Forums › English Language Forums › General › Suggestions

Search

I want the good ol' annoying zombies back.

4 replies [Last post]
Tue, 05/22/2012 - 13:26
Dream-Harmonics's picture
Dream-Harmonics

Okay so:

Zombies were doing fine, feeling pretty good about themselves, then they got a lovely nerf that made them as docile as a sleeping kiddy' cat, then they apparently got nerfed even more in following updates while I took a break from SK, but to counter all of this nerfing, 3Rings decided to try and band-aid it by adding a cheap and completely pointless patch that implemented the jump-damage.

What's the point of nerfing a monster type that was fine to begin with, although a little annoying and then trying to cover it back up with a set to fail cheapo' attack?

I'd prefer to have the slightly less dumb zombies that have tracking than the not so 'new', cheap zombies, please change it back so we don't have to try and convince ourselves that the jump-damage patch was an attempt to add a level of difficulty to the game.

Tue, 05/22/2012 - 19:08
#1
Frocus's picture
Frocus
I agree

I liked it when they had a faster swing and could nom nom nom on you.

I would also like the retrodes to come back to the way they were before the gremlins decided to mess with their wiring.

Tue, 05/22/2012 - 19:30
#2
Draycos's picture
Draycos
asdfcvzxcsazdf

Wolvers need to home in on you again, save Alphas' second and third bites.

Retrodes are fine with the changes to enemy AI upon spawn; they sit still for quite a while before doing anything. Both retrodes and skellies should get their faster swings back, but not the homing.

Menders should be able to attack again, albeit with a long startup time, and have their healing reduced depending on how many players are in the party. Fewer players = lesser healing.

Chromalisks need to be actually invisible when cloaked, and have a very small amount of homing.

Normal Devilites shouldn't be able to attempt an attack if they took damage in the past second (excluding bombs).

Trojans should attempt their shield rush/sword attacks regardless if they're touching a breakable block or not (but still if other enemies are nearby).

Gremlin Demos should have a lowered chance of dropping a bomb when taking damage, but still have the same rate if flinched.

Mortafires should be able to take damage from their front (albeit halved and unable to be flinched).

Ice Queen should slightly slow down nearby Knights (but not as much as a Swarm Seed would).

Snarbolax should be able to be flinched during an attack, and should not attack when stunned while it's about to tunnel underground.

Rockets and Howlitzer heads should explode on all surfaces. There's no reason a Howlitzer head should bounce around enemies or a rocket to spaz around a breakable rock or a force field...

________________________________________

And to conclude, the camera angle needs to have a top-down option for people who can't stand getting blindsided by the ever-so-prevalent fake difficulty of having things come out of nowhere from the bottom of the screen (including me).

Wed, 05/23/2012 - 00:38
#3
Dziurka
+1

Draycos sums it up. Frocus adds something good. OP is excellent as well. God I hope those Danger Missions will reintroduce those mechanics.

And top view is needed.

Wed, 05/23/2012 - 01:49
#4
Fehzor's picture
Fehzor
At first, there were normal

At first, there were normal zombies.

Then OOO got wise, and started making the zombies out of cardboard to save money. Then, there were cardboard zombies.

Then OOO decided that this just wan't good enough for their tastes, and started making the zombies out of money. This made the payout of FSC about 12K cr for a week or two. They switched back to cardboard after they noticed the massive amount of inflating they were causing.

And after that, players complained that the easy zombies were bleh. So OOO taught all of the zombies how to knee players in the face as they jump over them, and gave them all cleets.

+1 though; changing the zombies constantly really makes FSC feel new again occasionally.

Powered by Drupal, an open source content management system