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New Announcement by Nick!

14 replies [Last post]
Thu, 05/17/2012 - 13:20
Xylka-Mkii's picture
Xylka-Mkii

Copied from announcements forum:

Hail, Knights!

We're pleased to announce that we hit a big milestone today, having seen the creation of our 3 millionth Spiral Knights account! In celebration, and as our thanks to all of you for playing, elevators will have no energy cost from now to Saturday, May 19 at 2pm PST. These two free days will be added to accounts that are using an Elevator Pass. Go forth and explore!

And if you would like to see a few other fun stats since launch, check out this info graphic:

http://media.spiralknights.com/wiki-images/9/9b/Spiralstats-fullres.png

With a squadron of Janitorial Jellies picking up after our celebration here at Spiral HQ, now seems like a great moment for us to give everyone an overview of the additions planned for Spiral Knights in the coming months...

More Missions and Levels to Explore!

New Missions and levels are on the way for everyone to experience. And for those that want a serious challenge, look out for the new 'Danger Missions' addition.

More Combat Options!

We're also going to be adding a substantial feature that makes battles more exciting and strategic. This is a tall order and will likely be released in stages; our first step will be a fun, new addition that we believe will represent a welcome change to the game. The most explosive addition to the game yet!

More Accessible DLC!

As has been previously discussed, we're working to make Operation Crimson Hammer giftable to all players. We'll keep you updated as we complete the multiple steps to make this possible.

Expanded Guild Features!

Over the last year of live production, we've received encouragement (in the form of comments on Facebook and Twitter, forum posts, responses to our surveys, and promises of delicious cake) from players asking us to add more functionality to guilds.

We take the need for active and relevant guilds seriously and are now turning our attention to this feature. This project will start with guilds having the ability to expand their halls, increase member limits, and furnish their guild halls. You'll even be able to purchase special features that benefit everyone in the guild! We also expect to expand guilds further in the future to bring a strategic aspect to guild play.

Thanks once again, everyone, for playing Spiral Knights! We look forward to hearing from you here on the forums, and we'll see you in the Clockworks!

Thu, 05/17/2012 - 13:25
#1
Princeberton's picture
Princeberton
Live long and prosper

YES!! The guild update sounds amazing! Can't wait to see what you have in store for us, Nick!

Thu, 05/17/2012 - 13:26
#2
Damienfoxy's picture
Damienfoxy
PRAISE TO THE MANY PATCHES

PRAISE TO THE MANY PATCHES THAT MAY GO WRONG!

You know it's coming... Brace yourselves

Thu, 05/17/2012 - 13:27
#3
Princeberton's picture
Princeberton
Live long and prosper

That's a bit pessimistic. Realistic, but pessimistic

Thu, 05/17/2012 - 13:27
#4
Kanoka's picture
Kanoka
To be slightly more positive:

Paitence is a virtue - I am glad that us who have stayed in the game, despite various rages and tribulations, will be able to recieve such a great gift!

Also, I'm personally excited for the guild updates...I've been hoping that the system could be better utilized! ^_^

Thu, 05/17/2012 - 13:31
#5
Rommil's picture
Rommil
this shall be interesting.

"More Combat Options!

We're also going to be adding a substantial feature that makes battles more exciting and strategic. This is a tall order and will likely be released in stages; our first step will be a fun, new addition that we believe will represent a welcome change to the game. The most explosive addition to the game yet!"

will be very interesting to see how this works!!

and guildhalls, meh, but people will be happy.

Thu, 05/17/2012 - 13:32
#6
Rommil's picture
Rommil
@ damien

i'll probably keep playing until a patch creates a glitch that erases rommil XD

Thu, 05/17/2012 - 13:32
#7
Damienfoxy's picture
Damienfoxy
I said MAY. I don't know how

I said MAY. I don't know how many snipes they have in the gears this time, or whether snarbies litterbox is overflowing, but i do know this...

Every good patch has bugs.

Thu, 05/17/2012 - 13:33
#8
Hollafamer's picture
Hollafamer
YAY for 000

Finally news so we can get excited and have a reason to stay patient. Made my day today can't wait so excited! Thank you for appreciating the players by doing free elevators that was a nice touch.

Thu, 05/17/2012 - 13:42
#9
Blitzwingoo's picture
Blitzwingoo
It's good to see they're

It's good to see they're attempting to address our concerns and letting us know about it.

Thu, 05/17/2012 - 13:51
#10
Iron-Volvametal's picture
Iron-Volvametal
Tal here.

"More Missions and Levels to Explore!

New Missions and levels are on the way for everyone to experience. And for those that want a serious challenge, look out for the new 'Danger Missions' addition."

This will probably Fill in the Void for those Wanting "More Challenge."

"More Combat Options!

We're also going to be adding a substantial feature that makes battles more exciting and strategic. This is a tall order and will likely be released in stages; our first step will be a fun, new addition that we believe will represent a welcome change to the game. The most explosive addition to the game yet!"

I'm a bit Worried about this one. I have the feeling "Dual-Wielding" will be Introduced, even with the Negative Feedback Received in the Suggestions Sub-Forum. Although, it then Ended with it being" The Most Explosive Addition," which might mean Bombs might be getting a Change.

"More Accessible DLC!

As has been previously discussed, we're working to make Operation Crimson Hammer giftable to all players. We'll keep you updated as we complete the multiple steps to make this possible."

"Expanded Guild Features!

Over the last year of live production, we've received encouragement (in the form of comments on Facebook and Twitter, forum posts, responses to our surveys, and promises of delicious cake) from players asking us to add more functionality to guilds.

We take the need for active and relevant guilds seriously and are now turning our attention to this feature. This project will start with guilds having the ability to expand their halls, increase member limits, and furnish their guild halls. You'll even be able to purchase special features that benefit everyone in the guild! We also expect to expand guilds further in the future to bring a strategic aspect to guild play."

This will make a LOT of Knights very Happy. Guilds will have even more Purpose to Join & those with a Creative Side will now be able to Decorate their Guild, to "Wow" new Recruits &/or the Competition.

This will Hopefully make T1 & T2 Lockdown a bit more "Fairer," as more People will have Access to the Supposed "Overpowered" Hammers.

I speak for Iron, when I have to say this has to be one of the Biggest & Best Updates to come in a While. I'll be sure to Tell him about this as soon as Possible.(If We can Find him, that is...*Sigh*)
On an Unrelated Note, Zero has Left the Forums. Something about seeing "The Stupidest Post Ever..." Hmm...

Thu, 05/17/2012 - 13:52
#11
Gogller's picture
Gogller
Portal xD

"and promises of delicious cake" totally from portal xD you made me laugh so thanks :D and also thanks for the update xD

Thu, 05/17/2012 - 13:56
#12
Asukalan's picture
Asukalan
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/54153

Rangerwill was faster, much faster.

Thu, 05/17/2012 - 14:00
#13
Xylka-Mkii's picture
Xylka-Mkii
Well that was quick :D Yeah,

Well that was quick :D

Yeah, there's clearly gonna be rage threads on it afterward, but we'll get used to it

Thu, 05/17/2012 - 14:02
#14
Xylka-Mkii's picture
Xylka-Mkii
Also sorry, I didn't notice

Also sorry, I didn't notice Rangerwill was faster :P

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