Hello and welcome to Soarel's FSC guide! This simple and quick guide will help you survive the Firestorm Citadel and its boss, Lord Vanaduke.
We'll start with a few useful gear items:
Swords:
1.Divine avenger
2. Glacius/Combuster/Acheron
3. Leviathan blade
4. Final flourish
Guns:
1. Blitz Needle
2. Argent peacemaker
3. Polaris
Armor/Helm:
1. Vog Cub
2. Skolver
3. Snarbolax
4. Fallen
Shields may vary, but Gray Owlite is a popular choice.
Blackstone Bridge Tips:
-Avoid the wheels.
-Destroy the wheel spawners.
-Kill all the zombies.
Charred Court Tips
-Bring all sprites to the middle as soon as you find them.
-Do the hardest room (rocket pup) first.
-Don't solo any rooms.
Ashen Armory Tips
-Distract the trojans so that someone else can hit them.
-Spam polaris a lot if you have one.
-Make sure to use status weapons if you have them.
Smoldering Steps tips
-Same as above for trojans.
-Don't die. Use shield a lot.
-Save your energy for vanaduke.
Lord Vanaduke Tips
-Keep attacking, even if low on health.
-Avoid falling debris.
-Don't hit the mask with water twice.
-Kill the slag guards before you attack again on his fourth phase.
Hope this helps!
So many things that I object to...
In order I see them:
- Why did you suggest the ACHERON? There are only like 10 slimes in the entirety of FSC, and it certainly is not worth bringing a weapon for ONLY them. An elemental weapon can deal with them easily
- You skipped the Alchemers entirely on the guns section. Alchemers really shine in FSC due to huge amounts of enemies in little space
- For Armor... why Skolver? Skolver is if you have memorized the entirety of FSC, and just want the damage boost, not defensive boost. Fallen is a bit meh due to Trojans and such. Also, you skipped out on stuff like: Shadowsun Set, Divine Set, Skelly Set, Volcanic Demo Set, Heavenly Iron, Volcanic Salamander, Grey Feather, and more! And for shields, Skelly works great, Crest of Almire (Albiet you need Vana tokens) and Volcanic Plate Shield?
- Blackstone Bridge tips... Well DUH. Almost all of them anyone with half a brain can figure out. I would of expected something like "Hug the walls and you wont get hit by passing wheels" and "always shield when a wheel comes close; you may think your're safe, but a few pixels out of place can make you road kill".
- Charred Court... Well first of all, the Rocket Puppy should be skipped unless you know specific tricks for dealing with it. One is using Shock Vials/Polaris to go clockwise (backwards) in the room. The other is making the Rocket Puppy face the left so you can run into the room without getting his aggro. Soloing rooms is also fine if you know what you're doing. Just play cautiously and you wont have any problems. The maze in the bottom left-ish and the circular room in the bottom right only need one competent person, maybe two if said person makes a mistake.
- Ashen Armory... DO NOT SPAM POLARIS FOR THE LOVE OF GOD DO NOT SPAM POLARIS!! I will strangle you if you do that in my parties. You use Polaris as an emergency "get out of pain" last resort type weapon, not as a primary solution. Also, you don't need to distract Trojans, you need to taunt them. If you stand perfectly still, and you have their aggro, they will attack you. When you see them signal their attack, run around and get a full Flourish Combo off or a Blitz Charge.
- Smoldering Steps... Well duh once again.
- Lord Vanaduke Tips... OMFG do NOT constantly attack Vanaduke! If you have a Shiver, every time you attack Vanaduke, you break his freeze, making it harder for anyone with a Blitz Needle. Let the Blitz Needles attack Vana and let those without (except for the Shiver) deal with the mobs. If you are dealing with the mobs, get their aggro as soon as possible so that they dont attack the Blitz or Shiver. In non-shiver Vanaduke runs, yeah go nuts, but use mainly guns (unless you have a specifically coordinated sword-only run in mind). For the Slag Guards, have someone grab their aggro and lure them to the side. This person needs to make sure that the Slag Guards DO NOT run in the vague direction of the Blitz, Shiver, or Vana (for the Slag Guards will break Vana's freeze when they charge).