Please don't tell me im the only one overly-disappointed with these new slag guards? I thought it would just be "a new look" but you completely changed the enemy. Now, you can hit the slag guard while its turning because you made them turn around very slow, making them way too simple to defeat. No one wants easier enemy's, especially in the final boss of the game! In addition to them being easier to hit, there easier to avoid now too. They now make grunting noises as they come at you, which im 100% ok with. But you didn't stop it at that to make there presence clear, ya put a HUGE purple ring surrounding them ... Was the purple ring really necessary? It makes the game feel less like a battle, and more like a map- pointing out all my locations. We don't need huge rings surrounding our enemies 5 yards in front of them.
I personally enjoyed the feeling of dodging and nailing slag guards in UFSC. Bring back there old slag animation please, or defeating the "top enemy's" will be easily compared to beating a mere Trojan.
There's nothing wrong with making them easier to see. This game isn't about hiding information. This will ease some of the fake difficulty from lower resolutions.
As for their behavior changes, I have yet to see them to have an opinion.