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[challenge] How much heat does it take to level a....

7 replies [Last post]
Sun, 06/10/2012 - 19:51
Pauling's picture
Pauling

Though the wiki has a page on heat, the information is fairly thin. Heat is hard to understand, because:

1. The scale is nonlinear. It takes far less heat to span levels 1-2 than it does to span levels 9-10.
2. Different star levels have different heat requirements.
3. Most importantly: doing controlled experiments is expensive.

Towards that end- and with the help of some overly trusting guildmates and an exploding block- I will try to amass information on how item requirements and heat levels compare. If anyone else finds themselves in the position of leveling more than one item at once, please, feel free to contribute what you know!

Sample experiments include:
a. Through careful leveling, get two items of the same star level to different heat levels. (such as a 4* item at exactly level 8, and another 4* item at exactly level 9) Heat them until the lower item reaches level 9. Then, we will know that for 4* items, filling level 8 uses __% the heat needed to fill level 9. (ASSUMPTION: items heat evenly within one level, so that the heat needed for level 9 to 9.5 = 9.5 to 10)

b. Get two items of *different* star levels at well defined points, and compare their heat requirements. Then, we will know how that 4* items require ___% of the heat needed to level 5* items, and that it takes ____x as long to level a 4* item to L5 vs a 3* item.

If possible, try to take screenshots and be as exact as possible. Make a note when your items overshot the target (like if a weapon filled levels 1, 2, and 3 all at once). This information could be useful in crafting, as well as in explaining what's a fairly unintuitive system.

Sun, 06/10/2012 - 19:55
#1
Pauling's picture
Pauling
4* vs 5*, full leveling

First datapoint:

I leveled a 4* gigawatt pulsar and a 5* snarbolax coat at the same time, with no other items mixed in throughout. When the gigawatt pulsar was completed, the snarbolax coat reached level 8.3-8.5 heat. (there may have been a bit of overshoot, as I earned quite a lot of heat in that level)

My next project will be to level a 4* and 5* item from level 9 to level 10.

Mon, 06/11/2012 - 04:42
#2
Bopp's picture
Bopp
stick to it

I love these detailed reverse-engineering projects. Unfortunately, I have too many of my own, and I don't care much about heat, so I won't be helping you. But I'm still eager to see what you find.

One suggestion: Collect more detailed data than you did in post #1. After each level, record exactly where the two items' heat levels are, by measuring the pixels on the heat bar between the starting point and the ending point. This will give you many data points for each heat-level-10 item that you produce, instead of just a few. Cheers.

Sat, 06/23/2012 - 23:34
#3
Pauling's picture
Pauling
Sadly only a rough estimate,

Sadly only a rough estimate, but today I leveled a level 9 (or 9.1) 5* item at the same time as a newly crafted 5* item. Result: the new item reached level 5-5.3 at the same time as the level 9 item became complete.

This suggests that it takes as much heat to fill all of levels 1-4 as it does to fill just level 9. The comparison is complicated by the fact that the endpoint on a heat bar is somewhat large and blobby (does one measure from the start of the circle, or the end?). There was also some overshoot since the new item continued to gain heat after the near-complete item was finished. (finally hitting level 5.5)

Hence the relationship may not be perfectly clear cut. No screenshots, because the amount of heat I got in that level took me quite by surprise.

Sun, 06/24/2012 - 05:13
#4
Bopp's picture
Bopp
yeah, I believe it

Yeah, I can believe that recording precise data on this phenomenon could be tedious. I appreciate your trying.

I suspect that heat bars should be measured at their right edges, because a heat level is completed when the right edge meets the right side of its container.

Sun, 06/24/2012 - 06:49
#5
Pauling's picture
Pauling
Ah, but there's a bead on the

Ah, but there's a bead on the start of the heat bar for a new item, which suggests that bars would be measured from the left edge... It's tricky, and the game wasn't designed to show exact numbers in any case,

Of course, the error from heat bar measurement methods would in any case be dwarfed by the error due to items "overflowing" with heat anyway, unless you did endless levels in tier 1 to heat as slowly as possible.

Sun, 06/24/2012 - 07:42
#6
Trying's picture
Trying

You could first figure out an estimate of how much heat each type of ember gives you and then figure out how much heat you gain in a level by counting how many embers you picked up of each type.

Sun, 06/24/2012 - 08:28
#7
Bopp's picture
Bopp
Pauling, I know

Pauling, I'm specifically recommending the right edge, to avoid the confusion caused by the bead. Anyway, I agree that this level of precision is probably not useful or achievable.

Rangerwill: Good idea. You could record video, to keep exact track of how many embers you pick up. It's tedious, but you could improve precision that way.

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