I'll try to keep this short so more knights would read it and maybe input some of their own ideas.
I loved playing Zelda as a kid and now that I get to play a multiplayer version of it now in Spiral Knights is awesome. This game is really addicting and any casual gamer can start playing and have access to all content quite quickly and easily (although it will probably take you a longer time if you dont buy a starter pack). I love that the clockworks cater more to problem solving skills rather than countless hours farming to get ahead in this game unlike some other MMORPGs and ARPGs.
With the recent barrage of patches that addressed gameplay (Gun dmg buffs, monster attack nerfs), the trend of watering down the content and turning the game into a haven for attack button smashers is really disheartening. Like I said, I love that you dont need to be a hardcore gamer and grind for countless days to have access to the items required to kill the hardest bosses (Inferno Diablo, anyone?). But at the same time, I'm not too fond of making the endgame content much easier as well. Give us the tools, don't pre-build it for us.
Last night, my guild wanted to see how fast we could clear regular Vana if we didnt mess around. Having memorized every inch of FSC, it look us just under half an hour to clear the entire thing without once getting into trouble and I'm sure there are far more experienced knights who can clear it even faster.
Heres ONE idea i propose: Randomized maps. A good team will already have killed trojans, slags, gun puppies, or whatever you name before it even gets a chance to attack. This lets you react to challenges as opposed to memorizing where to stand after each wave; every run can be unique and present its own challenges.
What do you think fellow knights? What are some of your ideas? (aside from just increasing/decreasing dmg which is kind of a boring solution)
- Ikkimotku.
The thing about pre-set levels is that they are PRE-SET. I think Clockwork tunnels are more or less random.