title says it all really. Arnt all the enemies in the FSC only using shadow and normal damage attacks?
Why do people use elemental defence on FSC runs?
Actually, if you happen to walk into fire, it does elemental direct damage (in addition to fire status, which does fire damage). Also, the projectiles from the mask phase do elemental damage.
But the main reason is that armors which have fire resist happen to have elemental defense. The most dangerous thing there is fire, not shadow (my opinion on Divine Veil is that it is overrated, no normal defense is a breaker for me).
Vanaduke, the boss of FSC, deals elemental damage. So does his mask. Not having elemental defense means that you take the full damage of a hit by his mace or a mask bullet. Plus, Vog Cub has fire resist, so you tend to die less via the flames.
Everything else in FSC is pretty slow or can be one-shotted. (Blitz charge on a trojan) So having shadow defense is hardly necessary.
"Vanaduke, the boss of FSC, deals elemental damage"
No, he deals normal/stun/fire. Only the mask and fire tiles do elemental damage. (Unless it was changed in a recent patch ?)
Sure it has elemental defense.
I don't care, i bring it for the boosts, not the defense's.
Most people don't care about defence, they care about the boosts and status resists their armour has.
Vog, for example, protects against fire, the most common damage dealer (for me at least) in FSC.
And, it has a ASI bonus, which helps with the swords they use.
Fallen gear vs. Vog.
Fallen trades elemental defense for shadow defense.
Fallen has a low ASI which applies to swords AND guns.
Vog has a MEDIUM ASI that only applies to swords.
Only real penalty of using Fallen in FSC is your damage against trojans.
So from what it looks like: if you need fire resistance, then Fallen is more defensive and Vog is more offensive?
I have noticed i take more damage wearing shadow defense in FSC than i do wearing elemental. I have a shadowsun set with almost max fire resist, which i wear for the damage bonus to guns. Running in a max fire nameless/pmask of seerus, i take less damage. the only thing that really ever hits me is a trojan or actual fire.
boss is nothing but fire, normal, elemental, stun. what dont u get????
i guess players learn even at early stage that minions are easy enough not to defend against
Shadow damage in FSC comes primarily from slow, stupid Slag Walkers and fast, deadly, yet easily predictable trojans.
Elemental damage in FSC, on the other hand, comes from easily lagged into shadow fire, fire vents, Red Rovers (which SUCK if you don't have proper fire res), Oiler fires, and I think Zombie breath.
Sources of elemental damage will kill you more frequently than those of Shadow damage. Just be glad Trojans and Zombies are the only shadow dealing enemies.
Oil fires and zombie breath do pure status and not direct damage of any type.
The Vog is not necessary you can have a Divine Veil which has shadow + elemental +fire + shock resist+ fiend( if im not mistaken) and a Skolver Coat which has pierce + freeze+damage bonus...... the Veil and Skolver is a perfect match my opinion..
Duke, they explained above that the fire deals elemental. Thus, the boosts are relevant.
@Fehzor who explained that ? Because fire does not deal elemental, it deals fire damage (which appears as red bar, like normal, but is not reduced by normal defense, only fire resistance).
What does elemental damage is the direct damage from fire tiles and rover flamethrower attack, NOT the subsequent fire status. Oilers' fire and zombie breath only apply status, they don't do direct damage. Thus, they effectively do not deal elemental, as Duke said.
Also, if you take Divine instead of Vog for FSC, you are going to take more damage overall : only the zombie jump attack do pure shadow damage, if I'm right, but on the other hand, tons of things don't do any shadow damage (fire tiles, wheels, rovers, Vanaduke), so normal damage defense is, in my eyes, more important. The Divine + Skolver combo is good for general purpose, but not that great for FSC.
most common damage is shadow(slags & trojans buffs)
then comes normal (trojan attacks and dashes, vanaduke and other stuff i dont know)
then elemental/piercing(wolvers,oilers, gunpuppies)
most common status is fire, followed by stun, then by shock.
is this right? ^
so the best possible set would be shadow/normal with fire resist.
given the varied different types of dmg u could suffer, ppl prefer to invest in stratum protectiion instead (fire)
that is more common in elemental-resisting armor (vog, dragon,salamander,magic line).
is that it, then?
No it's not, as I explained just before, there is more normal damage than shadow damage.
There is also way more elemental damage than piercing. There are less sources than shadow, but they are arguably more dangerous, because let's face it, zombies and trojans are not THAT dangerous, as they are easily avoided. Lag in fire tiles and the bullet hell of Vanaduke mask are harder to avoid.
Anyway, an armor with normal + shadow + fire doesn't exist. You can either replace normal by elemental (Divine) or shadow by elemental (Vog). The other reason to choose Vog is that juicy offense bonus. That, with the fire resistance, is the main reason a lot of people choose it.
"Anyway, an armor with normal + shadow + fire doesn't exist."
Fallen...?
Well, PURE elemental without fire resistance wouldn't help much. Vog is useful for its fire, and Divine has shadow and elemental for the sacrifice of normal (that only the wheels deal i'm pretty sure).
Right, only the wheels, Trojans, Zombie melees, Oiler melees, Blast Cubes, Wolvers, and every attack by Vanaduke do Normal damage. And I think the Slag Guards do a bit of it too.
You people have never got to Vana before. The only monsters that deal shadow damage in FSC are the slags and trojans. Vanadukes mace does stun, fire, normal, and his fire snake, fire ball, all do normal except his straight up charge.
Even darkfire vanaduke does elemental + normal damage plus curse.
Best advice, bring Elemental defense for Vanaduke if ur going to fight him and for shadow defense, Slags are easy to avoid unless too much.
If you are good at shielding or dodging attacks (mostly shadow attacks) then why bring shadow armor when you can just bring fire and elemental because the Firestorm Citadel has a ton of fire.
Heck I once brought pierce armor to FSC and it didn't really make a difference other than when I got caught on fire.
Edit: Oh I just now noticed the date when you said that.
Ancient Plate set ftw.
(necros are fun, usually find decent/good topics)
Nnnnnnecro! -_-
So yah, I say screw fire and then I go BKC and Chaos Cloak. One death by fire last run. Fire defence is good if you arent that much of a dodger, though.
I've been doing runs with Chaos set and SSB(before update I used to bring BTS but it's useless now) for months now. I rarely die with Chaos Set but if I take Snarbolax set (for no reason), it's more painful than having negative fire resist. The hardest thing to dodge in FSC is the mask's bullets, and lava falling everywhere(actually with Chaos set, SSB, and true shot module vanaduke dies so fast and you don't get much lava though).
That's why I stopped planning to make fire max snarbolax set. Elemental ftw.
It's because the only fire-resisting Shadow gear is Fallen, and that's counterproductive for Trojans which are many, so people go with whatever has Fire resist. Which happens to be Elemental.
Rule of thumb:
Normal -> Stun
Piercing -> Freeze if any (and all Sleep resists are Piercing)
Shadow -> Freeze, Poison, Curse (bar Fallen which is reversed) and once weakness to Fire
Elemental -> Fire, Shock.
If you mean a vog set, it's the fire resist.