Forums › English Language Forums › General › The Arsenal

Search

How About a Pure Shadow Sword?

12 replies [Last post]
Fri, 05/11/2012 - 20:06
Bagelbite's picture
Bagelbite

So we got the rocket hammer, pure elemental. We got the Florishes and barbs, Piercing. But what about shadow?

I have been thinking And i thought, hey, no weapon yet is in the shape of a staff. We got hammers, shovels, toothpicks so why not a staff? It could be pure shadow and it could glow and shimmer in a purple sorta way on both sides. A 3 combo swing but not the same as the brandish line. Charge should be sorta a explosion, your knight jumps up a bit and slams the staff into the ground causing a little mini explosion. Just a thought. Dont tell me to move it to suggestions because we talk about weapons in the arsenal forums right?

Fri, 05/11/2012 - 20:15
#1
Dukeplatypus's picture
Dukeplatypus
We talk about weapons that

We talk about weapons that currently exist in the Arsenal. I'm sorry, but this belongs in the Suggestions Forum. =/

Fri, 05/11/2012 - 21:21
#2
Bopp's picture
Bopp
wouldn't matter

Detailed damage testing shows that mixed normal+special swords do no less damage than pure special swords. For example, the piercing swords do almost identical DPS to the Brandishes, against their vulnerable targets. It seems that the damage bonus, from having special damage on a vulnerable monster, runs up against some kind of cap.

On the other hand, the damage penalty, from using special damage on a resistant monster, does not run up against a floor. For example, WRH does less damage against gremlins and beasts than DA and the elemental Brandishes do.

So my prediction is: A pure shadow sword would be no better against gremlins, slimes, constructs, and beasts than Acheron/Gran Faust, and would be worse against undead and fiends. That's a weapon I don't need.

Fri, 05/11/2012 - 21:57
#3
Serell's picture
Serell
Yeah

But it would be cool.

I'm thinking a pure shadow damage scythe with the same mechanics of WRH would be epic....

Sat, 05/12/2012 - 06:27
#4
Wrdrei
The thing with swords..

Is, that they do split damage because they would be OP otherwise. The only exception are the piercing swords. But with these, the enemies weak to piercing are already pretty nasty, so pure piercing is necessary.
Not sure what three rings was doing with the WRH though....

Sat, 05/12/2012 - 07:15
#5
Bopp's picture
Bopp
whoosh

Wrdrei, apparently you didn't read my post. Pure shadow swords would NOT be overpowered; they would be the same as our current mixed normal+shadow swords. Or at least that's what our current evidence suggests.

Sat, 05/12/2012 - 09:44
#6
Bagelbite's picture
Bagelbite
If it does the same as split

If it does the same as split then what is the point of the hammer being pure elemental? I agree that it would do much less against undead and fiends but it would do more against Gremlins and jellys. And constructions and beasts would still be neutral.

Sat, 05/12/2012 - 11:46
#7
Saltyrockmonkey's picture
Saltyrockmonkey
rhedons stuff

they should put rhedon's stuff like his sheild...just saying

Sat, 05/12/2012 - 18:41
#8
The-Ark's picture
The-Ark
@Bopp

If you look at when the Argent Peacemaker was changed to pure elemental, thats not true.

The AP used to be split elemental/piercing, the piercing would act as normal against undead. When it was changed to pure elemental, it did more damage to constructs then it did previously to undead, which is what it would do to undead if the undead bonus wasn't added as well. Therefore, pure special damage is more powerful agains enemies weak to said damage type, but less effective against enemies resistant to it, otherwise they wouldn't exist.

Sat, 05/12/2012 - 18:46
#9
Dukeplatypus's picture
Dukeplatypus
@Gingermace

Guns and bombs are a separate case and rather odd. It is known that split damage is a bit different with the other two weapon types, but we're talking about split damage swords here.

Sat, 05/12/2012 - 18:57
#10
Juances's picture
Juances
~

I want to believe AP received some extra tweaks, they didnt symply turned the pierce part into elemental.

It's easier to see this with the Hammer vs Divine Avenger.
The hammer has a slighlty longer elemntal bar,but still, it's not long enough to overcome Divine Avenger elemental+normal bars combined.
In the end, they have similar damage numbers on regular swings.

Sat, 05/12/2012 - 19:02
#11
Dukeplatypus's picture
Dukeplatypus
No, on things like drones you

No, on things like drones you could see that AP's overall damage actually got nerfed a tad from that update.

Sat, 05/12/2012 - 21:28
#12
Bopp's picture
Bopp
detailed analysis

Gingermace, see User:Exasperation's detailed analysis of sword damage. Or just crunch the numbers yourself. At depth 28, a sword does very close to 75 more points of damage per hit against vulnerable enemies, than it does against neutral enemies. Note that this is not a percentage increase, and it does not depend on whether the sword is split damage or not.

Ultimately, Three Rings can assign damage monsters to weapons and monsters as they like. There is no reason why the damage numbers need to follow any pattern at all. They could make a new sword that happens to do insane damage to constructs, and mediocre damage to everything else, and call it pure shadow. But all of the swords that exist in the game so far follow the pattern that I described.

Powered by Drupal, an open source content management system