Standard CE Prices
I have noticed that the CE Prices are going higher and higher. This economy is breaking down and if we don't fix it, no one will advance in Equipment without running out of energy so soon. I have thought of an idea that we use a standard CE price of either 5,000-6,000 Crowns for 100 CE, not with the original Economy form where when more people buy it the price goes up. More players are joining and this economy is failing. A standard price for CE would be more adequite and would make players advance faster without them raging from CE prices. If this continues not even a single Vanaduke run (8,000+ Crowns) would give you 100 CE. I hope everyone can agree with this discussion and help end this Economy crisis in-game.
Thank you for Reading,
Biooborg
+1/-1

Yep, the CE price is ridiculous, the only ones who could benefit are those rolling in CE. However, the prices would go down if people would be patient and stop buying it while it's so outrageously high. Nevertheless, here's my vote...
+1

I've been saying this same thing for quite sometime. although i can imagine Three Ring's argument being that since the CE prices of the trade get so high people just buy more CE packages and we make more money. Well Three Rings needs to get something clear here, about 47% of SK's population and yes this includes ALOT of the new players are just quitting the game because they can't get energy! It's incredibly ridiculous how expensive it is. A standard price would however make the purchasing of packages less frequent but, more people play and if the packages include something like a offer or something cool well then of course people are going to buy it! we don't need to be forced to buy energy with real money because we can't even earn it on our own thanks to these incredibly high prices for 100CE. There is ALWAYS going to be new players that are gonna want something an energy package has to offer and Three Rings isn't really getting that picture. Put a standard CE price, it will change alot but atleast Spiral Knight's economy won't suck so bad, alot off players will stay and new players will have a chance to upgrade their weapons and equipment and truly be able to enjoy the game with out having pay out of their pockets. That's really all I have to say about CE prices.
+1

The forums are a small minority.
OOO also know.
I dont need you to post negative comments about my forum post. I know about all the other posts about the CE pricing, if we can band together then we can achieve our goals. Please if you are going to post something negative about my forum post, then dont post at all...

Forumers are a minority in this community. Most of us don't go here.
Most of us ave tried, but these all fall apart in the end.
Look back to stuff like in august UP last year.
I already know this, but its better then being complained about in zone chat ingame... Please stop posting negative comments about the Forums.. Thank you!

Unless you are planning to buy CE with real money (and a lot of it) you will not effect any change. The forums are a minority of the players on SK, and, as Tohru already pointed, out the CE threads are everywhere (and have been since CE hit oh... 5k). There are 5 CE threads on the first page.
There have been CE "boycotts", "revolts", whatever you wish to call them before... they all failed. Some of them were even led by big names at the time, I believe Magnus even led one.
Here is a topic that already has quite a bit of info on why CE prices are high: http://forums.spiralknights.com/en/node/56930 . The most notable reason... an 11 million crown wall on the buy CE side that keeps showing up repeatedly!
~Gwen

It's the truth. These actually kinda flop all the time. And to be honest, the forums suck. Most of the new comers kinda make the suggestions a pain. Look at some earlier ones....
As of now, unless there is some divine Asserory on intervention by OOO, I fear for the cost.

This is a public forum, open for public replies! Negativity and positivity must be accepted or else nothing should be accepted! The truth of the matter is that there are people with six-digits in Crystal Energy and they are the lords of the energy market. Three Rings designed the game to allow the players to control how it is played and, for a time, things were nice and easy for everyone. Even now things are just as easy as they were, just maybe a bit more time consuming. It is a tough job to even out Energy and Crown sinks and Three Rings has adapted admirably, even if not 100% successfully. People cry for the company to fix their economy, but the team working on the game is not huge and has limited time and budget for all features. Just like you and everyone else you know they do not make perfect decisions and calculations, nor are they capable of working for days on end with no rest.
Now for my actual reply to this thread:
You say: "A standard price for CE would be more adequite and would make players advance faster without them raging from CE prices."
Adequite for what, whom? I don't understand what that is supposed to mean. A set economy would only make the game a straight, flat, smooth road to the end of the game. Bumps, potholes, and difficult hills are what make the game experience different, challenging, and an overall better experience. I understand that "casual" gamers, as this game definitely attracts with being free to play, may expect an easy game with few obstacles, but that does not make the game fun. This game is creative, new, and very nice-looking. There is a shortage on content, that much is clear. How would everyone sailing to the end-game with no problems and hiccups solve that problem? It wouldn't. It would only exacerbate people's frustration with that lack of content.
I think you misunderstand how the game was designed or how games should be designed. You clearly are a part of that group of casual gamers who expect to have everything set at one place with one perfect goal that, after being obtained once, will be easily obtained time after time. Where is the satisfaction in thinking "Well, I'm out of energy, time to spend another 5,000 crowns getting more." when there's a slight thrill in looking at the Energy market and seeing "Oh, Energy is 8,000 crowns today and I don't have enough..." and having to work a bit harder to obtain that goal?
You say people rage-quit because they don't like the idea of having to work harder. Personally, that's not the kind of player I want to know or even the kind of person I want to know.
TL;DR Get your entitled head out of your ass and deal w/ it.
-1

Making things longer (period of acquiring crowns) =/= Making things more fun/challenging
Fake longitude.

I never said it being more expensive was the "exciting" part. Energy being 1k could be an exciting thing. It's about the variance, not the actual number. That's a very nitpick-y thing to post about.

I dunno, personally I am hanging on to about 60,000 CE and waiting for it to go a bit higher before dumping it all, then putting in a buy order that I will forget and remember when I suddenly log back on and have all this excess CE.
/shrug
It's worked before.
You call more work for less pay exciting? I call it a waste. Lesser players spend about all their mist on a few runs that give them only a quarter of the goal of crowns a day! Vanaduke is the only option or SLs to get enough crowns for more CE, but you dont see everyone doing Vanaduke do ya? Right now ive been doing vanaduke constantly getting crowns and CE but im sick of this price for how high it is. I want everyone to have fun, not to boycott CE and all this other stuff, with all the new players coming in the economy is going to break down. It was working before Steam came in, but now its falling apart which is why everyone is demanding change!

Lukehandkooler thinks this is an awesome time to go try out TERA online's free 7 day trial!
~Luke

Everyone? I sense OOO conspiracy, raising ce prices.
No, seriously. Players price ce. The f2p buyers and p2p ce sellers all contribute. If everyone really wants ce prices to go down, sellers would sell lower, and buyers wouldn't buy until sellers go lower. Not the case, since a majority of the players want to have ce now, to do the stuff they consider fun. Instead of waiting for ce prices to go down, since that is as boring as grinding fsc over and over.

Keep in mind that those that sell energy benefit from higher prices and simply dont care about how much runs you need to do since all they do is receive crowns and laugh.
It's a perfect world for them, you wont burst their bubble so easily.
Players like Aeiterealle there make your plan fail. Greed here in this game is too high! Which is why I proposed a Standard CE Price instead of player based. All because of people like Aeiterealle

As with any other economy, and market, invest when the time is right and keep away when the time is not right. Simple logic, yes, not something all will follow because of its disadvantages and player impatience, but considering the circumstances we are in, well, what else can we do? I save CE and CR as much as possible. Also, take a break from the game. One week without playing SK isn't going to burden your life. Hell, it might ease the blood pressure of some forum posters. /shrug

Players like Aeiterealle help ce prices by holding prices at a wall. It's actually a good thing
We need prices to lower, if the price stays on the wall like that! Then it will never change!!

Biooborg, if lowering prices were as easy as you expect them to be, then we would NOT be in this quarrel. Anther CE thread really isn't going to do anything advantageous for anyone but excite rage.

Actually... there is a standard CE price. X amount of real money will get you Y amount of CE. Problem solved!
~Newg

Then it will never go up. Unless you think that's a bad thing for your cause.
It goes up by 100 and goes down by 1... Thats all ive been seeing right now
Mabye instead of changing the pricing of CE, you can change the drop of crowns?! The crown dropped has been nerffed alot, mabye amp up the amount of crowns in a single mission by 1000 or 2000 and the economy could fix itself?!

....lol
More cr= more cr to buy ce with. Thus, ce price can rise without too many people complaining.
Well this discussion was a failure, Tohru was right.... Discussion is at a END! (wishes he could lock this)

Just what part of Supply and demand, and "its a cycle" do you not understand.
Only feeding my want of CE to hit 9k

If there is a standard price, no one will use the standard market and move on to trades in Haven. The only way to solve this is to kill the need for energy to craft and playing: 0 elevator costs, 0 energy at crafting costs. Leave energy as a "only vanity purposes" resource, and maybe in the future with guild upgrades, and that is it. The current economic model is flawed, as it will inflate always towards the end, and prices won't drop 2k crowns anytime soon.

I think OOO is trying to figure out how to get the CE price to hover around 7.5k, on its own. They know that it is steadily increasing, but at the same time, one of the major aspects of SK and a lot of OOO's games is the player-run economy. They wont just scrap it because there is a problem.
They fiddled around with crown drop nerfs/buffs a while ago. FSC went from about 8k per run, to over 12k per run, down to 6.5k per run, and then returned it to now slightly less than 7.8k. They fiddled around with changing the crown drop rate in Tier 2, with JK and RT, but that didn't do much (probably more as a drive to get people to farm RT as much as JK).
I think the "More Combat Options" mentioned a while ago is OOO next attempt to fix the economy. Hopefully, it will be a crown sink that influences normal combat beyond aesthetics. If I had to guess, OOO probably expected to finish it sooner, but when the development started stretching out, they quickly threw together the Cat Tails and Bunny Ears to slow the CE price until they could finish it.

Maybe you are right, we are right now on a "tweaking" around moment in the game, the sad part is that they promo'd this game while this took place and now we won't have a good image out there. I am still patient about the game, I can wait, and I think many of the old playerbase.
Still, the "more combat options" part, Nick sort of hinted it had to do with "team attacks" I think in his Twitter. Unless, there is way more and I don't know about it x.x

-1
Three Rings, can not decide and the players can not decide what is a fair price for CE to Crowns. Some players believe 100 ce is worth 1k crowns other believe 100ce is worth 20k crowns no equal point to conclude 5k to 6k is a fair price at all. Also, you can attempt to argue p2p players are greedy, but at the end of the day f2p players are greedy as well, you want ce for the cheapest price possible and p2p players as a whole want most crowns possible for their ce =0. So with this type of market system the dev's put in ce is always at a middle-point satisfying both players needs (Not all the players, but more than majority) Why, do I say more than majority over 20k Ce has been sold at 8k Crowns per-100 ce, if all players really disliked the price and wanted to not pay it well they just wouldn't (yes, you can argue they need ce, but they can easily just play outside till the prices drop).
Guys, I've heard just about enough about this "CE Crisis," and have the following to say. Spiral Knights is a free to play game, but not free to make or develop. In simple terms, the makers want to get paid, and I don't blame them. If you consider CE from a supply and demand perspective, you'd realize that the problem is that the supply of Ce is too low. Answer me this, where does CE originate from. If you say the market, you're an idiot. CE comes from players who "BUY" it from OOO. Those players then sell it to the free to play players. If we want the prices to go down, logic says that we are going to have to increase the supply, by, you've guessed it, buying it. I know this answer doesn't help those who refuse to shell out a cent to the makers of a game who allow players to play their awesome game for free.
I'm proud to say that I buy CE. I've bought tons games for my XBOX 360, Wii, psp, and steam account for $20 and $30, and never have I put as much time as I have put into this game, except for SSBB.
Also, if you troll people for buying CE, you're an idiot, because those are the people who bring CE into the game. It is going to be a sad day when people stop buying CE from OOO altogether, well not for me because I'll be there, and I am going to sell my CE for 1 mill per 100.

Don't call people idiots. Kinda strays from the point and puts you in a negative light.
"Don't call people idiots. Kinda strays from the point and puts you in a negative light."
True, but I'm not the type of Knight that Clockworks want, but the kind that Clockworks need! I am...A Dark Knight
I'm actually 24, and I do like to joke around. After growing up and finishing college, I've learned that maturity isn't everything. Just know that while you are pretending to be mature and grown-up like, I'm having more fun than you. :)

lulz...
If it makes anyone feel any better, there is almost always two sides to an economic situation. It's either the worst time to buy CE... or it is the best time to sell it. For those who have been debating buying something, now is probably one of the best times to buy the Starter Pack or the Explorer Pack, or even the Battle Pack. You can make a MASSIVE profit off even small purchases now, far more than usual.

Look at the forums. With all the CE "complaint" threads, as some users call it. There are a lot of them, you know why, because there is an inherent problem in the game! It's that simple!

We have room to grow.
When the economy reaches 22K per 100 CE, then there will be real trouble with things. Then, no run on cradle will return any profits, and even the FSC players will be forced to play solely on mist if they want to make a profit off of playing the game.
A standard energy price would not work either, as has been said millions of times. That'd be like the auction house deciding how much to sell your item for.

Does anyone think that giving gates or crafting a static price in Cr instead of Ce would help stabilize the market by giving each unit of currency its own static value instead of as is with Cr having no static value and Ce having 2 static values or more (keys slots and such) tied to it?
(Punch doesnt count cause UV's are far from a necessity and have more than one origin)
~Luke

@Spookydemi
A lot of CE threads =/= FUNDAMENTAL FLAW WITH THE GAME
Forum users are a fraction of the games playerbase, a majority of which are paying 8kcr+ for CE quite happily (or else it wouldn't be at that price; equilibrium).
The presence of complaint threads is a product of the vocal minority (see 90/10 rule). And no, it's never really that simple, ever.
When players are totally swamped and unable to buy a batch of CE after 100 mist's worth of hard grinding, then the complaints might have a leg to stand on.
The problem is that OOO makes their money by selling CE. We can't reduce the use of CE in the game, sadly. E pass is a good example of trying to reduce the price of ce. They still get paid, and players can play as much as they would like.

The presence of complaint threads is a product of the vocal minority (see 90/10 rule)
I have always believed that the 90-10 rule is subject to a stable game and that the xx%-xx% breaks down as the game goes into major flux or a state of brokenness (see pre x-fer SWToR).
Basically the more players that hit a glass ceiling with progression the more will be visiting the forums to see if they are alone between a rock and a hard place.
~Luke

@ Vomboogie Thats a good point, however both the pass and the Ce cost irl money and the Ce holds its static value where the relative value of an elevator pass (free crowns) is in a constant state of devaluation(time spent to reward given).
~Luke

Im afraid biooborg wasnt here last year. He doesnt really know about the average ce prices, I believe
I agree! The economy is very sad, just like our own today. Guessing OOO is gonna read this and ignore. But We must all bane together! :O This is so insane!