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What if the Pepperbox series worked like...

5 replies [Last post]
Fri, 06/01/2012 - 09:11
Wezz's picture
Wezz

The thing I find that the pepperbox is lacking is that it has a weak fire damage, could that be buffed from moderate to strong in order to compensate for normal damage, or increace the chance for both of the status autoguns? Even the poison needle could have high points by poison adding damage and doing pierceing, and since the charge attack was changed, maybe you could move slowly while firing?

Its wide spread has a niche of making it a spray and pray weapon, maybe we could help that out by a slow movement speed while firing, or even being able to turn while the fireing is in progress? I also wouldn't mind if it just fired like the blitz, tighten the spread maybe?

or just change it to an elemental or shadow damage, that could work, too.

-Discuss

Fri, 06/01/2012 - 10:09
#1
Lukehandkooler's picture
Lukehandkooler
@ autogun

While I am behind a buff to the pepperbox, the main problem I see with blitz and plague is that you cant shoot thru a corpse thus in one way the spread is a strong point rather than a weakness.

I could get behind being able to pivot only while firing but for the amount of damage the thing does I think its pretty balanced as is.

The weapons regular shot is really pretty decent imo once you hit ultra or above Asi and either shield cancel or pick and commit to enemies at close range once you learn what you can and cannot take out with 2 reg shots (alpha vs reg wolver)

It is what it is, a huge risk vs reward oriented weapon compared to the alternative Callahan that promotes a safer more "turtleish" playstyle.

~Luke

Mon, 06/04/2012 - 08:44
#2
Wezz's picture
Wezz
"While I am behind a buff to

"While I am behind a buff to the pepperbox, the main problem I see with blitz and plague is that you cant shoot thru a corpse thus in one way the spread is a strong point rather than a weakness.

I could get behind being able to pivot only while firing but for the amount of damage the thing does I think its pretty balanced as is.

The weapons regular shot is really pretty decent imo once you hit ultra or above Asi and either shield cancel or pick and commit to enemies at close range once you learn what you can and cannot take out with 2 reg shots (alpha vs reg wolver)

It is what it is, a huge risk vs reward oriented weapon compared to the alternative Callahan that promotes a safer more "turtleish" playstyle.

~Luke"

I can see what you're getting at, but I don't think guns could be in close range, I mean before the charge pushed away, it sucked enemies into the point of fire, that was what I thought was a closer range weapon with heavy damage when paired with the fire damage, honestly I find the fire damage, let alone I have to use both shots on mobs only to set 1 on fire a bit lacking, sure it is more useful than the wild hunting blade (I rarely see either of the DVS or WHB these days, even when I did JK for a while), but even if I had 4 gun slots in a gunner loadout, I would use magma driver for the ricoche for the AoE. The thing I would like to see is turn the pepperbox into a shotgun of sorts.

Mon, 06/04/2012 - 09:00
#3
Lukehandkooler's picture
Lukehandkooler
Yea.

Most of my comments were aimed @ Blitz & Plague.

I have never owned a pepperbox and seen only a few....at best. From all accounts though and its rarity alone I assume it could use some love. I fully agree with your other point too, something called a "VOLCANIC PEPPERBOX" should set just about anything it hits on fire :)

~Luke

Mon, 06/04/2012 - 11:18
#4
Akvar's picture
Akvar
+1

I could definitely get behind a status buff on the VP.

Mon, 06/04/2012 - 12:40
#5
Raisinfist's picture
Raisinfist
Definitely the status buff, but here's an idea...

Instead of more bullets per shot, why not have ricocheting bullets? That makes it even more powerful against groups, and adds a little variety to the Autogun line.
Possibly ricochet once at 135 degrees at 3*, twice at 4*, three times at 5*.

Please tell me if you think this would be OP!

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