And by "silly", I mean "abhorrent".
This doesn't make sense. It's not fair. It's wrong
The last thing this game needs is a tone down in difficulty. Already, zombies, Wolvers, and Retrodes were largely ineffectual after that patch some months back, and Gremlin menders were reduced to the efficacy of Silkwings over time. But after that last patch, Retrodes aren't even so much as an obstacle now. They may as well be the very blocks that you can just clear in a single hit.
As it stands, SK is in a very precarious position, with a tenuous player retention (especially for the people later in the game), a slow-down in provision of content, and uneventful CE promotions. Still, I stuck with SK because it was a game. Even though it could frustrate me at times, it was something that gave me amusement because with enough effort, I could overcome the challenges presented to me. With the direction this game is going, however, it may no longer be a game. It could just be an internet hugbox, with each effortlessly completed level effectively telling us "good job, sport, you're a real pro" when all we did was mash the buttons on the computer. I wish getting a job were as easy as SK now, then OOO would have single-handedly solved the global economic crisis, but I don't want SK to be easy. I don't want games to be easy, then otherwise they're not games. Games need a challenge.
Please, make SK a game again.
+1