Hallo. ^^
Just finished the Danger Mission and decided I should give some feedback. Probably won't divulge a huge amount.
It was very well done I must say, can see a lot of work went into creating this Danger Mission and I enjoyed it. (Although for me it was still too easy)
1. I would like to see a boost in the Almirian Knights's health as they just went down so easily, and maybe give them a special attack that deals quite a bit of damage or inflict curse? (Not sure if they do already.)
2. I will back up the ideas of others by making those explosive zombies not able to be shield bounced that'd certainly make it more entertaining.
3. Maybe create some more traps that restrict the players movement, not just things you need to break in order to create more running room. Maybe even get secretive about it, hiding them and such, things like spike traps, or curse traps maybe the odd fire trap to restrict the players movement a lot, making combat more difficult. I felt most of the time as if I could move around too freely without having to watch out for particular things, was a matter of kill the howlers then I can run freely.
4. Loved the Dread Slag Guard huge ginormous enemy things that were really big, was fun fighting them in those party button rooms, maybe try adding more than 2 at once. 4 at once would be very fun and certainly shock players suddenly having 4 huge mobs charging them with howlers shooting and zombies closing in on them.
Overall I did enjoy it, just a lack of difficulty for me personally. (I know it may not be intended to be as difficult or more difficult than Shadow Lairs, but I know this game could be a lot more challenging, many players need this boost in difficulty.)
I agree mostly will add some thoughts because i'm lazy to write all over again
1. yeah they die pretty instantly even when attacked by one player in a full game, also their charge attack takes too long to charge, the attack itself looks pretty cool but right you just see it if you watn them to do it just for the fun.
2. that would be pretty rude :/
3. I'd love that i guess if you did that the difficulty level was fine :) maybe you could add some stuff like the straight shooting rocket puppies to that maze where you have to get the statue, it's already fun but that would make it even more awesome (not rocket puppies of course that would destroy the atmosphere :/)
4. 4 Guards appear to be alot to me maybe make it 3 and at the same time increase the suicide zombie amount by 3-4 the respawning suiciders will definately be a pain in the a** :>
overall: I like the atmosphere and the new enemies but as stated it's too easy and the knihgts definately need a huge vitapod to become useful :)