As a fore-note, I was not around for Beta/Preview, so i do not have first hand pvp experience in TK. Also, sorry for the wall of text :D
GvG Rules/What have you:
-Teams of 4 from each guild are allowed to enter the arena at one time. ( A guild may not have two teams in a GvG arena simultaneously).
-A ranking system would be applied, (I do not know much about ELO's or anything) *This could prove problematic, Matchmaking is a difficult thing to implement into games.
-Teams cannot fight other teams within a 10% margin of their own ranking. (prevents high up teams from being fed/constantly farming. If one team is dominating, another team will have to catch up for the dominant team to have anyone to fight.)
-Rankings could be reset Weekly/Bi-Weekly/Monthly. Will require tweaking. (We don't want one team rising to the top, and staying there, now do we?)
-GvG matches launch from the Guild Base ( :D ).
-Games require an entry fee (Crowns). One half of all entry fees is compiled into the "Pot." The pot is split between the top 3 (or 5, idk) teams in order of rank right before the rankings reset.
Further Suggestions:
-A CE Ranking Ladder. (Separate from CR Ladder.)
-If Guild Symbols/Flags are introduced, the Top 3 Teams could have their symbols and names displayed publicly in the Arcade or Bazaar.
-An Archive could be implemented on the website so your fame lasts longer than one reset period.
-Possible 2v2 Ladder as well.
-Non-Ranked. No Cost - No reward matches. (practice matches)
-As well as having only one team at a time in the arena, a Guild member may only participate in 3 (or 5) Ranked GvG matches a day.
-GvG matches could have increasing prices based on how many you play in one day. (I.E. 500 cr first match, 1k second match, 2.k 3rd, etc.)
-Possibly add a "Guild Fund." In order to participate, member donated CR in their "Guild Fund" would be the source the entrance fees come from. Guilds could set GvG limits on Ranked Games by rank (I.E. Member only gets 3 games a day, Leaders Get the full 5; as to not waste GvG Funds.)
-Possibly make CE Matches not payable by way of mist. (Requires actual CE.)
Reasoning:
This would further encourage Guilds to invite skilled players to fight in the arena. Brings strategy to PvP by encouraging strategy, instead of "take everyones kills and win." The reason i separated the CR and CE ladders is so that people cannot just buy their way into the top slot of an arena that many people would work hard for. I mean, they could, but they would at least have to sell CE, creating more CE flow in the game. The non ranked, no cost - no reward matches would offer something for players to do while they wait for their mist to refill, further encouraging the community to grow by constant player interaction.
I would like to say again, I am new to the community, but have fallen in love with this game, and I look forward to things being done correctly, with imagination in the Developers minds, instead of Greed, like the rest of the MMO market.
Thank you for your time,
Cere
I'd love to see collaborative pvp in some form when that feature returns.
For now, try doing what we do in my guild: create a party of 4 people, split into two teams, and try to kill each other off while adventuring in the clockworks. You get points for style: 1 pt for blowing up explosive blocks while your team is next to them, 5 points for using a blast bomb to knock an attacking lumber across the screen onto your teammate. Etc. The final score is based on how much of everyone else's heat you get without having to be revived yourself.
(Yes, we're crazy)