Hello OOO,
First off let me start by saying I like the new levels, but they were too easy. These levels to me ranked below FSC in difficulty. I'm not sure if many people here do solo FSC, but the final room before VD and some rooms in the charred court take practice even if you've done them a bunch to work out. Here, I ran through it half asleep, at midnight, in much worse gear than I poses, and didn't have too much trouble :(
When Nick said these would be a real challenge I was hoping for SL dificulty, not sub FSC dificulty. With the frequency of updates I was hoping that I would have something to grind away on for awhile, but yeah...
Things that I would change if I ran the world:
the explody guys....
It's really hard to be excited about an enemy where the strategy to defeat them is this
1) stand there and let them get close
2) wait for them to start to explode
3) take 5 steps in any direction
4) feel awkward about having an enemy you can mainly ignore
they seemed to not even be a minor annoyance, and if implemented the easest enemy in the game. I like the idea though! Some fixes for these guys.
1) make them hit like a howlitzer head (those things hurt and toss you across a room)
2) shorten the fuse time on them.... to ummmmm... nothing (that way if you allow them to get close you are hurt)
This way the strategy for defeating them turns from "stutterstep -> wait -> walk away to [shoot / bomb / charge attack] them to keep them away... and they produce a D: "run away!!!! its a bomb" reaction. I mean a howlitzer is basicaly the same thing already.... If they are that strong you may need to decrease the numbers in rooms you cannot get away from them though.
the mini knight guys...
I <3 this idea, but they are too week. They seem to have less health than a normal zombie, and don't have enough numbers to make them difficult through out the level. You should increase the numbers if you plan on keeping them this weak, or give them more strength... A mecha-knight seems to pack a bunch more punch than these guys. Another thing I noticed is the attack distance they have seems to be huge, and they lack a big powerful attack...
so
1) add health
2) fix attack range (seems to be bigger than the graphic)
3) add speed (movment speed buff)
4) add possible big attack (like a spin attack or even better a over head troika|trojan style one)
my final note... where are the phantoms!? they would help out the difficulty here too.
oh and yes.. the second floor at the beginning seems awkward with the monsters heading your way before you load
Leve design
<3 <3 <3 <3