Entry fee: -500 cr
S5 (D19-D22, poison, briar barrages): 400 cr
S6 (D24-D28, slime, scarlet fortresses and lichen lairs): 5800cr
Energy: 80
Only 5-25 cr on prize wheel
Total Payout: 5700cr
This is the sad truth about Arcade. Being populated only by rich people who can afford to run on negative profit, or those with elevator passes, it was killed even further with missions, rendering it completely useless besides few people who enjoy it.
This is a humble request: please, at least bring these payouts remotely close to those of FSC thus leaving players with more options to both run for fun, and get profit so they dont have to scrape dirt off the ground just to have some fun and break away from the daily FSC routine. You've completely murdered your amazing diversity model, makimg the game extremely monotone for people. Please, change this.
This would greatly please the community because it would be, essemtially, more content to explore, it would bring almost 0 downsides, they would be outweighted by the potential customers not quitting out of boredom, and those staying to experience everything. I hope I managed to get my point trough- revive your initial model which supported diversity, killing the existing monotone and boring, forced FSC/RJP grinding to advance, multiplying the fun factor lots and keeping a substantial playerbase interested.
What makes you think 3Rings will look into this?