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New Status condition: Possess

4 replies [Last post]
Tue, 06/05/2012 - 18:45
Flowerx's picture
Flowerx

When a knight is affected by Possess, they can killing each other or even themselves. They may kill his/her own self by using bomb or slow gun, Catalyzer. (if the bullet hit the user) The duration of possess is about 8-10 second. 1 bar resist will reduce the possess duration by 1 second. Can be purified by remedy.

> A possess vial will be gray colour bottle.
> It symbol will be like a ghost is haunted the knight.

Monster that can inflicted possess:
> Phantom
> Ghostviels (New undead family that possess knight but not damaging knight)

Map Hazard:
>Coffin. (May posses a knight if coffin are open.)

Question that people may ask.

How about the Divine Avenger wall bug? Is the charge damaging user?
> Obviously, yes if the bug still doesn't fixed.

How about the Gremlin Mender got possess, is they damage enemy that they heal?
> No.

Tue, 06/05/2012 - 18:53
#1
Doctorspacebar's picture
Doctorspacebar
SUNSHAAAAAAAAARDS

Might be a little too powerful. People would be saying, "Aw, Shock, that's a bit annoyi- OH, ****, POSSESS, NOOOOOOOOOOOOO!"

Tue, 06/05/2012 - 19:51
#2
Luguiru's picture
Luguiru
Englishing good yes very

From what I can gather from the somewhat mistranslated context, it seems that the status causes the user to harm their own knight by bomb or any attack which may have the user within its effective damage area. First of all, no; it isolates a whole weapon type, bombs, and allows almost all swords to be used without any risk at all whatsoever. Bombs normally require more skill than other weapons. Skill should not be punished. Secondly, anyone who uses a gun with bullets slow enough to run into knows running into them is pointless to begin with; no one spams a Pulsar and follows the bullets as they go in serious combat. It simply does not happen. As for swords, no; think about it for a derp. No sword has the user in its area of effect except Fang of Vog, which already has a chance to burn the user on the charge attack only but the basic attack does not have the user in the attack range. This proposed status overall is isolating bombers to make them less viable in combat while everyone else would barely notice unless they were using a Catalyzer or Pulsar in a derp manner.

Swords are already too easy to use. Guns tend to be more difficult than swords depending on what you are using. Bombs require the user to think before they act or die from incompetence.

This status against enemies in the Clockworks would make curse look like how poison compares to shock.

Tue, 06/05/2012 - 22:15
#3
Draycos's picture
Draycos

I would assume something like this would work best in situations where the player's attacks could harm allies (but not themselves). Personally, I'd like to see something like that, so maybe people would have to think a bit more than spam-brandish-charge-in-direction-of-flashy-thing.

This shouldn't affect most damage-oriented bombs, but mist, vortex, and shard bombs should be capable of friendly fire. Guns should deal very little damage to teammates, and swords should be the most dangerous in terms of friendly fire.

The only thing I'd see working in terms of enemies is this: make it so enemies can give other enemies the status they'd normally inflict on Knights, but no raw damage. It wouldn't work so well in cases where all the enemies are the same type of status, but it could cause problems for them in specific situations, like with status enemies paired with non-status enemies. Even then, it might be a little ridiculous, so there's always the option of making it a Knight-only status.

Tue, 06/05/2012 - 22:27
#4
Psychodestroyer's picture
Psychodestroyer
:/

I'd say no. This just sounds like an OP version of Curse.

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