not mean lobbyists are not welcome. No, I kid again, just ask if you want to read more about these. If I have time I will edit in more details.

Wed, 05/02/2012 - 22:37
#2
Mk-Vl's picture
Mk-Vl
Just

One thing with the statues. If they stop when your facing towards them then does that affect everyone in the party or would they aggro? And for an idea how bout when you're in a candlestick area with the undead you get to an area where there's two to four gremlins working at a table. There is a wall and gate do you can't get to them right away but they end up blowing themselves to bits. From therrr bodies ghost gremlins come up with valk wings and halos. Their mechanics will be like the spirits in that one mission where one hit disperses them but if they touch you it causes massive damage

Thu, 05/03/2012 - 14:14
#3
Luguiru's picture
Luguiru
Juxtapose

I have a fairly decent pool of thought for the living statues. When I have time I will make a thread for it.

Does anything else from my post interest anyone? I literally spat out what was on my mind at the moment when I posted those.

Thu, 05/03/2012 - 16:48
#4
Doctorspacebar's picture
Doctorspacebar
Zombie Gunner: Remember this

Zombie Gunner: Remember this suggestion? The Zombie Gunner appears in place of any Zombie. He's a Dust Zombie with two Howlitzer shoulder-cannons and another Howlitzer under his arm. His attack involves firing the three Howlitzers; this shoots nine shadow bullets, in three lines, one straight and two to angles to his left and right. When he hits half health, he'll throw the Howlitzer head under his arm, effectively making it fly around like a tier-specific Howlitzer head. After the Howlitzer under his arm is gone, his attack is a swipe or breath (it's hard to leap with Howlitzer heads on your shoulders) while the Heads fire three bullets each, at an angle to his left and right. After he's dead, the two Howlitzer shoulder cannons will charge, just like regular Howlitzer heads, but he'll always leave behind an extra 50 Crowns (because maintaining three Howlitzer heads is expensive.)

Gremlin Super Soldier: This genetically-engineered Gremlin is one of the most dangerous minions King Tinkinzar has at his disposal. The Super Soldier wields a wide array of weapons. He can use a double Spin Attack, drop large Fire-causing napalm bombs, or use four Wrench Wands, two to a hand, to ignite a deadly Chain Reaction attack, which combines latent mineral gases that naturally form in the Clockworks through a single reaction of Crimsonite, Moonstone, Valestone and Dark Matter. The Chain Reaction creates a big explosion that spawns another big explosion next to it, that then spawns another... ad nauseam, until ten explosions have been caused. He carries a shield on his back all the time and drops his daily wage of 50 crowns in addition to anything else.

Fri, 05/04/2012 - 02:25
#5
Kraanx's picture
Kraanx
gangstrode- modfied retrode

gangstrode- modfied retrode with a gangsta-like look and an actual arm, which he uses to b*tchslap enemies, causing damage, strong stun and loads o' knockback. drops a gold coin and rare chance of a trinket named b*tchslap module(not sure if OOO would want to call it that) that gives a dmg and asi bonus (this is true love locket super rare).

Powered by Drupal, an open source content management system