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Adding Poison to the Nightblade and Its Upgrades

15 replies [Last post]
Mon, 05/21/2012 - 18:45
Pokenuevo's picture
Pokenuevo

I know about my last topic about adding fire. I see that more people wanted to add poison, going along with the Skelly idea. Thoughts?
Note: Don't just say Acheron and such are fine as they are, that just wastes out time. We need reasoning.
*Poison would be a fair chance of inflicting moderate poison.

Mon, 05/21/2012 - 19:01
#1
Pokenuevo's picture
Pokenuevo
Also, if you don't believe

Also, if you don't believe there should be an ailment... Should its damage be increased (similar to Shadowtech = Nova). Thanks to Luguiru for the idea.
Edit: Fixed your name. Sorry for the typo <.<

Mon, 05/21/2012 - 18:50
#2
Psychodestroyer's picture
Psychodestroyer
Meh...

I'm not SO against it as fire...I don't support it, but I won't whine about it if it ever is implemented.

Abiding even by game logic, it doesn't really make sense...I can't really explain, it's just one of those things that doesn't sit well in my head.

Sorry I can't add more to your thread. I'm more or less neutral to this.

Mon, 05/21/2012 - 18:53
#3
Imperialstriker's picture
Imperialstriker
~

Not a sword user myself, but I'll +1 this.

Mon, 05/21/2012 - 19:00
#4
Luguiru's picture
Luguiru
Hurr

My name is not that difficult to spell. I could have used the full name of where it comes from but it would be too long to use. No, it is not a reference to something.

Since Nightblade line and the elemental Brandish lines have the same base damage, giving Nightblade a status would befit consistency; for Alchemers the Shadowtech line has the same damage as the Nova line, both of which have higher base damage than the status afflicting Alchemer lines. Having a status means having less base damage. Nightblade does not deal more damage nor a status compared to its cousin elemental lines. However, Nightblade is a fairly powerful sword. What would I do using the power of logic? Nerf the elemental Brandish lines by about half a bar on both damage types. What would most users want? A damage buff on the already powerful Nightblade line or give it a status to keep up with other Brandish lines.

Mon, 05/21/2012 - 20:02
#5
Little-Juances's picture
Little-Juances
~

Alchemer = can do status on regular shots. Brandish = status on charge only.

So your argument is invalid, unless you only increase the damage of the explosions.

Mon, 05/21/2012 - 20:14
#6
Luguiru's picture
Luguiru
Hurr

A gun and sword are not the same. Elemental Brandish line explosions have a chance to inflict respective statuses. Nightblade line does not yet has the same base damage as these lines. I was using Alchemers as a reference for having the ability to inflict a status lowering the damage compared to a line of the same mechanic or root with no status.

You eat a [noun starting with "d"], [noun starting with "n"], you eat a [same as first].

Hurr.

Mon, 05/21/2012 - 20:14
#7
Pokenuevo's picture
Pokenuevo
@Triplejuances

The main niche of the Brandish series is its charge, and the ability to inflict a variety of status ailments. Now, if you were to increase the power of Acheron in general, by a moderate amount, it shouldn't be that bad. The Nova Driver has a general power boost, as would the Acheron. It wouldn't make it much overpowered, as it still wouldn't inflict a status. How many people actually use the Acheron in Lockdown? I'm one of the only 2 people I've seen who have used it there. How many use Voltedge or Glacius? There are quite a bit of those. Even with a power boost, the usage of Acheron would still be relatively low due to the lack of status (which is what people would use the Brandish for usually).

Mon, 05/21/2012 - 22:22
#8
Jaroche's picture
Jaroche
Even if they add poison

Even if they add poison status to Acheron, for Lockdown it would be worthless because: Shock > Stun > Freeze > Fire > Poison. Also in PvE this change would almost kill the purpose of DVS.

Mon, 05/21/2012 - 23:01
#9
Luguiru's picture
Luguiru
Poison

Poison running through my veins.

Which returns us to my previous point of reducing the base damage for elemental Brandish lines. Giving poison to Nightblade line would offer little utility in Lockdown and outclass Dread Venom Striker as a poison inflicting weapon with its sheer power in junction with the status. Element Brandish lines are slightly overpowered. Shall I add this to my list of articles to balance, shall someone else do it, or is this unnecessary?

Tue, 05/22/2012 - 00:43
#10
Jaroche's picture
Jaroche
It would make sense that

It would make sense that status-brandishes had a lower damage if existed a pure elemental / non-status version of them... like alchemers and nova. But because is not the case, they are just fine.

Tue, 05/22/2012 - 11:14
#11
Oatmonster's picture
Oatmonster
Lick

Since the brandishes can only inflict status on charge, why not just give the nightblade line one extra explosion on the charge?

Wed, 05/23/2012 - 05:20
#12
Thorfinns's picture
Thorfinns
Curse

Why dont give in nightblade series a curse?Afterall its a shadow weapon...Poison i dont know...Anyway i think that nightblade is a great sword at the moment dont know if its wise to change its balance...

Wed, 05/23/2012 - 05:53
#13
Psychodestroyer's picture
Psychodestroyer
^

Because if it was given curse, even in any form, it would completely outclass the Faust series. The Faust series will become obsolete.

Wed, 05/23/2012 - 16:35
#14
Scourgenz's picture
Scourgenz
Poison on the Nightblade series.

Having poison on the Nightblade series would only really be useful for fighting the Jelly King, but this would make the Dread Venom Striker pointless as (in my opinion) its only use was to poison the Jelly King to stop him from healing.

Although another use for having poison on the Nightblade series would be to stop Gremlin menders from healing themselves and other Gremlins.

Wed, 05/23/2012 - 19:07
#15
Quotefanboy's picture
Quotefanboy
Lets play Add to the item!

First of all, Luguiru has the right idea here. BUFF BUFF BUFF MY GOOD SWORD.

No. That's not what we should do. We should NERF the other brandishes by about half a bar, or maybe a bit more.

OR we could do this, which is my favorite.

Nerf the explosions.

Back in the day the brandish had a CHANCE to do 3 explosions, and would sometimes do 2.

Make all the elemental brandishes do 3-5 explosions at random, and the Nightblade ALWAYS 5.

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