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How much of a difference does Medium Movement speed give really?

15 replies [Last post]
Sun, 05/13/2012 - 14:33
Coatl's picture
Coatl

Do you run significantly faster or not really?
I've never had anyone in the mercurial sets to see.

Sun, 05/13/2012 - 14:40
#1
Bopp's picture
Bopp
see wiki page "Abilities"

See the wiki page "Abilities", to learn about abilities like this, including various people's (incomplete, imperfect) measurements of the effects.

Sun, 05/13/2012 - 15:30
#2
Toastnaut's picture
Toastnaut
Simple answer:

Yes, it's good armour.

No, the speed boost is not significant. It's noticeable, but it's not a huge thing. It IS good for dodging enemies a bit better, and getting away from some things. It's good for mitigating the speed reduction from charging attacks or shooting things.
It's not confirmed, but it SEEMS to help following things when using swords that have a lunge component. I particularly find when using a flourish, that I less often have to wait a beat to time my second attack to hit an enemy that the first attack pushed away, to get all three hits in. Just swing, swing, swing and I can stay with stuff better.
If it's unclear what I mean, normally I hit a wolver with my flourish, it is knocked back a bit, I hold my attack and close the distance before releasing the second attack. With my merc set on, I normally don't find that I need to hold that attack and close the distance, the lunge that comes with the second attack often closes that gap with the speed boost.

It's definitely not significant, though.

Sun, 05/13/2012 - 16:09
#3
Dukeplatypus's picture
Dukeplatypus
Know how slow you go when

Know how slow you go when holding a charged sword compared to normal running? With MSI you'll run just as fast as normal while charging.

Sun, 05/13/2012 - 17:37
#4
Traevelliath's picture
Traevelliath
...

Basically what Dukeplatypus said.

Mercurial Set is more worthwhile for the shock resist. The movement speed boost isn't that noticeable.

I recall a dev mentioning that the game is balanced around a party of 4 knights moving roughly the same speed. Large speed boosts apparently throw off the balance a bit much.

Sun, 05/13/2012 - 21:25
#5
Fehzor's picture
Fehzor
The charge is not noticeable.

The charge is not noticeable. Don't go for MSI.

Friend+find me and I'll show you; I've full mercurial.

Sun, 05/13/2012 - 22:21
#6
Shue-Donnym's picture
Shue-Donnym
No subject line spam here, move along

My memory is hazy but I remember some guy saying you can use it to get past all three spike patches in the left room of Garden of Goo before the spikes go out.

Mon, 05/14/2012 - 00:09
#7
Coatl's picture
Coatl
All right thanks for the

All right thanks for the replies.

Mon, 05/14/2012 - 04:07
#8
Toastnaut's picture
Toastnaut
Yep Pladypus, I've said that

Yep Pladypus, I've said that before, though someone else could have as well.

You actually can clear them if you walk out onto them the instant that they go down without the MSI - it just means that client-side you still see them up and have to time it JUST right. There are a handful of places in the game where the MSI makes the difference between "can almost make it" and "can clear the distance in time."

It was Nick that weighed in in a discussion thread about MSI to say that it's a major part of the main game mechanics, and that more MSI is something they'd consider unbalancing in how fast a party moves through an area.

Mon, 05/14/2012 - 06:14
#9
Alice-In-Pyroland's picture
Alice-In-Pyroland
Eh, I've never felt Nick's

Eh, I've never felt Nick's MSI arguments held much weight. Party buttons ensure that players not equipped with MSI or somehow left behind, and honestly in terms of combat ASI is a hell of a lot more important that being able to dodge a bit quicker, as is dmg given that dead things don't need to be dodged (Howlitzers and Blast Cubes nonwithstanding). If the boost was too huge it could be unbalancing, but there's no doubt a large gap between what he have now and the line it needn't cross, and there isn't much really it can't be buffed to somewhere within that gap.

Besides that even if it was somewhat unbalancing; as it is players only ever use the Wolver, Gunslinger and Demo lines. Anyone doing otherwise is either doing so for their own entertainment or just isn't very good, armour balancing is still pretty poor in that regard. I don't think a fourth line of gear being better than everything else is really any different to the situations we're in now. If anything I'd say more viable legitimately good armour would be better than the alternatives.

Mon, 05/14/2012 - 08:18
#10
Diamondshreddie's picture
Diamondshreddie
:P

the movement increase will only be significant when you walk as fast as normal while charging a bomb :/

think about it. ASI makes a massive difference. MSI should be at least noticebale

Mon, 05/14/2012 - 08:33
#11
Firewheeler
hello

hello people i dont know

Mon, 05/14/2012 - 08:46
#12
Dukeplatypus's picture
Dukeplatypus
@Firewheeler

Hello there!

Tue, 05/15/2012 - 12:22
#13
Oatmonster's picture
Oatmonster
~

At MSI med it makes it so that when you're using a recon cloak, you walk as fast as normal.

Thu, 05/17/2012 - 09:58
#14
Dancinjen's picture
Dancinjen
yeah, I think it makes a big

yeah, I think it makes a big difference in lockdown. Because you slow down when clocked and you slow down with charging. It makes the diference between being slow enough to not dodge strikers, and being fast enough to dodge strikers. With my laptop as bad as it is i can still dodge a majority of strikers. I can dodge the polaris much better too.

I think the difference is significant and the only way to go for a bomber is with the merc demo set. I HATE the mad bomber set. I hate it. You won't EVER see me recommend that set ever. The only way mad bomber would be worth it is if you got three max uvs on it.

Thu, 05/17/2012 - 21:35
#15
Realnight's picture
Realnight
I'd love to see a "Mercurial

I'd love to see a "Mercurial Shield" with a MSI Med - something in the spirit of the Swiftstrike but for movement speed. Then if you really wanted to see a speed difference you could but with a defense penalty - and as a shield you wouldn't have to worry about it messing with the dynamics of LD.

I could see it being the bombers swiftstrike.

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