Feedback:
There are a lot of energy curtains.
Make one of them a double, explain the difference between single and double energy curtains.
I don't recall this being explained anywhere.
Love the new construct "appear" mode.
Please incorporate this as a standard feature in the core game.
Much nicer than just having stuff appear.
The "boss" is too easy - please increase the difficulty a bit.
Maybe have one or two additional power lines that shock Razwog.
Adds an opportunity for him to spout some more witty dialog that way. ;)
Not sure why I'm getting mail from Saxton Hale.
Quite frankly - has nothing to do with the intro.
If for some reason this needs to be in game - save it until the player gets to Haven.
Crossing the Chasm:
Odd that Rhedon doesn't say anything when I arrive at the start of the mission.
Also - does he actually need a Blitzneedle? Woudn't an Autogun be more appropriate?
Whole thing seemed very easy.
Please add the "flame cannons" as a standard, in game feature for robo-levels - adding in applicable elemental types so all levels can have them.
Love the new Haven entry gate.
Rhedon now needs to be integrated into the core story line - he's become a friend... so just can't disappear forever.
Maybe have him replace Bosco or one of the other minor town NPCs if nothing else.
When I arrived in town, a 3 minute countdown timer flashed and dissapeared... not sure why.
Overall - definitely more interesting than the original crash site.
Saxton Hale is probably a player. :C
I still thought it was funny though.