I've been thinking it's about time we added a battle axe. Full alchemy tree, 0 to 5*.
The swing pattern is a fun one, it starts out like the lev 360 charge, slight push, and the second tap brings it out of the swing, and into an uppercut slash. The third will be driving the axe downwards like the warhammer, but just one slam.
The charge attack will be swinging the axe to make an X pattern,top to diagonal down, and after that, the player does a hammer dash style tackle.
Weapons with different swing patterns aren't coded often because of the large amount of animations requiredto make it work. Look at te hammer, its animations are essentially recycled two swing weapons with the gremlin dash animation thrown in.
What is the point of a not so different melee weapon anyways?