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So what determines the respawn/time penalty when you are defeated in LD? What do you experience during the respawn/time penalty?

13 replies [Last post]
Sun, 05/20/2012 - 19:51
Tqs-Remx's picture
Tqs-Remx

I've already looked at the wiki in which it says:

"If you are defeated you will wait in the rolling respawn queue. All players in the respawn queue will respawn at once after the respawn counter reaches zero"

I deduced that players have to wait in the 'respawn' line (as in queuing up at a fast food restaurant, waiting to be served) in order to come back into the game and thus, if you, theoretically, had no LD experience at all, you would assume that each and every player in the respawn line would receive a different time penalty.

You sometimes get situations, (observing your own team) in which packs of 2-4 players spawning at the same time even though those players had been defeated 3-5 seconds apart of each other. This clearly shows that not all players observe the respawning rule stated in the wiki as some players can get reduction in their time penalty while others have to fully serve out their time.

Additionally, players who are the first to be defeated at the beginning of a LD game also receive a longer time penalty even though that player is the first to be in the respawning queue.

I've also observed that players who are defeated through environmental hazards (explosives, traps, rock jellies, shadow-fire/lava and water <-- yes its possible to be felled by water) as well as status ailments (fire, shock, curse, freeze thawing) also receive a longer time penalty with no regards to the positioning of that player in the respawn queue.

What I'm asking (nicely; of course) is that for the community to devise a general guideline in which it would explain the penalty length during respawn. And if the guideline is good, move this post to the wiki editor department and hope for an update to the wiki ^w^

(Also, if you want to, tell me how you feel about the LD game mechanics? Especially when you are waiting impatiently to get back into the fray.)

Sun, 05/20/2012 - 20:00
#1
Xairathan's picture
Xairathan
My theory

I think from the start of the match there's a timer going from 25 -> 0, and maybe... two or three such timers overlapping each other? Such that it'll be like this:

Player 1 dies, Timer 1 at 8
3 seconds later player 2 dies, Timer 2 at 13
10 seconds later player 3 dies, catches 22 second revive as Timer 1 loops

CE reviving resets the timers, so if someone CE revives it would be like this

Time: 0:00 Player 1 dies, timer 1 at 8
Time: 0:05 Player 2 dies, Timer 2 at 18, CE Revive, Reset Timer 2 to 0:25
Time: 0:10 Player 3 dies, catches both timers at ~22 seconds, CE Revives, Reset either Timer to 25

Which causes a vicious cycle of CE reviving...

That's just my theory. It hasn't been proven or anything. But in conclusion, death and the method of death does not matter, only the timers do

Sun, 05/20/2012 - 20:14
#2
Tqs-Remx's picture
Tqs-Remx
Forgotten 1 thing

Was suppose to say in the OP to ignore and not include any CE revives when considering respawning time.

Sun, 05/20/2012 - 20:20
#3
Tqs-Remx's picture
Tqs-Remx
Your theory still doesn't explain much

@Xairathan

How does your theory explain when players in one team mass respawn at the same time?

Also, it is possible to get a respawn penalty time of <5 seconds.

Sun, 05/20/2012 - 20:22
#4
Xairathan's picture
Xairathan
@Tqs

I'm saying if Player 1 dies, and player 2 dies a few seconds later, they'll be grouped on Timer 1. When Player 3 dies, after Timer 1 expires and respawns Player 1 and Player 2, he'll get looped in with the Timer 2 group. And, if a player dies and one of the Timers is on <5 seconds, they'll ride that wave

Sun, 05/20/2012 - 21:12
#5
Tuhui's picture
Tuhui
I think there are set times

I think there are set times at which spawns will occur and set times where you have to die to get into them, that is what i have observed.

Sun, 05/20/2012 - 21:43
#6
Peacemaker-Xseed's picture
Peacemaker-Xseed
If youre a Jempire Lockdown

If youre a Jempire Lockdown player, you don't wait the few to respawn no matter how many seconds it take.

Sun, 05/20/2012 - 23:59
#7
Psychodestroyer's picture
Psychodestroyer
^

Quit moaning about it. Every time I see you in a thread remotely about lockdown I see you b*tch about how the Jempire spends money for LD.

Quit whining and get over it. I'm not in the Jempire, but I'm sick of hearing you whine about them for no reason other than you not agreeing with their non-illegal methods.

But really, no reason. Not like a Jempire member called you out or anything. You just moan 'Jempire spends this' 'Jempire spends that'. BIG DEAL.

Seerusly. Really ticking me off.

Mon, 05/21/2012 - 04:34
#8
Peacemaker-Xseed's picture
Peacemaker-Xseed
So angry O_O

^

In the history of mankind, there appears to be one or a group of idiots who will account for and try to justify every action of a shady enterprise, no matter how blatantly dishonorable. Looks like we have another one over here. Hooray Jempire zealot!!! Here's 14 limited edition Jempire wall posters for you to hand around your room (IF there is any more space) and 3,571 units of crystal energy, each signed by Rubyeclipse for you to use towards Lockdown revivals!!!

Now move along please.

Mon, 05/21/2012 - 05:22
#9
Sir-Didymus's picture
Sir-Didymus
Watching grass grow.

If its not a close match I get 10 second revives, if its a close match its more like 60 seconds.

Or at least that is how it feels.

Mon, 05/21/2012 - 05:22
#10
Tuhui's picture
Tuhui
I guess that would make you

I guess that would make you an anti-zealot? There is usualy 2 sides to every opinion, even this one. One side that disagrees with Jempire ce reviving and the other that could care less about what people decide to do with what they have.

How about stop posting irrelivant things in this thread?

The best thing to do would be to get data and figure out if there is a pattern(Or the GMs could tell us...).

Mon, 05/21/2012 - 08:14
#11
Raisinfist's picture
Raisinfist
Just an idea...

I think it has something to do with the amount of kills, captures, and time since last death. The higher these numbers, the higher the time.
Who knows? Maybe it's just another RNG.

Tue, 05/22/2012 - 01:10
#12
Jennytheturtle's picture
Jennytheturtle
Well I know that sometimes

Well I know that sometimes when I get a longer wait time, I respawn with some of the other guys on my team. So maybe it's a combined thing? Though I don't know if they died before me or after me? Or maybe at the same time if we all get the same respawn time?

Tue, 05/22/2012 - 15:10
#13
Psychodestroyer's picture
Psychodestroyer
@Courierii

Shut up and get a life that doesn't involve hating on some people.

'Shady enterprise'? 'Dishonorable'?What the fudge? CE reviving is a legitimate use of ce for an advantage. By your logic, all campers/snipers/akimbos/rocketers/Spies-from-TF2/others should be burned at the stake for making use of what's given to them. True, they may be able to use it better due to some of them having larger stores than you do, but that's like complaining the enemy has a bigger gun. Get over it and die less perhaps?

And I'm only ticked off because the only times I see you post at all is to whine about the Jempire and their ce reviving. Seerusly, that's it. Do you even POST otherwise? What are you, their #1 hater? You seem to be making a nice job from it.

And I don't use posters. I'm not the type to start fawning over anything, let alone a guild in a game I play. I leave the fanguy/gurl stuff to other people.

Seerusly, your counterpost was nothing but 'Jempire suckup gtfo'. I don't suck up. Period. I defended some random guy getting racially bashed in the same manner; not even someone from my own culture. It's my nature to speak back against those who moan about useless things for no reason.

You make it sound like no other guild ce revives. COme to think of it, where were you when there was a player bragging about the hundreds of dollars he spent just to get 1337 stuff for LD?

"If youre a Jempire Lockdown player, you don't wait the few to respawn no matter how many seconds it take."

Your post wasn't even relevant. You might as well have posted 'I hate the Jempire', because that's the only reason you would've posted here in the first place. This thread is about discussing the patterns of the LD respawn timer, not about what guild does what with their ce. Shut up and take your hate where people care/it's actually relevant.

@Tuhui: Sorry, but I know some Jempire members, and they're nice people. I'm not going to just sit here and let them get bashed for no reason other than someone not agreeing with their alleged tactics. It's not like they're a P2P exclusive guild.

Besides, he started it. I'm just trying to get him to shut up before this happens in ANOTHER thread for irrelevant reasons.

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