The tutorial doesn't use parametrized messages, when you change your controls the messages still use the basic configuration key names.
At the end of the first level, your knight should be animated to run to the camp and fade out to make it look better. (same for first mission and wherever else its possible.
If you hold a direction button while opening a conversation window the key loses keypress upon you leaving the chat, as such you must (first realize what's going on then) re-press the key.
The rest was good, t0 boss :P
This should probably be in bug reports