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Machine Shop 13: Battlepod Shenanigans

5 replies [Last post]
Fri, 06/01/2012 - 19:35
Katmint's picture
Katmint

http://www.youtube.com/watch?v=t8S8hWhQ9eU

What's up with this Battlepod? It sits on an island failing to attack except for the random invisible rocket it shot right when it died.

You guys might want to remove that one, I think the gap is breaking it horribly.

Fri, 06/01/2012 - 20:03
#1
Metamare's picture
Metamare
Metallic Knightmare

They should surround it by like 8 respawnable rocket puppies encircling the corners of the room.

Fri, 06/01/2012 - 20:12
#2
Trying's picture
Trying

All of the battlepods that come in pairs dont seem to do any real attack too.

Sat, 06/02/2012 - 03:52
#3
Aureate's picture
Aureate
Had that one before

I'm not sure what was up, but I also got the invisible ninja rockets from nowhere.

It's probably bugged.

Sat, 06/02/2012 - 06:20
#4
Ignisvulpes
Battlepod shields !

That one battlepod actually fires the same rockets a Rocket Puppy does; however, said rockets can collide with its own shield, hence it seems like it's not doing anything.

The rockets aren't 'invisible', either. They are fired into an 'air' tile, which causes them to descend to the lowest height level. As they travel to their target, they encounter 'floor' tiles, causing them to rise instantly to the same height. Basically it wasn't 'invisible', just not visible due to level architecture. The explosions of the rockets hitting the shield cannot be seen since they happen at the lowest height level.

Note that Rocket Puppy projectiles act the same way (had this happen in the Clockworks yesterday).

Sat, 06/02/2012 - 08:01
#5
Juances's picture
Juances
~

You CAN see some random explosions, so yes, it's like the rockets collapse with the shield, wich you broke in the end, thus getting hit.

A cheap solution would be changing the rockets with plain bullets.

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