So I am going through this game for my second time on my "alt", and I am shocked at how non-social it has become, and how decisions about armor are so much easier.
Reasons why SK is gettin' dumbed down:
Reason number 1 - Missions
>>Basically, missions ruined the arcade. Some people think that this is best, but missions are so limited on what you do. We have the best way of getting crowns down to a single button then "BAM" you are in FSC. The arcade used to offer things that changed it up every now and then -> You would have to possibly go through fiend stratums to get to Vana. This is allowing a much wider playerbase to get to and kill Vanaduke, as there is no other challenge before you reach the Citadel.
Back in the Arcade, there were many more ways of making money that people would pay attention to. Arenas, for example. Although you are going to sit there and say "well I still do look for Arenas"... many people do not anymore, and have resorted to just spamming Vana since there isn't a big button that says "CLICK ME! Go to arenas!". Because of this, you will have a much harder time finding a group in the Arcade. The population of each gate can barely hit 100 anymore. That kinda sucks, since the trailer used to make this game sound so much cooler than it is nowadays, how it is (was) "always changing".
Now, I am aware that we can still do the Arcade nowadays, but so many less people are / feel the need to.
Reason number 2 - Supply Depot and Hall of Heroes
>>This is just cutting off player interactions. We still have things like UVs and accessories to sell, gladly, but both of those examples are mainly for the rich / occasional lucky player. A large amount of recipes have been cut off from being worth it to buy, and unbinding regular 5 star gear to sell to people is no longer desirable: instead, get it from the inanimate "supply depot" that sells 5* items even less than the unbinding fee. We are being way too self-sufficient nowadays, and it is way too simple to find a non-boss recipe.
Reason number 3 - Arsenal Stations / Missions (again) / Making all monsters deal special (piercing / shadow / elemental) damage.
>>When dinosaurs roamed Cradle and things used to deal a ton of normal damage, we eventually added more special damage types into the game. There was still use for armor that had great normal defence even then. Recently, they just got rid of the pure normal dealing monsters so we had no use for some armor. For example, trojans deal shadow, scuttlebots and gremlins deal elemental, etc.
In addition, Arsenal stations and missions are eliminating thought put into what gear would be best for a specific stratum of the arcade and the optimal arsenal, since there is no point to have certain general-purpose gear.
PLEASE don't stop reading and say "adurrrr arsenal stations require more gear" because I am not done explaining that.
It used to help to not only have each of the specialty defenses, but to also keep split special defenses incase the arcade threw both piercing and elemental at us, for example. It also was nice to have an ancient plate shield around for gremlin heavy stratums. We would maybe even take a look at status resistances, since the Arcade had a wider variety of status-themed monsters / stratas. We would also have to get stuff for certain bosses.
Now the most arguable thing here is Arsenal Stations. You can say that it made this game demand all three types of defenses instead of just one all-around set of gear, but seriously this game demanded all three types of defenses even before the arsenal stations. In order to optimize your arsenal, you would get all three types of defenses even before the arsenal stations. The same people who finally realized that this game demands a wide arsenal AFTER the addition of arsenal stations are those people that would whine about devilites being too tough against their Vog armor pre-arsenal stations.
Arsenal stations made the "optimal" arsenal no longer include Ancient Plate Shield / Dragon armor / silvermail etc. etc. Want to know why people will no longer whine about Devilites once they added Arsenal Stations? Because it made people wake up finally.
And then missions can let us go "poke button - vana time", so some of us can dumb our gear down to only items useful for Vana, for example.
Reason number 4: Nerfs lolol I love complaining about these
>>If anyone has seen some of my other posts then you'll probably be annoyed to see me say this again: The game is too easy. The nerfing of monsters has made people go "oh, wolvers are even easier now and can't track me, why get piercing defense gear if I don't get hit?"
Nerfing monsters has made people not think about getting certain gear to save them money regardless of having an arsenal station.
Nerfing the Jelly King, for example, increases the amount of people that have killed the jelly king. It makes a new player feel not as special when they down Jelly King for the first time. Nerfing the Jelly Tokens required to buy an antigua or a sealed sword, reduces the excitement of a new player when they get their first antigua / sealed sword.
Valiance used to be THE gun for Gremlins, when they used to dodge. Now, the gremlin dodge was nerfed, and we can just forget getting Valiance for that reason, gunners :)
Other general dumb-downings:
1. Module trinkets. "Damage vs. type of monster" is no longer as effective.
2. Please help me add more if you can think of any.....
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So, PLEASE stop dumbing this game down.
That's a lot of time spent whining...