Okay so:
Zombies were doing fine, feeling pretty good about themselves, then they got a lovely nerf that made them as docile as a sleeping kiddy' cat, then they apparently got nerfed even more in following updates while I took a break from SK, but to counter all of this nerfing, 3Rings decided to try and band-aid it by adding a cheap and completely pointless patch that implemented the jump-damage.
What's the point of nerfing a monster type that was fine to begin with, although a little annoying and then trying to cover it back up with a set to fail cheapo' attack?
I'd prefer to have the slightly less dumb zombies that have tracking than the not so 'new', cheap zombies, please change it back so we don't have to try and convince ourselves that the jump-damage patch was an attempt to add a level of difficulty to the game.
I liked it when they had a faster swing and could nom nom nom on you.
I would also like the retrodes to come back to the way they were before the gremlins decided to mess with their wiring.