I'm actually kinda looking into this line. Probably mostly for [Fecal Matter] and giggles, more than anything. Possibly I'll go ahead and troll a guildie with it if I really feel devious.
Anyways a couple questions:
The better line? (Bio and Neut)
Viable for Lockdown in any way?
How much CTR necessary to make viable?
Special Tactics I should be aware of? (Like Alchemer double shotting and stuff of that nature)
Most useful in what way?
How much fun does acquiring it give?
Better line:
Biohazard can poison, does shadow damage, which is perfect for Jelly Runs. It's only ineffective vs fiends and undead (silkwings, zombies, kats, trojans).
The neutralizer has a stronger charge attack, but no status. Of the monsters Biohazard is ineffecftive against, Neutralizer works on zombies and silkwings because of their slow movement speed.
Most people will choose Biohazard.
Viable for Lockdown:
No, not really. I've really, really tried to get Biohazard to work. The main way you'll ever get to hit people with it is if they're busy with something else, or if you combine it with Electron Vortex, and even that's tough since that's more of an anti-striker defensive bomb. You can use Biohazard as a retreating weapon though.
CTR:
It has about 1 second charge by default, so CTR isn't as necessary. ASI makes it way safer to use though (you can move quicker during/after the shooting animation, meaning you can detonate the shot earlier). Charges run out after 20 seconds, but monsters don't usually last that long. CTR+ASI together work very well though.
Special tactics..?
- With default attack speed, if you charge and then shoot immediately, you'll explode the charge on the left side of the enemy. Aim to the right side of groups if you're doing 1charge-detonate (it doesn't matter what side of the monster you're on).
- Stack charges onto one enemy then shield bump it into a group and blow it up.
- If you delay your charges, you can stack your charges on the same side of the enemy, increasing the knockback when you DO blow it up.
- Charges do not do damage if they explode inside unbreakable walls, so watch where they are when you detonate them.
- Works well with Vortex/ice/shock bombs.
Most useful...
...when you have the aggro, or the monsters are moving towards you. It makes it way easier to land charges on them this way.
It's least useful/hardest to hit with when they're chasing something else.
Fun
It's fun. I was trying to casually gather data for Neutralizer in a Vanaduke run and forgot to get damage numbers for two floors because it was too fun lol.