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Normal Gun advice...

19 replies [Last post]
Wed, 05/16/2012 - 09:08
Ccrusader's picture
Ccrusader

Hey everyone!
I have lots of weaps and gear, but wanted to create a loadout with purely normal weapons.
I want to craft a normal damage gun but am not really sure which one to get....
I like medium speed, not too slow, but not too fast.
I like raw power.
Knockback is good....
I like using the charge attacks the most...

So is Supernova good for me? Or is Valiance a viable gun now after the update?
Or the Iron Slug? (Too slow maybe?)

Any input is appreciated!

Thanks!
-Ccrusader

Wed, 05/16/2012 - 09:59
#1
Jmsa's picture
Jmsa
...

Well, for knockback Supernova is boss.

If your gonna use charges go for the valiance.

Don't go for the Iron slug.

Wed, 05/16/2012 - 10:33
#2
Ccrusader's picture
Ccrusader
any thoughts on the dmg

any thoughts on the dmg output for each of those?

Does the supernova do more dmg than the Valiance?

Wed, 05/16/2012 - 11:07
#3
Merethif's picture
Merethif
Valiance was always viable

Valiance was always viable gun. Just saying.

Wed, 05/16/2012 - 17:01
#4
Alynn's picture
Alynn
Not considering Neutralizer?

Yes, supernova expanded bullets do more dmg than valiance, but the expanded charges also knocks things everywhere, making it hard to hit things once they are scattered.

Not considering Neutralizer?

This gun has everything you want. Pretty good dmg (combined with charges, of course), not too fast, not too slow, 3 shot clip, charge attack spam allowed, good knockback with charge detonation (though not as much as supernova, and the direction of detonation is kinda hard to control)

I will be happy to provide you with a catalyzer, if you decided to get neut.

Wed, 05/16/2012 - 17:06
#5
Ccrusader's picture
Ccrusader
Alynn, the Neutralizer sounds

Alynn, the Neutralizer sounds pretty sweet! I guess i forgot about that one... I might give it a shot... :)

Wed, 05/16/2012 - 21:02
#6
Dukeplatypus's picture
Dukeplatypus
I wouldn't recommend getting

I wouldn't recommend getting Neut as your first normal gun. Unless you plan on spamming the charge with a good amount of CTR, you'll regret the meh normal attack damage and the oh-so-slow speed. Its fun, sure, but get it later.

Vali has never been bad, just underused. 3 shot clip, knockback with each hit, fast bullets, pretty good damage. The recent update has buffed the damage further, and gave it a rather powerful and incredibly flashy charge attack with a lot of knockback. The charge, however, should not be the sole reason why you should pick one up. Rather, that its a very nice gun in general.

Thu, 05/17/2012 - 07:10
#7
Pepperonius's picture
Pepperonius
Valiance

Just did an FSC run with my Valiance to test out the reworked knockback. Valiance is now my favorite gun.

Thu, 05/17/2012 - 08:12
#8
Fehzor's picture
Fehzor
I'd go valiance. Valiance is

I'd go valiance.

Valiance is the best normal gun, hands down. It has OKish DPS, but is incredibly safe. This fits my style of play- lazily doing FSC+dying a lot while posting on the forums. I die at least 20% less when using it.

You also forgot the volcanic pepperbox. Said pepperbox is good as an autogun, will be decent in FSC, although people will give you a hard time for using it there. Its also great for jelly king, even in its earlier stages.

Its by far the most over looked weapon in the game.

Thu, 05/17/2012 - 08:21
#9
Ccrusader's picture
Ccrusader
Thanks for the input guys! I

Thanks for the input guys! I used to have Valiance, way back when.... lol then out of my stupidity i NPC sold it... Now i'm kicking myself for that lol.

I just wonder how the Supernova and Valiance face off damage-wise... Which one hurts monsters more?

Thu, 05/17/2012 - 08:22
#10
Metagenic's picture
Metagenic
I somewhat disagree with Fehzor

Pepperbox is a toned-down version of Blitz Needle. It is not overlooked, it is now just bad. Even Fehzor herself said that it's just decent. The knockback will push enemies away from the center of damage (Autogun charge attacks fire in a triangular fan, and the center of damage is the point closest to the gun's barrel because the most bullets will connect at that distance); it used to pull enemies towards the center of damage but now it has the opposite effect. In addition to that, the fire is useless in FSC and this loss of dot has no redeeming qualities.

If you want a normal damage gun, take Valiance or Supernova, whichever one fits your style of playing. Valiance hits less hard but it is very consistent against all enemies and a good overall gun. Supernova is a gravity-defying grenade launcher that might sound cool, but it's really annoying in teams.

Thu, 05/17/2012 - 09:04
#11
Pepperonius's picture
Pepperonius
Volcanic Pepperbox

I'd like to put in a word of praise for it. It's a lot of fun to use, does good damage from up close, and has great knockback to keep enemies away from you. I wouldnt use it in T3, usually, but in construct levels it works well, and it's tons of fun against ice queen, as well as Royal Jelly.

Thu, 05/17/2012 - 10:09
#12
Serell's picture
Serell
...

"Supernova is a gravity-defying grenade launcher"
No.
No.
No.
It's a force-field gun.

The Catalyzer you can KIND OF compare to a grenade launcher, but comparing it to the Pulsar series makes no sense.

Thu, 05/17/2012 - 11:42
#13
Tsubasa-No-Me's picture
Tsubasa-No-Me
Ho hum...

I have all of the guns listed, at 5*; Except the Supernova... But I've played with that one alot...

So, My analysis...

Volcanic Pepperbox:
One of my favorites: It keeps you safe in FSC with knocking back decently large hoards of zombies. And Out of FSC it is quite good as a flamethrower; It pushed them far away and can light almost all of them up. Exercise caution though: its IS an autogun, so take the appropriate Precautions.

Valiance:
Knockback everywhere, and the controllable kind too! The normal shots will keep you safe, and the damage while not devastating, stings enough to kill most things. The charge now runs like a safer Iron slug charge: A large bullet is fired and explodes on contact. Beware that the splash damage as of now only hits to the sides and back towards you. It does not spawn on the victim. Overall a really nice gun. Usually use a whole clip or an entire charge before switching back to a sword.

Supernova:
Arguably one of the simplest guns to use: shoot them from far away, and watch them fly farther away. The charge, however, is only useful if they get so close that the normal shots don't expand. And at that point you'd need some mighty high CTR to charge it up fast enough to fling it back. Note that the Knockback is not always controllable and can be quite random. Which can be bad in a team.

Neutralizer:
Hailing from the same Grounds as the Supernova, the Neutralizer is is like the Supernova's Down's Syndrome little brother. (My uncle has downs, so I know this ;3 ) Its got some funky stuff going on, doesn't quite play like its older brother, and is most surely more fun. If you chose this, make sure to get some CTR on it, and damage boosts are just delicious.

Iron Slug:
My personal Favorite, this one is for the Swordy that needs an extra shot in, once they send that one gremlin Screaming into a far wall. Or for the knight that wants to interrupt those GOSH DANG ROCKET PUPPIES!!! It is fairly slow, and roots you in place, but with ASI it gets REALLY fast. Its also really good for letting you stay on your toes; It lets you book it full speed between shots, while keeping up a steady stream of damage.

Well, that's what I got, I'll see 'ya around...

Not quite as apathetic, but still no ~Sig

Thu, 05/17/2012 - 11:58
#14
Ccrusader's picture
Ccrusader
Great post

Great post Tsubasa-No-Me!
Thanks for the detailed info!!
I think im going with the Valiance for now... Then maybe try a few others!
Thanks for all the input everyone!

Thu, 05/17/2012 - 17:12
#15
Dukeplatypus's picture
Dukeplatypus
Oh god, with no ASI, Volcanic

Oh god, with no ASI, Volcanic Pepperbox is the riskiest thing I've ever held. there's a solid second where you're immobile after every charge attack that can and will kill you viciously. Trust me you are not safe with it. I took it to RJP one day, a guildmate ended up taking maybe 90% of my heat that day -_-

Thu, 05/17/2012 - 17:34
#16
Poopsie's picture
Poopsie
....

eh... you need to know and practice when and where to attack. ASI helps but not needed.
let's observe this hipster, sometimes he didn't use ASI bonus...
www.youtube.com/watch?v=G4lWZDAkLTE

Thu, 05/17/2012 - 20:21
#17
Dukeplatypus's picture
Dukeplatypus
I consider myself somewhat

I consider myself somewhat skilled with an Autogun and I can use a Blitz rather potently against just about anything. The problem with Pepperbox is not placement, it's that there are many more targets in RJP and FSC than random clockworks tunnels, where you can't always get enemies on just one side of you.

Thu, 05/17/2012 - 20:42
#18
Tsubasa-No-Me's picture
Tsubasa-No-Me
.

Tah DAAAA!

http://forums.spiralknights.com/en/node/52915

Fri, 05/18/2012 - 18:46
#19
Wezz's picture
Wezz
I right now use the 4* of the

I right now use the 4* of the Volcanic pepperbox (fiery Pepperbox), I have yet to play since before it got updated, but in RJP it was really good back when I still had 4 weapon slots, if you dont, go for valiance

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