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Slag Guards

44 replies [Last post]
Wed, 06/06/2012 - 23:44
Lskyx's picture
Lskyx

Please don't tell me im the only one overly-disappointed with these new slag guards? I thought it would just be "a new look" but you completely changed the enemy. Now, you can hit the slag guard while its turning because you made them turn around very slow, making them way too simple to defeat. No one wants easier enemy's, especially in the final boss of the game! In addition to them being easier to hit, there easier to avoid now too. They now make grunting noises as they come at you, which im 100% ok with. But you didn't stop it at that to make there presence clear, ya put a HUGE purple ring surrounding them ... Was the purple ring really necessary? It makes the game feel less like a battle, and more like a map- pointing out all my locations. We don't need huge rings surrounding our enemies 5 yards in front of them.

I personally enjoyed the feeling of dodging and nailing slag guards in UFSC. Bring back there old slag animation please, or defeating the "top enemy's" will be easily compared to beating a mere Trojan.

Wed, 06/06/2012 - 23:49
#1
Halifix
There's nothing wrong with

There's nothing wrong with making them easier to see. This game isn't about hiding information. This will ease some of the fake difficulty from lower resolutions.

As for their behavior changes, I have yet to see them to have an opinion.

Wed, 06/06/2012 - 23:49
#2
Wodanct's picture
Wodanct
It was only a matter of time

It was only a matter of time before they nerfed FSC/UFSC again to make it even easier.

Wed, 06/06/2012 - 23:52
#3
Vagueabond's picture
Vagueabond
The ring is great for people

The ring is great for people with small monitors. As a bomber, I don't have to worry so much about the slag I don't have frozen coming up out of nowhere to ruin my day.

Like Halifix says; that's not difficulty, that's punishing people with smaller screens.

Thu, 06/07/2012 - 00:14
#4
Theraptorjesus
personaly

i was very disapointed to. for one they only changed the helm desine and now they nerfed the monster. it just messed up FSC compleately makeing it even easyer. plus now that zombies dont give money if their rez'd means you have to be 10 times mroe careful where you kill them becsue you get less money and heat which everyone doesnt watn to happen. now that you have a chance to get less moeny AND the ce prices are going threw the roof people will begin to quit. but back on topic the slag guard was a MAJOR disapointment when i saw it.

Thu, 06/07/2012 - 00:19
#5
Halifix
Uh, they made it so that

Uh, they made it so that zombies always drop loot on the initial defeat, regardless of if a totem is nearby. Now they work like gremlins and mender revive. They made it EASIER to get crowns, because if a skull disappeared, you didn't get any reward.

Also, getting less crowns (if this happens) from FSC would lower the ce price. Promos and new events change it, but it's now mostly determined by FSC payout.

Thu, 06/07/2012 - 00:21
#6
Warriorrogue's picture
Warriorrogue
/sighFirst@theraptorjesus

/sigh
First
@theraptorjesus if you kill them in a grim totem area, you get the crowns, then they rez. If you kill them after that, you don't get any crowns.
And the ring, according to spiralspy, is a rez ring. So possibly, they will become like grim totems?

EDIT: Wait, got beaten to the zombie revive part

Thu, 06/07/2012 - 02:00
#7
Tersakaff's picture
Tersakaff
>"OFFSCREEN GUARD HITS ARE

>"OFFSCREEN GUARD HITS ARE UNFAIR, FIXPLZ."
>OOO fixes it
>"THIS IS TOO EASY WHY DID YOU CHANGE THEM"

I facepalmed. If its too easy, do it in proto armor..
I am personally happy about this. Because I have a pretty small screen and I often got hit off-screen, something that no skill can compensate for.

Thu, 06/07/2012 - 01:57
#8
Sypsy's picture
Sypsy
If it's too easy, play with

If it's too easy, play with your eyes closed.

Thu, 06/07/2012 - 02:00
#9
Psychodestroyer's picture
Psychodestroyer

If that's too easy, play with your computer off.

If that's too easy, play it with SK uninstalled.

Press Atl-F4 to ramp up the difficulty past that.

Thu, 06/07/2012 - 02:13
#10
Mingthegamer's picture
Mingthegamer
I can't even reach vanaduke

I can't even reach vanaduke due to the update messed up the whole game, I kept lagging out at random moment, I even lag when I'm opening my arsenal.
This update is very disappointing I must say, we waited almost a week for this? ( Sorry for complaining here XP)

Thu, 06/07/2012 - 04:26
#11
Asukalan's picture
Asukalan
And most pathetic is that

And most pathetic is that even it OOO knows about thing, that players dislike nerfs, they did it and even didnt mentioned it in patch notes. Or maybe they even made that graphic change in last minute to drag our attention to new slag guards look instead of paying attention how easy they became now.

Stealth patch OOO style, way to go. Just a proof that they really read suggestions, but also that they dont care about it. In the sea of 'stop nerfing stuff' they now change slag guards and even dont admit it.

Thu, 06/07/2012 - 06:46
#12
Enclavean's picture
Enclavean
Screenshots? Cant go down

Screenshots? Cant go down there with this lag :/

Thu, 06/07/2012 - 09:25
#13
Nordlead's picture
Nordlead
slag guards were super easy

slag guards were super easy before anyways (blitz on spawn, or sidestep then blitz, or sidestep then FoV, or whatever), so I fail to see how they really made them all that much easier. Only time I ever get hit by a slag guard is when a teamate fails to kill it and I assume there are none while I'm running around the stage.

Personally, I like the new look and love the new death animation.

EDIT: I should mention that my group 1-shots the mask every time regardless of group size, and we never use shiv on vana. I even run into the fireballs while unleashing FoV during phase 5 because I have so much health and Vana dies so fast that I have no need for staying safe. Yea, maybe slags are a tiny bit easier for people who aren't good at them, but they really didn't change them that much at all.

If you want to complain about FSC nerfs, complain about blitz power, since it went from being OP on vana to being WAY OP with a nice 20% boost in power.

EDIT 2: The difference between payout because of how they changed the zombie loot drop is essentially 0% change. rarely if ever do people let zombies die without dropping loot (they rez them). This Just guarentees your payout and then you can run, rather than having to make sure you clean everything up in the proper order. So please, let's not cry about that.

Thu, 06/07/2012 - 09:45
#14
Omoikami
well, Well, wellllll

^^
I just felt like putting that in the subject line lol.

LIke Nordlead just mentioned, the only time you really hate the slag guards is when a teammate fails to kill one, and they blindside spear tackle an unsuspecting knight.
That being said, the update allows you to not even need to kill the slags, as you simply need to side step the slag, and presto you've got like 20 seconds to deal with vana before the slag returns its focus to you (maybe exaggerating a bit). its nice to be able to simply dodge a slag, then unload a blitz charge onto vana and have enough time to escape.
:o

Thu, 06/07/2012 - 10:49
#15
Lskyx's picture
Lskyx
@Norlead

@Norlead : Ok, yes, slag guards were easy before to simply kill on spawn, but how about in UFSC, where you cant just catch them on spawn in every room? I very often go on shadow lair darkfire vanaduke runs with my guildies, and slag guards where always the most fun part about that gate.

The anticipation of a slag guard popping up from the bottom of my screen, and the joy felt from dodging them and putting them under my brandish charge are now a thing of the past.

-Side note @Vagueabound: I dont play on full screen mode, whenever I try to play on fullscreen mode the game just exits out for some reason. so i'v been 1280x600x32 Display mode since iv started this game. But yea, the ring isnt necessary, you can now hear them "grunt" when they have targeted you to charge at you, so just tap to the side when you hear that -. - its not that hard. I personally feel it just ruins the way everything looks Next thing you know, they will give trojans rings.

Thu, 06/07/2012 - 11:45
#16
Softhead's picture
Softhead
Irony.

People say that the slags uses the cheap Camera problems and there should be a fix.

They don't abuse this via extending their pause and people cry about it....

I'mm guessing that the rez ring will be for somewhere like UFSC.

Thu, 06/07/2012 - 11:55
#17
Lord-Troll
LOL

The reason that they add-ed the ring is that so people can see the guards because many people were whining about the guards hitting them out of no where. Now with the ring you can see them!

Thu, 06/07/2012 - 11:58
#18
Sylveon's picture
Sylveon
Look on the bright side

We can further confirm the overall idiocy of gamers.

Thu, 06/07/2012 - 12:03
#19
Blitzman's picture
Blitzman
I declare some people really stupid.

The ring is to revive lesser zombies. I have a feeling that will come into play in the future.

Thu, 06/07/2012 - 12:07
#20
Lskyx's picture
Lskyx
Enough about the ring

Looks like people arent smart enough to dodge enemies based off of hearing them getting ready to charge at you, but that takes everyone's eye's off the BIG picture.

It now feels as though slag guards are now 2x's as slower, and I can now hit them while there turning around AND while there running. Im less disappointed about the presence being easier to control, than the nerf on the FINAL enemy of the game. So if anything, we need back the old slag guard's movement abilities.

Thu, 06/07/2012 - 12:10
#21
Lord-Troll
@Blizman

What are you stupid? Revive less zombies hmm..... WHAT? Slag guards only appear on vanaduke unless you are on UFSC. So why would they be of any use towards the Resurrection of zombies? LOL?

Thu, 06/07/2012 - 12:13
#22
Softhead's picture
Softhead
In Spiral Spy,

The Ring is Labeled "Rez Ring".

Obviously, yes, it would probally be in UFSC.

Please don't insult others' intelligence without questioning your own.

Thu, 06/07/2012 - 12:12
#23
Softhead's picture
Softhead
In Spiral Spy,

The Ring is Labeled "Rez Ring".

Obviously, yes, it would probally be in UFSC.

Thu, 06/07/2012 - 12:13
#24
Ranick's picture
Ranick
@lord-troll

Are you blind? You kinda missed the part where he said IN THE FUTURE.

Anyway, Tersakaff, Tohru, and probably a few others got it right. YOu all complained like babies that can't reach their toy, then you throw a fit when someone hands you the toy. WHY!?

Thu, 06/07/2012 - 12:19
#25
Lord-Troll
@Ranick

I'm actually kind of blind :L. AND I'm not crying like a baby about it. And i doubt they would add guards to the FSC Depth 24,25,26 or 27 you dumb Ranick ^.^

Thu, 06/07/2012 - 12:22
#26
Softhead's picture
Softhead
Need a bottle?

I thought the Game was for 13+.

Throwing around Half-Baked insults here and there......

Also, Check Spiral Spy, there's some interesting Slag Guard based things in the works.

Thu, 06/07/2012 - 12:24
#27
Ranick's picture
Ranick
My apologies, I overreacted a

My apologies, I overreacted a bit there. Anyway, lord troll, there is UFSC, and then they may be added to those new fancy missions somewhere along the line. My rage calling everyone babies was to those saying guards are too easy after previously complaining about how their charge tactic fufs over anyone with a smaller screen.

Thu, 06/07/2012 - 12:29
#28
Lskyx's picture
Lskyx
Guys, Guys.

Your going way off topic- and missing the point -.- slag guards are now super slow. This is horrible, its the top enemy of the game!

Thu, 06/07/2012 - 12:36
#29
Softhead's picture
Softhead
Top enemy?

What?

I would say that Poylips, a Mecha Knight swarm, Trojans in a CK, Grimlakins and even a mender are top enemies.

The Slags are just fodder for Vana, and yet they before patch still didn't deter people from their speed runs, and How about this:

Mecha knight swarm in a arena's 3rd room.

Menders reving Grems...

Fighting polyps(No face, hard to track).

Running from grimlakins.

Fighting a trojan backed up by a legion of undead while in a CK.

EDIT: So bosses are not top enemies?

SL. Compare that to Slags.

Thu, 06/07/2012 - 12:46
#30
Lskyx's picture
Lskyx
Oh My Gawd -. -

Really dude? Are you being dead serious? When I say "Top Enemy" I don't mean hardest enemy. Slag guards are the Last main enemy's for the final boss, and the final gate.

It surprises me how someone could go off-topic a whopping ONE comment after I said to stay on topic to them making slag guards easier.

Thu, 06/07/2012 - 13:02
#31
Softhead's picture
Softhead
Top enemy of the game.

Sounds more like the hardest, or the best enemy of the entire game. Which are technically the Swarm who are then the current endgame of SK.

Not LAST enemy from the boss. And gate is the area where you get a set of strata in the arcade.

Are YOU serious?

Thu, 06/07/2012 - 13:20
#32
Lskyx's picture
Lskyx
Facepalm

Your trying to get too technical with me, and you sound like a moron. (just saying) Your trying to fight with me on what you think is the top enemy of the game which is plane childish.

By gate I mean SL gate, slag guards are the main enemy in the top SL gate Darkfire Vanaduke. Thats my opinion, and thats what were sticking with.

NOW are you threw being a moron? And can we finally get back to talking about how foamy and easy these new slag movement animations are? Or are you going to go back to your silly theory in which you think of the swarm seed as the top enemy of the game? :3

EDIT: I mean, c'mon. clearly the topic of the thread is "Slag Guards" <_< Jeeze

Thu, 06/07/2012 - 13:26
#33
Softhead's picture
Softhead
So insulting me makes you look as the innocent party?

Super.

Gate by your standards are complelty different.

I'm simply pointing out flaws, so if you've got anything else to add, enlighten me.

I Simply said that they are basicly are. I only said it ONCE and you go to extend it.

And Plane is Plain in that sentence.

Thu, 06/07/2012 - 13:29
#34
Softhead's picture
Softhead
Now on slag guards.

Here and there, Slags were in a way abusing the Camera angle. People didn't like that.

With said problem, they are slowed and the rez ring was added. Now how ironic that there is a complaint thread.

Slags were only a threat via the camera angle.

Thu, 06/07/2012 - 13:36
#35
Lskyx's picture
Lskyx
Why make the enemies even easier though?

They now grunt when they are getting ready to come at you [x]
They now have a rez ring to see them from afar [x]

Now, with all that, why would you slow the enemy down? I no longer feel any sense of fulfillment avoiding a slag guard, there just too slow now :/ Feels like I can even run beside one.

Thu, 06/07/2012 - 13:46
#36
Little-Juances's picture
Little-Juances
--

OOO likes to to go too far when fixing something.
Take poor Dark Retribution.

Thu, 06/07/2012 - 13:54
#37
Softhead's picture
Softhead
Eh.

Well, they're not Vana. As I said, they are fodder. Just to distract you from vana. Yet as of recent, their role is less useful. People already ignore them.

The ring is also due to the fact they are un seen when they're not in your camera, cheap shotting you.

And Trojans Neigh, Kats Meow, Gremlins speak iin their language depending on their action. This is no different.

Thu, 06/07/2012 - 14:29
#38
Traevelliath's picture
Traevelliath
...

What the...

I have never seen people that whine this much about things that are so small. It's not really a big deal.

Fri, 06/08/2012 - 16:54
#39
Addisond's picture
Addisond
I don't really like it either...

I like the reskin, and I actually like the new enemy more (old one just felt weird to fight) but seriously, you can't just march in and nerf the crap out of them, like you did with zombies. You have to actually apply some thought to it first, so that they don't wind up the enemy that is no longer broken but is now totally worthless (zombies, alpha wolvers, tortodrones, ... suprised you haven't done rocket puppies yet, JK, slooms). Instead you need to think through what roles you want the monster to play and what roles it already plays, rather than just throwing away perfectly good arts and concepts by trashing or heavily nerfing the monsters in question. This takes the edge of the harder levels away bit by bit, until you're at the point where players can AA spam brandishes through FSC, with the exception of trojans and vanaduke. So, if you're going to move these monsters away from being massive moving tanks that reshape battlefields in the blink of an eye, you need to do something else. The rezing ring is a nice touch for UFSC, but players usually kill slag guards first via FoV anyway. So yeah... if you're removing this aspect from the vanaduke fight, you've gotta change something else about it, because it's currently much too easy. And the answer isn't to just dump even more shadow fire.

Sat, 06/23/2012 - 03:24
#40
Vluxor's picture
Vluxor
Everyone Needs To Calm Down.....

The change isn't that bad.

-The rez ring helps people know where the slag guards are.
-Not everyone has sound on, so not everyone can hear when the slag guards are coming. (I never have the sound on)
-If you are on the top half of the screen. At least you have an idea where the slag guard is or if it is coming after you. If you haven't notice, the camera angle lets you see more ahead than towards the bottom. if you have a small screen, the health bar and other things block your bottom view even more! (I have a small screen)

The rez ring is also for Dark Vanaduke. [ It acts like a totem to re-spawn the slags] Have you gone to Dark Vanaduke and tried it out? I haven't and you probably haven't either. The slag guards are fine. At least OOO didn't break it. For the people who can already kill slag guards easy, it doesn't make much of a difference for them. For the people who are newb, they are still going to die if they are newb.

Unveiling things, and allowing players to be able to see things clearer and etc.. doesn't make the game any harder. Should OOO only cater to people who has nice fancy screens, fancy computers with no lag and lots of money to pay for the game? No.

Also to anybody who thinks that putting a rez ring (so people can see) nerfs the slag guards... I'll trade a windows 98 for your computer to make the game more challenging for you. That is what you want right?

Sat, 06/23/2012 - 04:04
#41
Tohru-Adachi's picture
Tohru-Adachi
Dude,

This was resolved a long time ago. It's a useful change and the OP has a short temper.

Though I agree with you points.

Sat, 06/23/2012 - 06:50
#42
Zeddy's picture
Zeddy
Yes, yes it was

Was the purple ring really necessary?

I direct you to the millions of complaints about slag guards charging from the south with absolutely no way to see them.

Sat, 06/23/2012 - 10:21
#43
Serell's picture
Serell
Yes...

I like the rings. They can no longer surprise. But now they're just so dang slow its funny, I don't have to worry about them anymore....

Sat, 06/23/2012 - 10:28
#44
Traevelliath's picture
Traevelliath

Actually, the Legion of Almire has a lot of rooms based on Slag Guards having Rez Rings. I suspect that's why they got the change.

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