I'm going to try something new here. Please post feedback related to the map Gardens here! Discuss what you think of the special stage mechanics, the flow, or anything else concerning this map.
MAP FEEDBACK: Gardens
I absolutely LOVE all the maps. I think they will make things more playable then the typical striker rushing in and hacking and slashing away and no one but strikers can get away. It really evens things out more.
Also, in some of the maps and I think garden's is one of them... i didn't test this in all the maps... the spikes cause damage AND stun. I don't know if that's intentional but it did happen on this map in particular.
I agree with Super
I read his comment and so decided to try out recon for the first time. I enjoyed it without dying too quickly :D haha normally I wouldn't try anything
I Like the pools :3
Before I doubted the usefulness of the wall and space behind point 2, but now I like that it's there :)
I like how it's 3 points only.
It's interesting that you've added so many more places where u can get in. Makes the opponent more unpredictable because you're not competently sure where he could be coming from. Because of this there is more time. Therefore more space to effectively be a recon and more time to effectively be a bomber who doesn't have any uv's.
I like the breakable grass/bushes. Extra little hearts here and there never hurt anyone.
The design is awesome. I love the pools like I said earlier, maybe you could add in a fountain? and when u hit it it gives u half your lost health? I just thought that would be interesting. I really like the trojans, because when I ran past them I felt freaked out cuz I hoped they didn't come to life.
I was able to see things from both sides, i.e. my team started on both sides of the map in simultaneous games. It can be a bit confusing when you're trying to figure out where to go but this map is the least confusing of the 3.
It'd be funny if the trojan's could randomly come to life, but I think the spike took a bit too long, it wasn't like the usual trap length
As everyone else so far has said, I do really like how the traps and the setup make playing as a Recon much more viable.
This map is great!
I'd have to disagree with this one. The center point is hell as a gunner. It's way too open and its massive opening at the bottom makes it far too easy for strikers to suprise people capping the point. Thus, its switches controll often and with the new scoring, it makes the game take way too long.
but it's good, he's making maps that are better for some classes and bad for others. Mixing it up! And stadium is better for gunners and downtown is bad for strikers.
Glad I could help Jenny! *sigh* Thank goodness for this map or I don't know where i'd be.
And yes recon is great here.
This map doesn't really have anything wrong with it, good recon use, nice design overall. But I want trojan statues to come to life :)
yeh me too, i agree, that will be interesting
Just like the rock jelly i saw in stadium, having other monsters that aren't supposed to be there is always interesting and brings a special element to the game :D
this..as above mentioned by a few people here...is my favourite level,
-the layout is nicely created,
i particulaly like the spikes that slow down the short-cuts to certain capture points,
generaly the distance between the capture points seems spot on :)
the amount of breakable blocks etc..is very nice,
-graphically, i love it ! (i really like & always have loved the aurora isles, and of course..this is quite simelar to them, and yup..lovely to see the trojan statues in there ;D)
-the picking up of the little health hearts.. here and there... is a nice little addon and has saved me a few times ;)
..all in all...yup... i love this map.. my favourite PvP map of all,
i have had trouble to find any faults in the setup/layout/anywere :D
..brilliant work creators, thank you :)
Trojan statues coming to life when it hits the last minute would be awesome. Chaos in the final battles!
This is a nice map overall and I enjoyed playing it. No real complaints!
omgosh that an awesome idea Wulfeknight 8D in the last minute! really would be chaos. To fight trojans? or to fight opposing team?
My opinion. :)
Personally this was my favorite map!
This map will give us recons more effective gameplay. Why?
Well when i started this map for the first time i thought, "Oh boy, another 3 point map"
Fearing the worst from strikers mobbing me, I noticed that the 2 bottom bases had FIVE Enterances!
Whoa this opened up a whole new world of strategy. This wil give recons a good standing chance at capturing points.
Example: base at the east side, we capture the first point no problem, and if anyone tries to rush to our base, they are stuck deciding between the north entrance or the left side.... or the spikes! mainly we get a look at what is happening above us.
What does that mean? We can coordinate better and spread as needed.
The tight halls will also give recons a chance to attack without being surrounded.
Overall i think this was my favorite addition. It introduced a whole new concept of 3 point maps which impressed me vastly.